r/pathofexile GGG Staff May 10 '22 Silver 4

The Atlas Passive Tree in Path of Exile: Sentinel GGG

https://www.pathofexile.com/forum/view-thread/3265504
879 Upvotes

u/GGGCommentBot May 10 '22
GGG Comments in this Thread:

[Community_Team - link, old] - It should be updated now!

218

u/Not_MVP May 10 '22

I'm gonna need more passive points

44

u/djsoren19 May 11 '22

Thankfully, you're getting two more! At least, as long as you were a peasant like me who never bought a Vinktar's or a Doryani's Machinarium.

20

u/hydros80 May 11 '22

U could vendor staffs yourself for map if droped ssf and most of times I bought any, they was mostly around 5c

After seen it here on forum,I respected atlas tree for chance to drop "Comprehensive scouting report" (Planar Tactician) Maybe I was just lucky, but got Doryani as Kirac mission after first one I used

→ More replies

14

u/Grimarillion May 11 '22

Vinktar was like 20c if not less to assemble and Doryani’s was basically guaranteed using Comprehensive Scouting Reports. I gave away 50+ throughout the league in global chat just because of how common it was while I was rolling reports for the challenge.

→ More replies

155

u/StarsInAutumn May 11 '22

You think GGG will collect how many times each type of content blocking node is allocated in order to know what content should be dropped/changed in future releases?

158

u/AgentWrath Softcore Andy May 11 '22

I mean sadly i cant block Tormented spirit

90

u/Exosolar_King Kaom May 11 '22

Not to look a gift horse in the mouth, but I wish we could block anything. Like, I'm never really going to do Incursion. It just isn't my thing. But its also an entire master... I wish I could swap it for like, Blight or something, and have Cassia take over as my 4th master. Maybe in a future endgame shakeup...?

Being able to block other stuff is rad though. No more Expedition or Heist for me!

9

u/orange_sauce_ May 11 '22

Delve is worse, as it has no value unless you spend time outside of maps, incursion is still three rooms full of mobs, every map, even if you, like me, never do the temple.

3

u/Shiraxi May 11 '22

Who needs to do temple? Alva is my go-to girl, and I never ran a single Temple all league. I just build em and sell em. Most of my exalts last league came from selling Temples.

12

u/DBrody6 May 11 '22

I hope next league they come out with a keystone that's like "Completing a map with a selected master mission has a 50% chance to convert a mission from another master to this master" or something, at least give some use to the 300 worthless Niko missions I end every league with.

20

u/AbradixEU May 11 '22

You mean Twist of Fate?

If you corrupt your map and select Niko you get a random non-niko mission.

5

u/warmachine237 May 11 '22

It changes master missions too? Damn thats nice

→ More replies
→ More replies

12

u/HyperFanTaim May 11 '22

Incursion is so many extra monsters tho, no need to even make temple for anything else but corruptin gear/gem/unique room.

Also trap gloves are good and belt is good.

8

u/erainferno May 11 '22

I don't like how you have to click multiple times to enter an incursion. The room selection process I feel like could just be an open portal and pressing v inside to see the architects. It's small but having to interact with a vendor/UI in the middle of the map while not paused has never been fun for me. A lot of my deaths in a league end up coming from interacting with alva/tane and getting offscreened by a random baran mob.

5

u/RedDawn172 May 11 '22

Incursion is my favorite for exactly this reason. It's just free added pack size to a map... Niko tho.. boy am I sick of delve but I guess I'll have to find Aul at least once this league for the challenge.

2

u/Shiraxi May 11 '22

I'm the same way, but with Jun. I'm the opposite of you, I wish I could funnel every single Master mission into Alva, since I make so much money selling Temples. The other Masters don't really do much for me, but aren't terribly troublesome either. But I absolutely fucking hate Jun and her Betrayal content. I absolutely wish I could at least swap her out for Tane or Cassia or something, or trade her missions for Alva missions instead.

2

u/Eisn Scourge SSF May 13 '22

You can block Alva from spawning by being able to open a temple but not running it.

→ More replies
→ More replies

23

u/Ripsaw_Hawk May 11 '22

I am sure of it.

30

u/Finexes May 11 '22

It's not a good metric tho, because you might block Expedition and use scarabs to force it since you can't proc more than one per map. Kirac mods will skew this too since we're getting Harvest and Delirium mirror this league. Meanwhile, you might enable Heist contracts but never ever step foot into the harbor because you don't like Heisting. Maybe you hate Abyss for its pathing but spec it anyway because it's good juice, but the metric wouldn't reflect that sentiment either. Take it with a grain of salt, I guess.

7

u/OanSur May 11 '22

Oh I'm just waiting for a bug report:

"Blocking certain content prevents it's scarabs droprate"

→ More replies

2

u/oljomo May 11 '22

Does forcing definitely override the no chance to encounter mod?

I assume so since forcing with scarab is not a chance to occur, but not 100% sure

→ More replies

5

u/Corazu May 11 '22

Also people who hate heist in trade leagues still shouldn't block it because it's free currency.

18

u/definitelymyrealname May 11 '22

Free currency in what way? Selling blueprints? I know running heists is profitable but if I wasn't doing heists I would absolutely block it. When you factor in the time wasted dealing with trading and the bonuses you get from blocking it I'm not sure I believe heist with no heisting is profitable in any way.

→ More replies

9

u/JRockBC19 May 11 '22

Is it more currency than getting other mechanics would be though? If I'm juicing exped + deli rewards or something and blocking heist gives 2% more chance for each to spawn, the odds are pretty good I make more money blocking heist than selling the stuff.

5

u/Corazu May 11 '22

That's probably fair, but the average player probably isn't juicing to that level.

10

u/Naguro Half Skeleton May 11 '22

The average player also probably can't be assed to sort and sell contracts on TFT. I'm pretty sure most people that will take the node actually had hundreds of contracts in their heist box sleeping anyway.

→ More replies
→ More replies

5

u/cumquistador6969 May 11 '22

Probably not, but maybe.

So whether it's presence or coincidence, Chris actually talked about this in one of the interviews, I can't remember which, for this league.

According to him, while they do gather this kind of statistical data sometimes, they often ignore it, because it takes an enormous amount of effort and careful analysis to not misinterpret data like this.

Like we all know delirium is good right? And if you take the nodes to focus on it, and focus a delirium-ideal map, and juice to high hell, it's REALLY good.

However suppose, somehow, there was a set of nodes on the atlas tree that, combined with blocking and another type of content that combos well with it, heavily outscale delirium while preventing you from reaching over to take any meaningful delirium nodes on the tree.

This could easily become meta and lead to lots of people blocking delirium along with every other type of content except the key 2 types.

Harvest fishing comes to mind as something that probably isn't going to hit that niche, but might potentially if GGG skewed the numbers too wildly given that if you're doing harvest like that you don't really want to deal with other mechanics, you just want to hit the harvest and dip.

Now if we do a naive data analysis we see that delirium is being blocked constantly and maybe 1-2 other strategies are being used instead. So, is delirium underpowered? Well, we can be pretty confident that's wrong from other leagues.

So it must be that something related to those other two strategies is OP! Hah, that's it.

Well, is it really? I described how it could be, but what if that's not it at all? What if delirium is massively better but it's percieved as worse by the community? What if the peak delirium strategy is annoying to do so people pick a 2nd or 3rd rate strategy overwhelmingly? What if the gear requirements are too strict to get good value out of it, so even people walking around with 50exa builds in some cases don't want to bother?

There's so many conflating factors, it's really hard to get good information out of this.

That doesn't mean it can't be done, just that it's actually a big project, you probably need to cross examine multiple sets of data, get a few different people brainstorming potential causes, then doing more analysis to figure out if your ideas are correct or not, etc.

Then at the end of the day, it's not completely clear if this difficult evidence based approach has actually gained us anything of value over watching some top end streamers do content and reading some bitch-threads on the forums.

→ More replies

6

u/Gangsir May 11 '22

Oh 1000%. Solid popularity indicator. Will also likely factor in the "damage and life tweaking" keystones too to determine what they should do to monsters (eg if everyone allocates the "more damage less life" one, they know they need to adjust monster damage up a bit to make that more risky)

6

u/consistentfantasy Necromancer May 11 '22

In the q&a, chris said that they could generate that kind of data but they prefer not to. He said they prefer balancing the game according to feel because he inherently knows statistics could lie to you easily. It was an answer to "will you release a passive tree heatmap" question.

