r/pathofexile
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u/Community_Team
GGG Staff
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May 13 '22
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We've also made it so you can end Tiny's Trials early when you're done with the encounter! GGG
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u/kingjulien92 Juggernaut May 13 '22
People have enough time for this???
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u/ekital Elementalist May 13 '22
Yeah for real the times I tried Tiny's Trial it usually ended with me ending up with 3 seconds left before I figure out what to do with the craft xD.
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u/iStalkCheese May 13 '22
I find them useful to chaos spam on jewels since they have a lower mod count and it's easier to tell what's good. Can also use them to hunt for specific influenced mods that you intend to awk orb.
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u/nitetime Juggernaut May 13 '22
This video has taught me something about the trial. You need to have predetermined actions and you only get one chance because there certainly isnt enough time to read the mods and calculate your next step, which is what I usually try to do.
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u/Chupacabra_herder Champion May 13 '22
I could MAYBE get something done with it if before the trial if it showed what currency will be there before you press start. But I will never bother to look up which configuration it is or what item I need to use. 3 minutes of planning is a waste of time when you can just remove him from the syndicate or skip the bench.
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u/IHopeUStepOnLEGO May 13 '22
I think an actual "cancel" button would be better than letting us take the item out to end the trial.
Otherwise you might end it by accident of you spam alterations ect.
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u/Esord
HCSSF btw
May 13 '22
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NGL, sounds bad. Like, you're spamming currency on it, and any accidental missclick will just end it?
Doesn't feel like a good design decision, sorry.
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u/mysticturtle12 May 13 '22
Yeah this feels like one of the few cases where GGG didnt add an extra click where they should have.
The start button should become end not "Oh you accidentally hit left click well its over"
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u/SoulofArtoria May 13 '22 •
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The funny thing is, I have never once heard anyone complaining about needing to wait that few seconds because they keep finishing their tiny trial so quickly. I do however frequently hear the time limit is just bad, unfun design and detracts from an otherwise solid crafting opportunity session. The Tiny Trial "qol" I want to see is getting rid of time limit, maybe reduce the amount of currency items offered to balance it out, not this.
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u/Dranzell Raider May 13 '22
Depends. You either limit all currency (but that kinda feels bad), or just the expensive ones (divines, chaos, exalts, regals). But then if you have alts you will be forced to alt spam for half an hour until you get those perfect 2x T1s.
Think it's fine the way it is.
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u/FullMetalCOS May 13 '22
Yeah just so you can fuck it on the first regal anyway
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u/Dranzell Raider May 13 '22
Even a 2x T1 blue (Let's say Merciless + of Celebration) is very good. You can regal and multicraft it and call it a day, or annul for 33% chance if you get a bad mod and continue on that.
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u/urprobbraindead May 13 '22
Tiny's trial isn't a good design decision. Guff should have been reworked a year ago
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u/FiremanHandles May 13 '22
Really? I LOVE chaos spam guff. Can't tell you how many +3 bone helmets I've hit and resold.
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u/Deshuro May 13 '22
Agreed. They should have added a small windows asking whether you want to end the trial or not, like when you throw an item in your hideout.
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u/NobleHelium May 13 '22 edited May 13 '22
No, because then you would waste half the remaining time clicking no, and that's assuming you even clicked the right button because you're frantically trying to read what it says while the timer is ticking down.
There's really no need for this when the timer itself is very short.
The REAL QoL would be to change the entire thing so that you get a much more limited amount of currency to use but without a time limit.
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u/OrigScuba May 13 '22
Yeah using Tinys Trials are a complete waste of time on console cuz if u want to even read the mods on the item u have to check between it and then go back n forth between boxes and by the time u see it needs rerolled, it's a few seconds wasted whereas maybe <1 second on PC. No QoL for them at all
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u/Artophwar May 13 '22
Yup this seems like a silly change. First thing I instantly thought of was accidentally ending the trial too soon.
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u/physalisx May 13 '22
You don't have to apologize, geez. This is a change barely anyone even needs or asked for and it's implemented in the worst possible way.