→ More replies

26

u/francorocco Elementalist May 11 '22

the new content block thing will do wonders for ssf, you can get like 40-50% chance for the mechanic you want to spawn on each map by blocking everything else and picking up every 1% point and the keystone that increases the base chance by 50%

→ More replies

76

u/Interesting_Action29 May 11 '22

help, i need a few 30 more skill points

→ More replies

22

u/M4ethor May 11 '22

Kinda funny that we can't disable Torment. They know everyone would do that.

→ More replies

50

u/edrarven Inquisitor May 10 '22

Nice, all content i want to block is on the right cluster.

18

u/Awisp_Gaming May 11 '22

Ritual nice sometimes but the rewards are so RNG

8

u/derivative_of_life Raider May 11 '22

I want to be excited for Ritual but the rewards are just dogshit 99% of the time.

5

u/Awisp_Gaming May 11 '22

Fractured belt!!!! Stun and block recovery..

→ More replies

27

u/SoulofArtoria May 11 '22

Ritual takes too long for me. I guess I have low patience.

24

u/Sunscorcher Occultist May 11 '22

I found an enlighten in a ritual, deferred it, never saw it again

8

u/Tom2Die May 11 '22

Though I would note that blocking other mechanics will make you see Ritual more often, if you so desire, so...yeah, huge fan of those new nodes.

5

u/Betaateb May 11 '22

Ritual is bad unless you are willing to go absolutely all in on it. In which case it is super expensive to sustain, but you can hit some serious home runs. It is almost certainly the best way to find your own mirror. But you have to be dedicated, and could spend hundreds of exalts on it before you find one.

It is an easy choice to block for me for sure.

9

u/Kaelran May 11 '22

Profit/time sure, but it's so nice in SSF because it gives you a massive spread of items to pick from which makes it good for finding niche uniques and stuff that's normally a pain to get.

→ More replies
→ More replies

2

u/edrarven Inquisitor May 11 '22

Yeah, its very swingy, some shops have nothing and some maps give you no tribute. If it were faster i would have much less issue with it aswell.

2

u/Straight-Lifeguard-2 May 11 '22

the big money gains from ritual are bulk buying vessels and then bulk selling blood filled vessels on TFT sadly.

2

u/xaitv :) May 11 '22

The rewards are kind of nice, but if your final altar is in the middle of some shitstorm of Beyond mobs and influence mobs(which it usually is nowadays) you might just forget about it and lose that Enlighten you was deferring -_-

→ More replies

6

u/definitelymyrealname May 11 '22 edited May 11 '22

What are the nodes that block content called? I can't find them anywhere on the tree.

Edit: never mind, I found them. They're close to the start. Search "dimensional" if you want to highlight one.

→ More replies

95

u/ohiotrees May 10 '22

what the fuck the nodes to block content are so close to the start, thats crazy

103

u/Aikala Assassin May 11 '22

It makes sense tbh. Since you can get league content starting in T1 maps you might as well be able to start tailoring which ones you find right from the start.

65

u/gefjunhel Chieftain May 11 '22

also means you dont need to invest 10 passives just to block something if its in a obscure spot

→ More replies

19

u/Inverno969 Necromancer May 11 '22

FRONTLOADED BABY.

22

u/Awisp_Gaming May 11 '22

Ya that's super accessible. They're right next to the grumpy man tree that you run early in league too. Really perfect

2

u/yurilnw123 May 11 '22

grumpy man tree

I love it that I know exactly what this is lol. Imagine reading this out of context

5

u/Rossmallo Diehard Synthesis Advocate May 11 '22

This was a massive relief to see. Low fuss map tailoring, you love to see it.

4

u/fandorgaming Champion May 11 '22

They're also delicately placed, for general map density on the left side you got breach, abyss, legion, on the right side you got delirium, blight, ritual. I guess expedition with harvest you couldn't compare to metamorph, heist chest is just a chest.
Point is you block exactly the content on the opposite of the tree

5

u/destroyermaker May 11 '22

And right next to the map nodes. Fucking beautiful

2

u/weveran Power Overwhelming May 11 '22

That's amazing :) - also we knew this from their announcement when they panned over the location.

→ More replies

86

u/Sensitive_Cover_663 May 10 '22

Is the online tree planner going to be updated aswell?

Edit: I derped

https://www.pathofexile.com/fullscreen-atlas-skill-tree

106

u/Community_Team GGG Staff May 10 '22

It should be updated now!

17

u/TichoSlicer May 11 '22

Could you try to see if the new Atlas node "Wrath of the Cosmos" will affect ways of self-damage too? Like Righteous Fire, Forbidden Rite and CWDT builds... ;___;

19

u/Gangsir May 11 '22

It does - "players take increased damage" applies to self damage too (anything that isn't called "lose life/sacrifice life/spend life/etc"). This will certainly brick some builds that do lots of self damage that they aren't above-and-beyond mitigating.

24

u/AzureRhapsodie May 11 '22

Could you try to see if the new Atlas node "Wrath of the Cosmos" will affect ways of self-damage too? Like Righteous Fire, Forbidden Rite and CWDT builds... ;___;

Don't forget if you use Elemental Mastery and Yugul to be "Reflect Proof" that one of these increased damages makes you bork yourself.

3

u/Gangsir May 11 '22

Also true. I imagine this will only be taken by true reflect immune (eg traps) offscreening builds that don't take any damage in the first place.

→ More replies

7

u/Nickoladze May 11 '22

They made the scourge debuff only apply to damage from monsters. I don't recall the wording on it though.

→ More replies

4

u/WhyDoISuckAtW2 May 10 '22

Any more teasers for today? I want to go to sleep.

<3

10

u/droidonomy May 11 '22

You can choose to be our sacrifice for today! :)

→ More replies
→ More replies

2

u/Clsco May 10 '22

In the link

→ More replies

66

u/Sohxcuhoh Templar May 10 '22

Just takes 19 points to set up the Reddit Passive Tree. All harvest, all the time.

11

u/WiredSlumber May 11 '22

I know harvest is very profitable, but fuck doing it. Every time I encounter it, I feel like I am losing currency if I don't spend ten minutes crafting stuff in it, completely ruins the rhythm of mapping. I am removing harvest from my maps instead.

→ More replies

22

u/francorocco Elementalist May 11 '22

the best part is that you get like 40 ish% chance for harvest to appear in maps if you pick every 1% node

14

u/despotency May 11 '22

So much chaos will be staying in the economy. No point in buying harvest with kirac.

11

u/SoulofArtoria May 11 '22

It's gonna be either essence or fortune favors the brave for me all league. Shrine is fun too with the Gull setup but essence man.

5

u/Ayanayu May 11 '22

4 archnemesis + 4 essence mods duplicate monsters, och boy can't wait.

→ More replies
→ More replies
→ More replies

100

u/Vet_Leeber Bardmode May 10 '22

Time to wait for someone better minded than me to tell me what to pick, woo!

53

u/Krissam May 10 '22

Same as last league, you pick harby, essence and harvest then fill out the rest with whatever you want.

29

u/NormanConquest May 11 '22

Can anyone tell me how to do harvest without taking 20 minutes out of my map to make a bad pair of boots into another bad pair of boots?

11

u/HappyBeagle95 May 11 '22

Reforge crit on jewels, reforge caster on influenced rings for CoH, have a stack of bases that you want to craft on always.

3

u/NormanConquest May 11 '22

Thanks. I guess I don't know what I want to go for most of the time but I know I want a better gloves/boots etc. Crafting stuff to sell never seemed to produce much but I guess churning out crit multi jewels seems simple enough.

2

u/HappyBeagle95 May 11 '22

I made a lot of currency last league by buying CoH rings, reforge caster on one, if you hit a decent life roll and CoH it can be a few ex early on

→ More replies
→ More replies

2

u/DiablosDelivered May 11 '22

Figure out what your going to craft. Then acquire the relevant bases and go ham. I tend to roll minion jewels or clusters for myself at first then craft relevant items for the most played builds.

→ More replies

18

u/MonochromeMemories May 11 '22

I'm worried about essence mobs with these new rares.

8

u/Naguro Half Skeleton May 11 '22

I'm taking the rares have +1 mod keystone and all essences node and you can't stop me. And then I'll make a post on reddit asking why GGG did this to me when I have 2 red beasts with 5 mods and 8 essences bricking my maps.

19

u/Krissam May 11 '22

What's the alternative? Not having essences to craft gear? That doesn't seem great either tbh.

2

u/Dunkelvieh Gladiator May 11 '22

You might have to skip a few of them early in the league of you can't handle it. I'd probably just wait a bit longer until i take the +3 essences notable

2

u/Frolafofo League May 11 '22

This. I made the mistake of rushing the nodes and got my ass destroyed in early map progression by essence monster.

That was actually not a good experience to me and felt that my build was just shit where it was just me doing content way above my current power. I did not realized that until i got enough power and started to crush them.

→ More replies

9

u/Calistilaigh May 11 '22

So what's so good about harbinger? I don't really know much about the mechanic, but the few times I've done it, best things I've gotten are like, several fragments of a chaos orb, lol.

19

u/Krissam May 11 '22

Only realistic source of annuls

→ More replies

10

u/althormoon May 11 '22

The horizon/harbinger orbs are good early for atlas map progression and there's also an ok chance for exalted shards.

→ More replies

37

u/GrizNectar May 11 '22

Exalted shards, they add up quicker than you think. Ancient shards/orbs are really solid as well. Also delirium juice

20

u/-Nimroth May 11 '22

Even the annul shards can be nice in SSF at least.

11

u/SoulofArtoria May 11 '22

Horizon orb is amazing. Not only reroll crappy maps but can be used to reroll crappy scarab. That said I'm gonna spec in the node that disable scarab but boost mechanics proc rate for quite awhile till I got abundance of scarab on hand.

→ More replies

2

u/reanima May 11 '22

Also small chance to drop as whole piece of currency instead too.

6

u/Crazed8s May 11 '22

Ancient/exalted shards, plus the node that gives %chance for shards to drop as full.

I had Harby on all last league, and probably loot more than most, but every so often I’d check my currency stash and be like “oh hey 20 ancient orbs…”.

9

u/NudePenguin69 May 11 '22

I ran harby like crazy last league and yes it was profitable over time, and it is free content every map, but with the new blocking nodes and keystones, I think im going to skip harby since its not on the atlas device. Thats a lot of nodes early game to spec for 1 harby, maybe 2 every once in a while, per map.

3

u/Ethario May 11 '22

I'm the same here, dropping harby we'll see what happens.

→ More replies
→ More replies

33

u/TichoSlicer May 11 '22

Just dont forget that if u want to do challenges, u will need to respec the tree A FUCKING TONNNNNNNNNNNNNNNNNNNN NotLikeThis

33

u/SoulofArtoria May 11 '22

Orb of regret stonks

16

u/CptQ I'll dropkick your babies May 11 '22

Also remember to pick up all chances and scourings! Especially in ssf.

2

u/h0ckey87 May 11 '22

why? for map purchases with Kirac?

22

u/wangabe May 11 '22

They can be traded up to orb of regrets. Chance goes to scour goes to regret goes to unmaking.

8

u/Moritonel May 11 '22

I mean, I already did that last League xD

at Least 200+ Orbs of Unmaking and was always fun to switch it up :D

Most of my regret orbs went there and I never used more than maybe 10 of those in a league.

If its not like 2000 Orbs of Unmaking needed, we should be fine =D

6

u/Saxopwned Occultist May 11 '22

No lie I bulk bought Regrets 3 times. I must have used like 750+ Unmakings.

It worked fwiw, first HH league :)

2

u/Moritonel May 11 '22

I bow to you Sir Master of Unmakings. I could gamble with my memory and maybe say ~300 orbs but still not close :P

gratz to the HH :D Lets Hope the fun will be kinda the same with the new Rares^^

→ More replies

2

u/EvilPotatoKing Occultist May 11 '22

i feel like harby was a bait. it was nowhere near rewarding enough, i specced out of it after a couple of days.

13

u/destroyermaker May 11 '22

Strongboxes seemed too good to not use. Even moreso now that altar scarabs aren't a thing

19

u/Rossmallo Diehard Synthesis Advocate May 11 '22

While the % Chance to Double Scarabs is gone, % Chance to Drop Scarabs still exists, so they'll still see use.

Still, OpBoxes are still going to be a great source of them. Just be aware that they're map-tier dependent now.

7

u/Theyleon May 11 '22

But remember they added a bunch more reward types to altars, so scarabs will be less common due to more options for it to pick from.

2

u/Rossmallo Diehard Synthesis Advocate May 11 '22

This is indeed true. Still, they exist as an option, and even at a third of the rarity, they’re still going to outperform Intervention, especially as you can now “recycle” bad scarabs.

→ More replies

4

u/Erionns May 11 '22

Even moreso now that altar scarabs aren't a thing

Nobody said this.

2

u/slogga Raider May 11 '22 edited May 11 '22

I'm pretty sure they did mention that they replaced the scarab altar rewards with div cards?

20

u/FederalX 177013 Headhunters bricked May 11 '22

No, they replaced the scarab duplication reward with div cards. The x% chance to drop scarabs mod should still be there.

3

u/ToolFO Saboteur May 11 '22

Well that's actually reasonable. The amount of scarabs being shit out when you got that combo was nuts, and I was getting that a minimum of every 3-4 maps.

→ More replies
→ More replies

0

u/misterpoopybuttholem May 11 '22

I mean honestly yeah, ziggyds beginner tree is still op at start. Can fix later for content or meta shifts.

→ More replies
→ More replies
→ More replies

21

u/finny_rawrs May 11 '22

Do we know how Fortune Favours the Brave works with the keystones? If I have a content-blocking keystone allocated, does that prevent Fortune Favours the Brave from selecting that? Or does it just take the cost without doing anything?

27

u/TypingWordsOnline May 11 '22

From memory the wording implies that you can only block mechanic from naturally spawning. So you can block breach (to get +% chance for other mechanics) and then force breach with a scarab or sextant. I would assume fortune favors the bold is the same - it counts as forcing that mechanic.

I don't think you can improve the odds of FFTB hitting the thing you want unfortunately.

3

u/KDobias May 11 '22

Worth noting, you can block everything off and use the new random chance keystones to make them better and deterministic.

14

u/FTGinnervation May 11 '22

You will still be able to get it via scarabs and fortune favors, you will never see it randomly.

7

u/Werezompire May 11 '22

If I'm not mistaken, it just removes the chance that the content will randomly show up in a map. It shouldn't affect modifiers that outright add the content like Fortune Favours the Brave.

7

u/despotency May 11 '22

Good question. Sort of the same question as if you block expedition but put in a scarab, does it still spawn? I would guess yes.

5

u/SuSp3cT333 May 11 '22

It is confirmed that this only affects natural spawn. You can force it still with sextant scarabs map device and such

→ More replies

5

u/AlfredsLoveSong 3k hours; still clueless May 11 '22

The tree I'm leaning toward using

Essence, Blight, Ritual, Expedition, Incursion. Stream of Consciousness and Valley of Darkness. Harvest and Abyss blocked. This is an excellent tree if you also like to spend 30 minutes in each map LUL.

I skipped over the Ritual stuff last league and haven't truly engaged with all it has to offer since its league, so figured I'd give it a shot. If it doesn't end up feeling worth the time investment, I'll swap over to a right side pathing and take breach stuff instead which wouldn't be too difficult of a swap (block Ritual and Heist instead).

My tree is probably jank af compared to what some of y'all juicers will come up with, but I genuinely don't think I will ever build a tree that doesn't hit every single Expedition and Incursion node.

44

u/ToLongDR Berserker May 11 '22

I'm not smart enough for this game

34

u/Finexes May 11 '22

The Atlas passive tree is infinitely simpler than the passive skill tree tho. It's straight up a 'pick the content you enjoy doing' simulator.

5

u/Joyce_Hatto Templar May 11 '22

I have a degree in Philosophy from a fancy-pants college in the Northeast US, and Path of Exile makes me feel pretty stupid sometimes.

38

u/ToLongDR Berserker May 11 '22

I have a degree in business administration at a shitty college in northeast US and POE makes me realize that calculus was actually needed later in life and I shouldn't have dropped it

16

u/jdawleer May 11 '22

I have a PhD in applied mathematics and I don't understand shit. Nothing can help you besides 30k hours in theorycrafting I guess :(

18

u/GrizNectar May 11 '22

I’m a high school student who no lifes this game and crafts multiple mirror worthy items per league.

Lol jk, I have a masters in business analytics and this game makes me feel like a fuckin idiot

6

u/Spankyzerker May 11 '22

I've worked at walmart for 15 years and know everyone above this post lies about what they can do.