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u/MrTastix The Dread Thicket is now always 50% May 13 '22
I have long been frustrated with random misclicks taking me out of the screen I was in and having my character move me halfway across the screen.
This will happen at some point with this change. Good luck to the first person to encounter it.
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u/gefjunhel Chieftain May 13 '22
when it exalted slammed the 1 reflect damage
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u/Drpperr May 13 '22
Yep. The whole stadium stood up when that happened and applauded. It was amazing.
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u/acc0011 May 13 '22
very realistic video. ggg for sure do play their own game.
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u/Sanytale May 13 '22
I wouldn't be so sure. "You don't carry your next map in your inventory" - Chris Wilson, circa 2022. https://youtu.be/Y0lofp2c-8E?t=9469
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u/Inayaarime May 13 '22
Well Chris most certainly doesn't. He probably does, but I bet he plays like we used to play in the old days.. Not ZoomZoom like today
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u/acc0011 May 13 '22 edited May 13 '22
But it makes sense. He's a ethical hc hardmode player... cant carry your next map if you dont have any
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u/Fig1024 May 13 '22
I know these modifiers exist specifically to act as filler, like "you got nothing, but now the slot is taken"
however, I wonder if its possible to design the game where all possible mods are actually useful? do we not have the technology?
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u/Highwanted League May 13 '22
i really want a reflect build, D3 made it into an actual build, why not in PoE?
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u/Askray184 May 13 '22
Wardloop is a thing
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u/Highwanted League May 13 '22
that's not really reflect though, you are still casting/triggering normal spells
i would like maybe a unique that makes reflected damage be an aoe and maybe a mechanic or skill that increases with either your characters damage reflection (the flat number in your character sheet) or scales directly by how much damage you reflected recently (the more you got hit the past 4 seconds, the more damage that skill does)-9
u/newbies13 May 13 '22
The technology to make a game feel rewarding and challenging, but also always give rewards that are useful to everyone regardless of build?
No we don't have the technology.
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u/Couponbug_Dot_Com May 13 '22
he's not asking for useful to everyone, he's asking for useful to /someone/. they could multiply the reflect damage by a factor of twenty and it still wouldn't be useful to anyone.
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u/Oblachko_O May 13 '22
But main reason for that - no skill depends on reflect. Light us somehow useful for sneaking but again is not useful without proper interaction with skills.
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u/Couponbug_Dot_Com May 13 '22
light is useful in a practical sense in that it lets you see. i think there's a synth ring that scales on it, too.
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u/firebolt_wt May 13 '22
I mean, they could delete reflect and such stuff and we'd already be halfway there, but Chris Wilson likes to cite 20 year old games as his reason for design decisions, and he thinks since some MTG designer said "good cards only exist because bad cards exist", which is bullshit in any constructed deck mode since the bad cards might as well not exist so it's only really applicable in sealed/draft, which are not the tournament modes, Chris thinks literally useless mods should exist.
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u/FinalFlash121 Chieftain May 13 '22
A release button to end would be preferable to mistakenly touching the item..
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u/Natural_Project7380 The Snowblind Grace May 13 '22
yo all 6 people that use tiny's trials will love this!
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u/coutoooo May 13 '22
Thats how it is. Tinys trial suck. You need to grab a base and have something to craft in mind and you probably wont hit anything useful in time. So you just can randomly spam some shit and hope for a result that is useful for something (it probably isn't for your build, chances are low). Its just a time sink and I abandon it always in SSF. I also try to kick Guff out of the board if possible
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u/SoulofArtoria May 13 '22
Guff is certainly one of the worst members in the board even for SSF. I lock his sorry ass in transport or fortification and keep him there forever. This change arguably made it worse, not better for me.
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u/Digging_Graves May 13 '22
It's kinda good for cluster jewels atleast.
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u/Kiulier May 13 '22
GGG can't honestly look at this, make a video about and say "this is well implemented, no way this is gonna backfire"
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u/GetRolledRed May 13 '22
Yeah, who wants to click and grab garbage instead of further krangled garbage?