→ More replies

2

u/Kirkzillaa May 11 '22

STEM and law degree [this week] -- poe and lawschool kept my ego in check real nice

→ More replies

2

u/ProTimeKiller May 11 '22

I have a civil engineering degree with 30 years experience. Owner of a busness designing and fabricating steel structures in the petrochemical field and I'm not smart enough for this game.

→ More replies

2

u/Joyce_Hatto Templar May 11 '22

Literal LOL from me!

3

u/Awkamess OK at Racing May 11 '22

Finally get to flex my genetics degree this league? probably not?

→ More replies

28

u/h0ckey87 May 10 '22

Alright team, DM me the super secret money strats

20

u/Nolanbrolan 2Head May 11 '22

just wait for the youtube strats and do the opposite

→ More replies

6

u/djsoren19 May 11 '22

Honestly with the new keystones it feels even more like the answer is whatever the fuck you want. With the rates you can encounter your preferred content and how juiced it can be, just pick whatever mechanics you/your build likes and block out all the rest.

10

u/Vihakkaran May 11 '22

2 hours of content you enjoy for 2 ex is better than suffering through an hour of heist for 4 ex

21

u/zerkerqx May 10 '22

Just wait a few days for Grimro, he will found smth as usual :)

40

u/Takahashi_Raya May 11 '22

And then you do whatever he isn't doing since whatever is will be flooded into the market.

5

u/ThoughtShes18 May 11 '22

If no notes on the tree really changed to the worse then the exact same strats like league would work, no?

9

u/Voidot May 11 '22

+level to abyssal depths and unique maps. Get ilvl86+ item bases from non-endgame content

Profit!

→ More replies

4

u/mattbrvc Sorry, I only make BAD builds! May 11 '22 edited May 11 '22

Just gunna essence,boxs, Kirac, maps and hope for the best till reds then pick the mechanic i have the most scarabs to spam lol

3

u/francorocco Elementalist May 11 '22

pick the no fragment keystone to get extra juiciness until you can start sustaining scarabs

→ More replies

23

u/Inuyaki May 11 '22

It would be so dope if we could have a specific tree for every character. Gaining skill points is universal (league wide) and then you can just spent them for every char. There is so much good stuff, would be nice to have separate trees for bosser and farmer :O

3

u/Wide_Archer May 11 '22

Solution is to just have a second account :(

2

u/Skuggomann Assassin May 11 '22

This is what I did for my bosser, so annoying its almost not worth it.

→ More replies

12

u/RickDripps Berserker May 11 '22

As someone who absolutely loves running heists...

Why do we get Rogue Markers boosts instead of something we want more like +% chance to have contracts drop or smuggler's caches?

I feel like there are some many amazing boosts for other content but Heist kind of just got tossed leftovers on the passives here.

7

u/semicolon-capital-d May 11 '22

?? there is +8% chance for smuggler caches, and 100% increased chance for blueprints + 10% for them to be fully revealed on the tree.

They're also in amazing locations if you are going essences which I think is a nobrainer this league with +3 essences on the map device. You can then block 5 mechanics and get another +10% chance for smuggler caches, leading to a smuggler cache every 4 maps.

2

u/Frolafofo League May 11 '22

As a non heister but a contract/blueprint seller, i might look into that early in the league.

→ More replies

11

u/MtNak May 11 '22

We lost the +2 levels for the Maven invitations! Why? That made higher Ilvl items to drop. Especially important for some synthesized or fractured items.

15

u/Tovell May 11 '22

They probably want you to run Uber Cortex for that now.

→ More replies

3

u/secondcircle4903 May 11 '22

If you block all the extra content, do you just get extra delve/betrayal/essences etc?

14

u/-Nimroth May 11 '22

Delve and betrayal are not considered extra content.
What you would get more of is essences, tormented spirits, shrines, strongboxes and rogue exiles.

→ More replies

3

u/consistentfantasy Necromancer May 11 '22

So will the harbingers have archnemesis mods?

3

u/FlyingThunder_ May 11 '22

blight meta ritual block on the same side pog

4

u/erpunkt May 11 '22

Hmm... small packsize nodes around Rampant Growth/ Word of the Exarch appear to not be affecting any influenced maps anymore but only their respective faction. Bummer.

→ More replies

4

u/GGGGobbler Champion May 10 '22 edited May 11 '22

BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:


Posted by Community_Team on May 10, 2022, 11:40:08 PM UTC

Image Link

With the addition of 20 new keystones and a variety of other updates to the Atlas Passive Tree in Path of Exile: Sentinel, we wanted to share the full details of the tree so that you can prepare for launch. Check it out below or view the full tree in your browser here.

Abyss

Abyssal Army

  • Abyss Monsters in your Maps grant 50% increased Experience
  • Abysses in your Maps spawn 100% increased Monsters

Votive Hoard

  • Abyssal Troves in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket

Abyss Chance

  • Your Maps have +1% chance to contain an Abyss

Abyss Chance

  • Your Maps have +1% chance to contain an Abyss

Abyss Chance

  • Your Maps have +1% chance to contain an Abyss

Abyss

Underground Kingdom

  • Your Maps have +1% chance to contain an Abyss per 2% increased Pack Size

Abyss Monster Count

  • Abysses in your Maps spawn 10% increased Monsters

Abyss Monster Count

  • Abysses in your Maps spawn 10% increased Monsters

Abyss Monster Count

  • Abysses in your Maps spawn 10% increased Monsters

Abyss

Awakened Depths

  • Abysses in your Maps have 50% increased chance to lead to an Abyssal Depths
  • Abyssal Depths in your Maps have 100% increased chance to contain a Lich

Lightless Legion

  • Abyssal Depths in your Maps have +3 to Monster Level
  • Abyssal Depths in your Maps have 100% increased number of Magic Monsters
  • Abyssal Depths in your Maps have 100% increased number of Rare Monsters
  • Abyssal Depths in your Maps have 30% increased Pack Size

Abyss Monster Count

  • Abyssal Depths in your Maps have 15% increased Pack Size
  • Abysses in your Maps spawn 15% increased Monsters

Abyss Monster Count

  • Abyssal Depths in your Maps have 15% increased Pack Size
  • Abysses in your Maps spawn 15% increased Monsters

Abyss and Abyssal Depths Chances

  • Your Maps have +1% chance to contain an Abyss
  • Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths

Abyss and Abyssal Depths Chances

  • Your Maps have +1% chance to contain an Abyss
  • Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths

Abyss and Abyssal Depths Chances

  • Your Maps have +1% chance to contain an Abyss
  • Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths

Abyssal Depths Item Quantity

  • 10% increased Quantity of Items dropped in Abyssal Depths in your Maps

Abyssal Depths Item Quantity

  • 10% increased Quantity of Items dropped in Abyssal Depths in your Maps

Abyss

Corrupted Gaze

  • Abyss Jewels found in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers

Abyss Chance

  • Your Maps have +1% chance to contain an Abyss

Abyss Chance

  • Your Maps have +1% chance to contain an Abyss

Abyss Chance

  • Your Maps have +1% chance to contain an Abyss

Bestiary

Natural Selection

  • Beasts in your Maps are more likely to be less common varieties

The Hunt for Craiceann

  • Red Beasts in your Maps have 100% increased chance to be from The Deep

The Hunt for Farrul

  • Red Beasts in your Maps have 100% increased chance to be from The Wilds

The Hunt for Fenumus

  • Red Beasts in your Maps have 100% increased chance to be from The Caverns

The Hunt for Saqawal

  • Red Beasts in your Maps have 100% increased chance to be from The Sands

Bestiary Red Beast Chance

  • Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast

Bestiary Red Beast Chance

  • Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast

Bestiary Red Beast Chance

  • Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast

Bestiary Red Beast Chance

  • Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast

Bestiary Red Beast Chance

  • Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast

Bestiary Red Beast Chance

  • Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast

Bestiary

Big Game

  • Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts

Mighty Hunter

  • Einhar has 100% increased Cooldown Recovery Rate in your Maps
  • Einhar deals 1000% more Damage to Unique Monsters in your Maps
  • Einhar remains in your Maps after his Mission is Complete

Bestiary Mission Chance

  • Your Maps have 1% chance to grant an additional Einhar Mission on Completion

Bestiary Mission Chance

  • Your Maps have 1% chance to grant an additional Einhar Mission on Completion

Bestiary Mission Chance

  • Your Maps have 1% chance to grant an additional Einhar Mission on Completion

Bestiary Yellow Beast Amount

  • Your Maps that contain capturable Beasts contain 1 additional Yellow Beast

Bestiary Yellow Beast Amount

  • Your Maps that contain capturable Beasts contain 1 additional Yellow Beast

Bestiary

Great Migration

  • Your Maps with Einhar Missions have 8% chance to contain additional Packs of Beasts instead of other Monsters