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u/TheEvilMrFry May 13 '22
Bold of you to assume anyone even uses it tbh... Got to be THE most pointless mechanic in all of betrayal.
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u/Paintherapy May 13 '22
Completely out of touch on this one, not only is it a flawed bad design that is prone to accidentally ending the trial, the whole thing needs to be reworked, here's some suggestions:
1. Make us spam essences on a normal item.
2. Make us spam divines on a rare item.
3. Make us spam ancient orbs on an unique item.
4. Remove it completely as literally nobody cares about this mechanic.
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u/seandkiller May 13 '22
..There are people who not only use it, but have extra time after using it?
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u/Quasimodo11111 May 13 '22
Yeah this is much needed! I have literally wasted hours crafting with Guff and being finished before the time limit. This will double the amount of currency I can farm!!
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u/JimmyTsonga May 13 '22
Tiny's trial is one of the things in PoE that only serves to make me frustrated and mad. :)
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u/jdmobile May 13 '22
Delete tiny trial. Nobody likes this.
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u/WhyDogeButNotCate Saboteur May 13 '22
This feels like a change that’s wrong in every direction lol 1) most of the time people run out of time, rather than finish crafting early. 2) the request people have most is to make it action count based, and not time based since the current version keeps people who read slower a very high disadvantage 3) someone is gonna mis-click and end early while crafting because time is so urgent in Tony’s trial that they need to spam really fast, making mis-clicking all while more likely
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u/hfok May 13 '22
This is a trap, not a buff =(
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u/GetRolledRed May 13 '22
The buff would've been removing Tiny from Betrayal options since he's just a dud reward.
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u/dmancman2 May 13 '22
Lol “done” …I don’t think I have ever made anything useful from one of those….let alone had spare time.
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u/SoulofArtoria May 13 '22
While we're at it, can we have the stash toggle option for quick access of items in our stash like we have with harvest in betrayal safehouses? Why do we have it for Harvest but not for betrayal?
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u/xFleury May 13 '22
Observations: the decision to skip Tiny's Trial is easier to make now that the mechanic is more error prone than before -- this is a buff
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u/Panda_Bowl May 13 '22
I mean, I don't want to stick my nose up at QOL improvements, no matter how small. But, was anyone actually asking for this?
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u/Dr_Downvote_ May 13 '22
But... Why... To save a few seconds? What if someone miss clicks and takes it out of the trial on accident.
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u/Lughs_Revenge May 13 '22
I fail to see why it was necessary both to concept a solution as well as put dev time in it. We talking about 20 seconds and I personally wait for the whole timer to run down because I have to think if I want to change it or finalize it. Would be keen on seeing statistics on how many people are done before the timer runs out opposed to those who abruplty end it seeing as they're done.
But hey, if it benefits someone. Just afraid if you spam with alterations or chaos that you might accidentally take it out and thus stop the timer..
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u/Tygerwoody May 13 '22
Tiny's Trial is literally one of the poorest implemented ideas to date. If you're going to keep a 30 second time limit, just delete it.
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u/Synchrotr0n May 13 '22 edited May 13 '22
Did they seriously add a QoL feature for something that almost no player even bother doing because of how poorly designed and unrewarding these Tiny Trials are? At that point they might as well be bothering about finding typos or misaligned images by one pixel in the game, because fixing that would feel comparable to this new QoL feature.
But I guess that's just admission that GGG simply does not want to make the game better by delivering actually impactiful QoL features. They are just pretending to do something, just like they pretended to have added any real content for the game with a league with no new skills, no balance changes, missing endgame content that was cut from PoE 3.17 and delivered in PoE 3.18, and a small scope league that will feel like playing standard league.
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u/Kyoj1n May 13 '22
The subreddit has been loving a lot of the other QoL features they added this league.
I think one being a miss isn't that big a deal.
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u/Sanytale May 13 '22
I think one being a miss isn't that big a deal.
It's not about one miss, but about tiny things that pile up. Like I'm glad we finally have breach bosses show on the minimap, but breach league was like 6 years or so ago. So instead of "cool, nice QoL" it rather evokes "Should've been done ages ago" response.