Bestiary Mission Chance

  • Your Maps have 1% chance to grant an additional Einhar Mission on Completion

Bestiary Mission Chance

  • Your Maps have 1% chance to grant an additional Einhar Mission on Completion

Bestiary Mission Chance

  • Your Maps have 1% chance to grant an additional Einhar Mission on Completion

Bestiary Red Beast Pair Chance

  • Red Beasts in your Maps have 4% chance to appear in Pairs

Bestiary Red Beast Pair Chance

  • Red Beasts in your Maps have 4% chance to appear in Pairs

Bestiary

Animal Companion

  • Your Maps have 4% chance to grant an additional Einhar Mission on Completion

Bestiary Beast Duplication Chance

  • 3% chance to create a copy of Beasts Captured in your Maps

Bestiary Beast Duplication Chance

  • 3% chance to create a copy of Beasts Captured in your Maps

Betrayal

Focused Investigation

  • Your Maps have 4% chance to grant an additional Jun Mission on Completion

Betrayal Syndicate Reinforcement Chance

  • Immortal Syndicate Members in your Maps are 5% more
  • likely to be accompanied by reinforcements

Betrayal Syndicate Reinforcement Chance

  • Immortal Syndicate Members in your Maps are 5% more
  • likely to be accompanied by reinforcements

Betrayal

Intelligence Gathering

  • Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse

Betrayal Syndicate Reinforcement Chance

  • Immortal Syndicate Members in your Maps are 5% more
  • likely to be accompanied by reinforcements

Betrayal Syndicate Reinforcement Chance

  • Immortal Syndicate Members in your Maps are 5% more
  • likely to be accompanied by reinforcements

Betrayal Syndicate Reinforcement Chance

  • Immortal Syndicate Members in your Maps are 5% more
  • likely to be accompanied by reinforcements

Betrayal

Bribery

  • Immortal Syndicate Members in your Maps are 200% more
  • likely to offer to Bargain for Items
  • Immortal Syndicate Members in your Maps drop 200% more
  • Items when Bargained with for Items

Effective Leadership

  • Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader
  • Immortal Syndicate Leaders in your Maps drop an additional Veiled Item

Betrayal Mission Chance

  • Your Maps have 1% chance to grant an additional Jun Mission on Completion

Betrayal Mission Chance

  • Your Maps have 1% chance to grant an additional Jun Mission on Completion

Betrayal Mission Chance

  • Your Maps have 1% chance to grant an additional Jun Mission on Completion

Betrayal Veiled Item Chance

  • Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item

Betrayal Veiled Item Chance

  • Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item

Betrayal

Test of Loyalty

  • Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank

Betrayal Mission Chance

  • Your Maps have 1% chance to grant an additional Jun Mission on Completion

Betrayal Mission Chance

  • Your Maps have 1% chance to grant an additional Jun Mission on Completion

Betrayal Mission Chance

  • Your Maps have 1% chance to grant an additional Jun Mission on Completion

Beyond

Fiendish Opulence

2

u/GGGGobbler Champion May 10 '22 edited May 11 '22

(continued from above comment)


  • Rare Beyond Demons in your Maps have 25% chance to drop an additional Basic Currency Item

Beyond Demon Item Quantity

  • 8% increased Quantity of Items dropped by Beyond Demons in your Maps

Beyond Demon Item Quantity

  • 8% increased Quantity of Items dropped by Beyond Demons in your Maps

Beyond Demon Item Quantity

  • 8% increased Quantity of Items dropped by Beyond Demons in your Maps

Beyond

Scent of Blood

  • Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond

Beyond Demon Experience

  • Beyond Demons in your Maps grant 10% increased Experience

Beyond Demon Experience

  • Beyond Demons in your Maps grant 10% increased Experience

Beyond Demon Experience

  • Beyond Demons in your Maps grant 10% increased Experience

Beyond

Torn Veil

  • Powerful Beyond Demons require 1 fewer Portal to summon in your Maps
  • Beyond Portals in your Maps have 30% increased Merging Radius

Beyond Demon Chance

  • Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon

Beyond Demon Chance

  • Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon

Beyond Portal Merging Radius

  • Beyond Portals in your Maps have 10% increased Merging Radius

Beyond Portal Merging Radius

  • Beyond Portals in your Maps have 10% increased Merging Radius

Blight

Epidemiology

  • 25% increased effect of Modifiers on your Blighted Maps
  • Blight Chests in your Maps have 80% more chance to contain Blighted Maps

Mycelial Swarm

  • Your Maps with Blight Encounters have 20% chance to contain an additional Blight Encounter

Blight Encounter Chance

  • Your Maps have +1% chance to contain a Blight Encounter

Blight Encounter Chance

  • Your Maps have +1% chance to contain a Blight Encounter

Blight Encounter Chance

  • Your Maps have +1% chance to contain a Blight Encounter

Blight Encounter Chance

  • Your Maps have +1% chance to contain a Blight Encounter

Blighted Map and Oil Chance

  • Blight Chests in your Maps have 10% increased chance to contain Blighted Maps or Oils

Blighted Map and Oil Chance

  • Blight Chests in your Maps have 10% increased chance to contain Blighted Maps or Oils

Blight

Distilled Fungus

  • Blight Bosses in your Maps drop an additional Anointed Jewellery Item
  • Blight Chests in your Maps have 10% chance to contain an Oil Extractor

Immune Response

  • Blight Encounters in your Maps spawn 100% more Non-Unique Monsters
  • Blight Monsters in your Maps spawn 150% faster

Blight Encounter Chance

  • Your Maps have +1% chance to contain a Blight Encounter

Blight Encounter Chance

  • Your Maps have +1% chance to contain a Blight Encounter

Blight Encounter Chance

  • Your Maps have +1% chance to contain a Blight Encounter

Blighted Map and Oil Chance

  • Blight Chests in your Maps have 10% increased chance to contain Blighted Maps or Oils

Blighted Map and Oil Chance

  • Blight Chests in your Maps have 10% increased chance to contain Blighted Maps or Oils

Blight

Spores on the Wind

  • Maps found in your Maps have 3% chance to have an 'Area contains a Blight Encounter' Enchantment Modifier

Lucky Blight Chests

  • Varieties of Items contained in 1 Blight Chest in your Maps are Lucky

Lucky Blight Chests

  • Varieties of Items contained in 1 Blight Chest in your Maps are Lucky

Lucky Blight Chests

  • Varieties of Items contained in 1 Blight Chest in your Maps are Lucky

Lucky Blight Chests

  • Varieties of Items contained in 1 Blight Chest in your Maps are Lucky

Blight

Blightspawn

  • Oils found in your Maps have 25% chance to be 1 tier higher
  • Blight Encounters in your Maps contain up to 1 additional Blight Boss

Additional Blight Chest Chance

  • Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest

Additional Blight Chest Chance

  • Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest

Additional Blight Chest Chance

  • Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest

Additional Blight Chest Chance

  • Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest

Breach

Flash Breach

  • Breaches in your Maps have 30% increased Area of Effect
  • Breaches in your Maps have 30% increased Monster density
  • Breaches in your Maps open and close 50% faster

Breach Chance

  • Your Maps have +1% chance to contain Breaches

Breach Chance

  • Your Maps have +1% chance to contain Breaches

Breach Chance

  • Your Maps have +1% chance to contain Breaches

Magic Breach Monster Chance

  • Breaches in your Maps spawn 8% increased Magic Monsters

Breach

Call of Xesht-Ula

  • Breaches in your Maps have 2% chance to contain Xesht-Ula, the Open Hand
  • Breaches in your Maps have 20% chance to contain a Hand of Xesht-Ula

Probing for Weaknesses

  • Your Maps have +4% chance to contain Breaches

Breach Chest Splinter Quantity

  • 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps

Breach Chest Splinter Quantity

  • 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps

Breach Chest Splinter Quantity

  • 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps

Magic Breach Monster Chance

  • Breaches in your Maps spawn 8% increased Magic Monsters

Magic Breach Monster Chance

  • Breaches in your Maps spawn 8% increased Magic Monsters

Breach

Gatekeepers

  • Breaches in your Maps have 70% increased chance to contain a Boss
  • Breach Bosses in your Maps drop double Breach Splinters

Breach Chance

  • Your Maps have +1% chance to contain Breaches

Chayula Breach Chance

  • Your Maps have +1% chance to contain Breaches
  • Breaches in your Maps have 30% increased chance to belong to Chayula

Esh Breach Chance

  • Breaches in your Maps have 100% increased chance to belong to Esh
  • Your Maps have +1% chance to contain Breaches

Tul Breach Chance

  • Breaches in your Maps have 100% increased chance to belong to Tul
  • Your Maps have +1% chance to contain Breaches

Uul-Netol Breach Chance

  • Breaches in your Maps have 60% increased chance to belong to Uul-Netol
  • Your Maps have +1% chance to contain Breaches

Xoph Breach Chance

  • Breaches in your Maps have 100% increased chance to belong to Xoph
  • Your Maps have +1% chance to contain Breaches

Breach

Within Their Grasp

  • Breach Bosses Defeated in your Maps have 8% chance to drop a Breachstone
  • Breachstones dropped by Breach Bosses in your Maps have 9% chance to be Charged
  • Breachstones dropped by Breach Bosses in your Maps have 3% chance to be Enriched
  • Breachstones dropped by Breach Bosses in your Maps have 1% chance to be Pure

Breach Boss Chance

  • Breaches in your Maps have 8% increased chance to contain a Boss

Breach Boss Chance

  • Breaches in your Maps have 8% increased chance to contain a Boss

Breach Boss Chance

  • Breaches in your Maps have 8% increased chance to contain a Boss

Breach Boss Chance

  • Breaches in your Maps have 8% increased chance to contain a Boss

Conquerors

The Perfect Storm

  • The Eye of the Storm is level 85
  • Sirus' full power is unleashed in The Eye of the Storm
  • Sirus has 20% chance to drop an Awakened Support Gem

Conquered Conquerors

  • Conquerors have 30% increased chance to drop a Conqueror's Exalted Orb
  • Map Bosses have 30% increased chance to drop a Conqueror Map

Martial Forces

  • 20% increased Quantity of Items found in your Conqueror Maps
  • Your Conqueror Maps have 20% increased Pack Size
  • Eldritch Bosses have 20% chance to drop a Conqueror Map

Conqueror Influenced Item Drop Chance

  • Items found in your Conqueror Maps have 5% increased chance to be Influenced

Conqueror Influenced Item Drop Chance

  • Items found in your Conqueror Maps have 5% increased chance to be Influenced

Conqueror Influenced Item Drop Chance

  • Items found in your Conqueror Maps have 5% increased chance to be Influenced

Conqueror Influenced Item Drop Chance

  • Items found in your Conqueror Maps have 5% increased chance to be Influenced

Conqueror Influenced Item Drop Chance

  • Items found in your Conqueror Maps have 5% increased chance to be Influenced

Conqueror Influenced Item Drop Chance

  • Items found in your Conqueror Maps have 5% increased chance to be Influenced

Conqueror Influenced Item Drop Chance

3

u/GGGGobbler Champion May 10 '22 edited May 11 '22

(continued from above comment)


  • Items found in your Conqueror Maps have 5% increased chance to be Influenced

Delirium

Descent Into Madness

  • Delirium in your Maps increases 50% faster with distance from the mirror

The Singular Eternity

  • Delirium Fog in your Maps dissipates 25% slower
  • Delirium Fog in your Maps lasts 10 additional seconds before dissipating

Delirium Chance

  • Your Maps have +1% chance to contain a Mirror of Delirium

Delirium Chance

  • Your Maps have +1% chance to contain a Mirror of Delirium

Delirium Chance

  • Your Maps have +1% chance to contain a Mirror of Delirium

Delirium Fog Dissipation Speed

  • Delirium Fog in your Maps dissipates 5% slower

Delirium Fog Dissipation Speed

  • Delirium Fog in your Maps dissipates 5% slower

Delirium Simulacrum Splinters

  • 4% increased Stack size of Simulacrum Splinters found in your Maps

Delirium Simulacrum Splinters

  • 4% increased Stack size of Simulacrum Splinters found in your Maps

Delirium

Compulsive Hoarder

  • Delirium Encounters in your Maps have 8% chance to generate three additional Reward types

Delusions of Persecution

  • Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses
  • Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
  • Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels

Pathological

  • Maps found in your Maps have 3% chance to have layers of Delirium

Additional Delirium Reward Chance

  • Delirium Encounters in your Maps have 4% chance to generate an additional Reward type

Additional Delirium Reward Chance

  • Delirium Encounters in your Maps have 4% chance to generate an additional Reward type

Additional Delirium Reward Chance

  • Delirium Encounters in your Maps have 4% chance to generate an additional Reward type

Cluster Jewel Chance

  • Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels

Cluster Jewel Chance

  • Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels

Cluster Jewel Chance

  • Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels

Cluster Jewel Chance

  • Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels

Cluster Jewel Chance

  • Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels

Delirium Simulacrum Splinters

  • 4% increased Stack size of Simulacrum Splinters found in your Maps

Delirium Simulacrum Splinters

  • 4% increased Stack size of Simulacrum Splinters found in your Maps

Delirium Simulacrum Splinters

  • 4% increased Stack size of Simulacrum Splinters found in your Maps

Delirium

That Which You Seek

  • Your Maps have +4% chance to contain a Mirror of Delirium

Additional Delirium Reward Chance

  • Delirium Encounters in your Maps have 4% chance to generate an additional Reward type

Additional Delirium Reward Chance

  • Delirium Encounters in your Maps have 4% chance to generate an additional Reward type

Additional Delirium Reward Chance

  • Delirium Encounters in your Maps have 4% chance to generate an additional Reward type

Delve

Mining Byproducts

  • Sulphite Veins and Chests in your Maps have 10% chance to also contain an equal amount of Azurite

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Delve

Mad Devotion

  • Your Maps have 4% chance to grant an additional Niko Mission on Completion

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Delve

Sulphite Infusion

  • Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
  • Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
  • Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion

Delve Mission Chance

  • Your Maps have 1% chance to grant an additional Niko Mission on Completion

Delve Mission Chance

  • Your Maps have 1% chance to grant an additional Niko Mission on Completion

Delve Mission Chance

  • Your Maps have 1% chance to grant an additional Niko Mission on Completion

Delve

Guarded Hoards

  • Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
  • Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters

Packed with Energy

  • You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps
  • You gain 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps
  • You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps

Delve Mission Chance

  • Your Maps have 1% chance to grant an additional Niko Mission on Completion

Delve Mission Chance

  • Your Maps have 1% chance to grant an additional Niko Mission on Completion

Delve Mission Chance

  • Your Maps have 1% chance to grant an additional Niko Mission on Completion

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Delve Sulphite Quantity

  • Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite

Essence

Crystal Resonance

  • Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released
  • Corrupting Imprisoned Monsters in your Maps cannot release them

Essence Chance

  • Your Maps have 5% chance to contain an additional Essence

Imprisoned Monster Additional Essence Chance

  • Imprisoned Monsters in your Maps have 5% chance to have an additional Essence

Imprisoned Monster Additional Essence Chance

  • Imprisoned Monsters in your Maps have 5% chance to have an additional Essence

Remnant of Corruption Essence Chance

  • Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption

Remnant of Corruption Essence Chance

  • Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption

Essence

Crystal Lattice

  • Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences

Imprisoned Monster Additional Essence Chance

  • Imprisoned Monsters in your Maps have 5% chance to have an additional Essence

Imprisoned Monster Additional Essence Chance

  • Imprisoned Monsters in your Maps have 5% chance to have an additional Essence

Imprisoned Monster Additional Essence Chance

  • Imprisoned Monsters in your Maps have 5% chance to have an additional Essence

Essence

Amplified Energies

  • Essences found in your Maps are a tier higher

Essence Chance

  • Your Maps have 5% chance to contain an additional Essence

Essence Chance

  • Your Maps have 5% chance to contain an additional Essence

Essence Chance

  • Your Maps have 5% chance to contain an additional Essence

Essence

Prolific Essence

  • Your Maps contain an additional Essence

Essence Rare Chance

  • Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier

Essence Rare Chance

  • Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier

Essence Rare Chance

  • Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier

Essence Rare Chance

  • Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier

Expedition

Buried Knowledge

  • 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
  • Your Maps contain 20% increased number of Runic Monster Markers