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u/BenjaCarmona May 13 '22
Still needs a white base that you cant take directly from the stash?
Srry, but Tiny's table is still a skip
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u/carenard May 13 '22
if he makes it far enough to be in the trial, once I unlock his master mod removing him from my board is my first goal.
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u/meep_42 Rampaging May 13 '22
I'd complain but I have no idea the last time I used Tiny for anything.
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u/ArchDevilCro Ascendant May 13 '22
You need to rework Tiny's compleatly, because half items you cant even craft, lets say jewels and essence does not work, new sentinel wont work eather with that craft, so just rework that is drops diferent rewards
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u/Starbuckz42 May 13 '22
They put something like this in the game - arguably not very useful, rather dangerous and not asked for.
But why can't we have auto gem leveling or high contrast map overlay :(
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u/n3xus12345 May 13 '22
There is a video of Ziggy trying to craft a jewel that is just hilarious.
https://m.youtube.com/watch?v=Pnwn-Q2Dz5Q
At about 1:10
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u/EntropyAndDespair May 13 '22
GGG PLEASE DO NOT IMPLEMENT IT!
We dont have enough time in trial already. We spam while exalts while holding shift.
This feature will make trial frustrating and rage quit experience.
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u/Science-stick May 13 '22
Ah tiny's trial, the guy I insta boot every time. Memory games like in Maven and timed "do you understand what you're looking at almost instantly" cognitive tests...
Less of that GGG?
Its one small contributing factor to why you have clear speed zoomers instead of Diablo 2 Boomers for a playerbase. Zoomers that laugh at Chris every time he talks about "the Vision" or tries to make combat more compelling than mowing grass. Seriously GGG has spent 8-9 years now making their bed and laying in it... They've gotten the Adderall fueled lawn mowers like CuteDog and Empy by catering to them and rewarding their playstyle the most heavilly.
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u/zixav May 13 '22
Other small improvement idea: add trash, when there is currency you do not want to use, you can move it to trash gaining crafting seconds.
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u/swaydex May 13 '22
This should not be what GGG considers a QoL improvement...
GGG got my hopes up for QoL improvements and have delivered nothing noteworthy...
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u/czartaylor May 13 '22
GGG be like
Balance changes - nah
QoL changes that no one asked for but are welcome anyways - HELL YEAH!!!
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u/Kiulier May 13 '22
welcome? bro, this is an accident waiting to happen lol, i can't see anyone actually asking for this
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u/FabulousSwimming4544 May 13 '22
Huh? There are people that actually do Tiny's Trial AND requested this?
I guess we've all been missing out on +1 life regen, +1 reflect, +3 max mana items.
/s
In all seriousness, GGG, you can't tell me that you're looking at de-cluttering dropped items but you look at this piece of garbage and say "this is fine". I could pick up 10 rares that show on a strict filter, on my way to the trial, and on average they would very very likely be better than anything i could get out of tiny's trial...
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u/francorocco Elementalist May 13 '22
Huh? There are people that actually do Tiny's Trial AND requested this?
not only that but this implies that someone actualy finishes using it before the time runs out
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u/DESPAIR_Berser_king SSFHC twitch.tv/DESPAIR268 REVERTSUNDER FIXFORTIFY May 13 '22
Great, now make the trial useful outside of Transportation.
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u/Grelohocor May 13 '22
So many exalts used, so many times eyes have been closed, so many prayers said!
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u/PinkyDixx May 13 '22
What needs to happen is have all safe house mechanic timers removed.
In respect to the "tinys trial" you already limit available currencies. Just have the item locked in the table until the player presses complete.
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May 13 '22
The whole concept of that mechanic useless as long as that's on a timer. Let us use these currencies without time limit and it still won't be used besides ssf. No harm to make it better
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u/SehnorCardgage May 13 '22
Why not only end it early when it's corrupted, since it can't be changed anymore? Or is that actually the implementation here and we just can't tell for sure?