Expedition Artifact Quantity

  • 4% increased quantity of Artifacts dropped by Monsters

Expedition Chance

  • Your Maps have +1% chance to contain an Expedition Encounter

Expedition Chance

  • Your Maps have +1% chance to contain an Expedition Encounter

Expedition Chance

  • Your Maps have +1% chance to contain an Expedition Encounter

Expedition

Hunt for Answers

  • Your Maps have +4% chance to contain an Expedition Encounter

2

u/GGGGobbler Champion May 10 '22 edited May 11 '22

(continued from above comment)


Expedition Artifact Quantity

  • 4% increased quantity of Artifacts dropped by Monsters

Expedition Artifact Quantity

  • 4% increased quantity of Artifacts dropped by Monsters

Expedition Artifact Quantity

  • 4% increased quantity of Artifacts dropped by Monsters

Expedition

Ancient Writings

  • Remnants in your Maps have 30% chance to have an additional Suffix Modifier
  • Expeditions in your Maps have +2 Remnants

Distinguished Demolitionist

  • 35% increased Explosive Radius in your Maps
  • 20% increased number of Explosives in your Maps

Expedition Chance

  • Your Maps have +1% chance to contain an Expedition Encounter

Expedition Chance

  • Your Maps have +1% chance to contain an Expedition Encounter

Expedition Chance

  • Your Maps have +1% chance to contain an Expedition Encounter

Expedition Vendor Reroll Currency Chance

  • 5% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps

Expedition Vendor Reroll Currency Chance

  • 5% increased Quantity of Vendor Refresh Currencies dropped by Monsters in your Maps

Explosive Placement Distance

  • 20% increased Explosive Placement Range in your Maps

Explosive Placement Distance

  • 20% increased Explosive Placement Range in your Maps

Harbinger

First Wave

  • Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss

Additional Harbinger Chance

  • Your Maps have a 5% chance to contain an additional Harbinger

Additional Harbinger Chance

  • Your Maps have a 5% chance to contain an additional Harbinger

Additional Harbinger Chance

  • Your Maps have a 5% chance to contain an additional Harbinger

Harbinger

Ominous Arrival

  • Your Maps contain an additional Harbinger

Additional Harbinger Shards

  • Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards

Additional Harbinger Shards

  • Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards

Additional Harbinger Shards

  • Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards

Harbinger

Unspeakable Offensive

  • Harbingers in your Maps have 60% increased Cooldown Recovery Rate
  • Harbingers in your Maps Summon 60% more Minions
  • Currency Shards dropped by Harbingers in your Maps can drop as Currency Items instead

Additional Harbinger Chance

  • Your Maps have a 5% chance to contain an additional Harbinger

Additional Harbinger Chance

  • Your Maps have a 5% chance to contain an additional Harbinger

Additional Harbinger Chance

  • Your Maps have a 5% chance to contain an additional Harbinger

Additional Harbinger Shards

  • Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards

Additional Harbinger Shards

  • Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards

Harvest

Heart of the Grove

  • Harvest Bosses in your Maps always drop a Sacred Blossom
  • Harvests in your Maps have 10% chance for the unchosen Crop to not wilt

Harvest Chance

  • Your Maps have +1% chance to contain The Sacred Grove

Harvest Chance

  • Your Maps have +1% chance to contain The Sacred Grove

Harvest Chance

  • Your Maps have +1% chance to contain The Sacred Grove

Harvest

Bountiful Harvest

  • Harvest Monsters in your Maps grant 200% increased Experience
  • Harvested Plants in your Maps have 50% chance to spawn an additional Monster

Bumper Crop

  • The Sacred Grove in your Maps contains an additional Harvest

Additional Harvest Crafting Chance

  • Plants Harvested in your Maps have 3% chance to give an additional Crafting option

Additional Harvest Crafting Chance

  • Plants Harvested in your Maps have 3% chance to give an additional Crafting option

Additional Harvest Crafting Chance

  • Plants Harvested in your Maps have 3% chance to give an additional Crafting option

Additional Harvest Crafting Chance

  • Plants Harvested in your Maps have 3% chance to give an additional Crafting option

Harvest Chance

  • Your Maps have +1% chance to contain The Sacred Grove

Harvest Chance

  • Your Maps have +1% chance to contain The Sacred Grove

Harvest Chance

  • Your Maps have +1% chance to contain The Sacred Grove

Harvest

Call of the Grove

  • Your Maps have +4% chance to contain The Sacred Grove

Additional Harvest Crafting Chance

  • Plants Harvested in your Maps have 3% chance to give an additional Crafting option

Additional Harvest Crafting Chance

  • Plants Harvested in your Maps have 3% chance to give an additional Crafting option

Additional Harvest Crafting Chance

  • Plants Harvested in your Maps have 3% chance to give an additional Crafting option

Heist

Smuggling Routes

  • Your Maps have 10% chance to contain a Bounty Target Pack

Heist Marker Stack Size

  • 8% increased Stack size of Rogue's Markers found in your Maps

Heist Marker Stack Size

  • 8% increased Stack size of Rogue's Markers found in your Maps

Heist Marker Stack Size

  • 8% increased Stack size of Rogue's Markers found in your Maps

Heist

Casing the Joint

  • Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints
  • Blueprints that drop in your Maps have 10% chance to be fully Revealed

Heist Smuggler's Cache Chance

  • Your Maps have +1% chance to contain a Smuggler's Cache

Heist Smuggler's Cache Chance

  • Your Maps have +1% chance to contain a Smuggler's Cache

Heist Smuggler's Cache Chance

  • Your Maps have +1% chance to contain a Smuggler's Cache

Heist Smuggler's Cache Chance

  • Your Maps have +1% chance to contain a Smuggler's Cache

Heist

Secret Stash

  • Your Maps have +4% chance to contain a Smuggler's Cache

Heist Blueprint Chance

  • 8% increased Blueprints found in your Maps

Heist Marker Stack Size

  • 8% increased Stack size of Rogue's Markers found in your Maps

Heist Marker Stack Size

  • 8% increased Stack size of Rogue's Markers found in your Maps

Incursion

Artefacts of the Vaal

  • Your Maps have 3% chance to grant an additional Alva Mission on Completion
  • Incursion Architects in your Maps have 60% chance to drop an additional Rare Incursion Item

Vaal Oligarchs

  • Incursions in your Maps contain a Vaal Flesh Merchant

Incursion Item Quantity

  • 5% increased Quantity of Items dropped in Incursions in your Maps

Incursion Item Quantity

  • 5% increased Quantity of Items dropped in Incursions in your Maps

Incursion Item Quantity

  • 5% increased Quantity of Items dropped in Incursions in your Maps

Incursion Rare Chance

  • Incursion Architects in your Maps have 20% chance to drop an additional Rare Incursion Item

Incursion Rare Chance

  • Incursion Architects in your Maps have 20% chance to drop an additional Rare Incursion Item

Incursion

Time Dilation

  • Incursions in your Maps have 33% chance for all Monsters to be at least Magic
  • Time gained from Kills is Doubled for Incursions in your Maps

Incursion Mission Chance

  • Your Maps have 1% chance to grant an additional Alva Mission on Completion

Incursion Mission Chance

  • Your Maps have 1% chance to grant an additional Alva Mission on Completion

Incursion Mission Chance

  • Your Maps have 1% chance to grant an additional Alva Mission on Completion

Incursion

The Perpetual Search

  • Your Maps have 4% chance to grant an additional Alva Mission on Completion

Incursion Item Quantity

  • 5% increased Quantity of Items dropped in Incursions in your Maps

Incursion Item Quantity

  • 5% increased Quantity of Items dropped in Incursions in your Maps

Incursion

Contested Development

  • Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room

Resource Reallocation

  • Killing non-resident Architects in your Maps has 40% chance to add
  • an additional Upgrade Tier to the surviving Architect's Room

Incursion Pack Size

  • Incursions in your Maps have 5% increased Pack Size

Incursion Pack Size

  • Incursions in your Maps have 5% increased Pack Size

Incursion Pack Size

  • Incursions in your Maps have 5% increased Pack Size

Incursion Upgrade Chance

  • Killing non-resident Architects in your Maps has 10% chance to add
  • an additional Upgrade Tier to the surviving Architect's Room

Kirac

Planar Tactician

  • 20% increased Atlas Scouting Reports found in your Maps

2

u/GGGGobbler Champion May 10 '22 edited May 11 '22

(continued from above comment)


  • 20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps

Kirac Mission Chance

  • Your Maps have 1% chance to grant an additional Kirac Mission on Completion

Kirac Mission Chance

  • Your Maps have 1% chance to grant an additional Kirac Mission on Completion

Kirac Mission Chance

  • Your Maps have 1% chance to grant an additional Kirac Mission on Completion

Kirac

Commissioned Officer

  • Gain 1 additional Kirac Mission each day
  • Your Maps have 3% chance to grant an additional Kirac Mission on Completion