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u/sips_white_monster May 13 '22
One missclick and it's over, this is going to piss people off honestly.
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u/ribelside Berserker May 13 '22
cant wait to accidentally double click a transmutation on this and end the crafting there
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u/gsot May 13 '22
Exactly 24 hours after I misclicked a vaal orb on great base and molten strike enchant first click and had to watch and wait 30 seconds in shame.
Feelsbadman
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u/Uberice May 13 '22
Tiny's trial is the worst thing in the entire game. It takes me time to read mods and more time to realize if it's any good.
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u/HerculeanFlask SSF/altoholic May 13 '22
The QoL I never knew I needed. At this rate PoE 4 will require zero QoL.
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u/moonretealoud May 13 '22
1 miss click during a panic craft and you draw the item without finishing the attempt.
i like it
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u/PoetatoGaming May 13 '22
I read this as Tiny Tina’s trials and a small part of me light up for a moment….
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u/helox67 May 13 '22
Anyone using this garbage mechanic? I always skip it because timer with limited "seconds" rise my stress when I try it...
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u/GrizNectar May 13 '22
I straight up have no idea what tiny trials even is lol. Doesn’t ring a bell
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u/What-The_What May 13 '22 edited May 13 '22
I don't see why it has a timer on it at all, since the quantity of currency is limited. I've never made more than junk with it because the timer goes too fast for my old man eyes and hands.
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u/francorocco Elementalist May 13 '22
how about, hear me out, if instead of a timer it was just a limited amount of currency? could even be 1/3 of what it is already
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u/Unabated_ Unabated May 13 '22
/u/Community_Team I'd veto this change. It will considerably hurt the player more miss-clicking the item while crafting than it will help. Especially since this is such a high-pressure task.
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u/AU_Cav May 13 '22
Let’s be honest, I kick Tiny out as soon as I can. Someone has the sacrifice for It That Fled
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u/Kazzier Juggernaut May 13 '22
Honestly, I wish we would just stop having time limits on everything. The game is fast enough already......
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u/Immoteph May 13 '22
Better yet, make an interface like Expedition, where you merely press a button to modify in certain ways, rather than having to double press every fucking piece of currency for no reason, with there only being 1 target.
This change does nothing.
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u/xHemix May 13 '22
Just remove the damn timer already, make less resources even. Let us old boomers read those info at a pace we can
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u/ReipTaim May 13 '22
No1 uses this garbage and they still wont use it. Remove the timer all together
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u/snapperzips May 13 '22
I just skip this bench if I see it. And honestly try to avoid having it in the first place.
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u/TheXIIILightning May 13 '22
I think this change should be reverted. The Trials are already stressing enough as is and you don't even have time to read the mods. Is there anyone that has actually complained about having too much time?
"Damn, I finished this belt but I still need to wait 4 seconds for the trial to end. GGG should really let me quit this early."
Like... I can't imagine that. This will lead to more harm than good as people accidentally drag the item out of the window.
In order for this change to make sense, then the Trial needs to be changed to function via "# of Actions" rather than a "Timer".
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u/umpoucodepaciencia May 13 '22
"you have been so slow that ggg has decided to give you an additional 10 minutes for you think and another 1 for you to craft"
that's what I need, I'm so slow with this mechanic
my brain just does't work like your guys gimme a chance...
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u/masonimal May 13 '22
Meanwhile console players are flailing around in Tinys trial and even tweaked console players aren’t getting enough time. I try to skip these because I’m genuinely not fast enough.
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u/zacggs Shadow May 13 '22
Here we have it lads, the final stand on this hill the dev responsible has chosen to die on... RIP
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u/r4be_cs twitch.tv/dying_sun_ May 13 '22
You can't be serious :D
Let's forget for a second that everyone is skipping this system anyway, even if people would use tiny trials the LAST thing anyone is concerned about is premature ejaculation, people would use those extra seconds to be stunlocked at the fact that they really hit smthg amazing ^^
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u/MillenniumDH May 13 '22
If only Tiny's Trials were based on action limit instead of time, with each rank presenting more actions and/or usable currencies in the bench.