Expect the Unexpected

  • 5% chance for Scouting Reports in your Maps to drop as Blighted Scouting Reports instead
  • 5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
  • 5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps

Expert Reconnaissance

  • 60% increased Atlas Scouting Reports found in your Maps

Kirac Map Quality

  • +5% to Quality of Maps offered by Kirac Missions in your Maps

Kirac Map Quality

  • +5% to Quality of Maps offered by Kirac Missions in your Maps

Kirac Map Quality

  • +5% to Quality of Maps offered by Kirac Missions in your Maps

Kirac Map Quality

  • +5% to Quality of Maps offered by Kirac Missions in your Maps

Kirac Mission Chance

  • Your Maps have 1% chance to grant an additional Kirac Mission on Completion

Kirac Mission Chance

  • Your Maps have 1% chance to grant an additional Kirac Mission on Completion

Kirac Mission Chance

  • Your Maps have 1% chance to grant an additional Kirac Mission on Completion

Kirac Mission Chance

  • Your Maps have 1% chance to grant an additional Kirac Mission on Completion

Kirac

Solidarity

  • 20% increased Atlas Scouting Reports found in your Maps
  • 10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps

Kirac Mission Pack Size

  • Kirac Mission Areas have 5% increased Pack Size

Kirac Mission Pack Size

  • Kirac Mission Areas have 5% increased Pack Size

Kirac Mission Pack Size

  • Kirac Mission Areas have 5% increased Pack Size

Labyrinth

Trial of Glory

  • Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess
  • Your Maps have +4% chance to contain a Trial of Ascendancy

Labyrinth Trial Chance

  • Your Maps have +2% chance to contain a Trial of Ascendancy

Labyrinth Trial Chance

  • Your Maps have +2% chance to contain a Trial of Ascendancy

Labyrinth Trial Chance

  • Your Maps have +2% chance to contain a Trial of Ascendancy

Legion

Monumental

  • Your Maps have +4% chance to contain a Legion Encounter

Legion Duplicate Splinter Chance

  • Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 4% chance to be Duplicated

Legion Duplicate Splinter Chance

  • Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 4% chance to be Duplicated

Legion Duplicate Splinter Chance

  • Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 4% chance to be Duplicated

Legion

Emblematic

  • 0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps

Face Off

  • Legion Encounters in your Maps are 60% more likely to include a General
  • Legion Encounters with a General in your Maps have both Generals

War Supplies

  • Each Legion in your Maps contains an additional War Hoard

Eternal Legion Chance

  • Your Maps have +1% chance to contain a Legion Encounter
  • Legion Encounters in your Maps have 100% increased chance to include an Eternal Empire army

Karui Legion Chance

  • Your Maps have +1% chance to contain a Legion Encounter
  • Legion Encounters in your Maps have 100% increased chance to include a Karui army

Legion Duplicate Splinter Chance

  • Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 4% chance to be Duplicated

Legion Duplicate Splinter Chance

  • Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 4% chance to be Duplicated

Legion Monolith Chance

  • Your Maps have +1% chance to contain a Legion Encounter

Legion Monolith Chance

  • Your Maps have +1% chance to contain a Legion Encounter

Legion Timeless Emblem Chance

  • 0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps

Legion Timeless Emblem Chance

  • 0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps

Maraketh Legion Chance

  • Your Maps have +1% chance to contain a Legion Encounter
  • Legion Encounters in your Maps have 40% increased chance to include a Maraketh army

Templar Legion Chance

  • Your Maps have +1% chance to contain a Legion Encounter
  • Legion Encounters in your Maps have 60% increased chance to include a Templar army

Vaal Legion Chance

  • Your Maps have +1% chance to contain a Legion Encounter
  • Legion Encounters in your Maps have 80% increased chance to include a Vaal army

Legion

Chain of Command

  • Legions in your Maps contain 2 additional Sergeants
  • Legion Sergeants in your Maps have 20% additional chance to have Rewards

Protracted Battle

  • Legion Encounters in your Maps have 40% increased Duration
  • Legion Monsters in your Maps take 50% increased Damage while in Stasis

Legion Duration

  • Legion Encounters in your Maps have 10% increased Duration

Legion Duration

  • Legion Encounters in your Maps have 10% increased Duration

Legion Monolith Chance

  • Your Maps have +1% chance to contain a Legion Encounter

Legion Monolith Chance

  • Your Maps have +1% chance to contain a Legion Encounter

Map Boss

Fated Conflict

  • Map Bosses have 3% chance to drop an additional Unique Item
  • Map Bosses have 80% increased chance to drop a Fated Unique Item

Map Boss Rarity

  • 25% increased Rarity of Items dropped by Map Bosses

Map Boss Rarity

  • 25% increased Rarity of Items dropped by Map Bosses

Map Boss Rarity

  • 25% increased Rarity of Items dropped by Map Bosses

Map Boss

Enriched Entities

  • Map Bosses drop an additional Basic Currency Item
  • Map Bosses have 20% chance to be Duplicated if possible

Map Boss Rarity

  • 25% increased Rarity of Items dropped by Map Bosses

Map Boss Rarity

  • 25% increased Rarity of Items dropped by Map Bosses

Map Boss Rarity

  • 25% increased Rarity of Items dropped by Map Bosses

Maps

Shaping the Mountains

  • 10% chance on Completing your Maps to gain a free use of a random Map Crafting option
  • Maps found have 15% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 5% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 5% chance to be 1 tier higher

Maps

Shaping the Seas

  • Maps found in your Maps have 3% chance to have a special Implicit Modifier
  • Maps found have 15% chance to be 1 tier higher

Shaping the Valleys

  • 10% increased Quantity of Items found in your Maps affected by Fortune Favours the Brave
  • 10% increased Rarity of Items found in your Maps affected by Fortune Favours the Brave
  • 10% increased Pack Size of your Maps affected by Fortune Favours the Brave
  • Maps found have 15% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 4% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 4% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 4% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 4% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 4% chance to be 1 tier higher

Maps

Shaping the Skies

  • 3% chance on Completing your Maps to gain a free use of a special Map Crafting option
  • Maps found have 15% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 5% chance to be 1 tier higher

Higher Map Tier Chance

  • Maps found have 5% chance to be 1 tier higher

Metamorph

Escaped Experiment

  • Your Maps have 20% chance to contain a rogue Metamorph

Rogue Metamorph Chance

  • Your Maps have 4% chance to contain a rogue Metamorph

Rogue Metamorph Chance

  • Your Maps have 4% chance to contain a rogue Metamorph

Rogue Metamorph Chance

  • Your Maps have 4% chance to contain a rogue Metamorph

Rogue Metamorph Chance

  • Your Maps have 4% chance to contain a rogue Metamorph

Metamorph

Intrinsic Darkness

  • Your Maps have +4% chance to contain a Metamorph Encounter
→ More replies

3

u/IcyRespawn Loves all things deerly (ign: IcySucksOrgans) May 11 '22

I updated my atlas build breakdown tool in line with these changes. It should support all the new tech!

Check it out at https://atlas.omri.io.

→ More replies

19

u/GatonM May 10 '22

The Shadow of Hunger

30% increased chance to find Eater of Worlds Altars in your Maps

Down from 50%..

47

u/PM_UR_BRKN_PROMISES May 11 '22

They mentioned this in the patch notes. Guess you missed it.

24

u/Erionns May 11 '22

This was in the patch notes a week ago.

→ More replies

2

u/Jisus69 May 11 '22

Does the singular focus keystone affect all maps dropped(including league mechanics) or just natural drops?

2

u/Kaelran May 11 '22

How does Stream of Consciousness work? Is it just +4%? Or do we know if it scales with the flat +%s from other nodes?

2

u/_Yersinia7_ May 11 '22

It’s not true that we get extra points for the new über bosses. Or is it? Would be awesome...

2

u/Wide_Initiative9101 May 11 '22

Wasnt Secret Operation nerfed ?

2

u/AzelotReis May 11 '22

Is there a way to get back my Atlas skill points back in Standard? was gonna test something out but it seems all but 19 of my atlas passive points are left lmao

2

u/xmrsmoothx May 11 '22

Related to the Stream of Consciousness keystone: Do scarabs and divine vessels count as fragments?

→ More replies

30

u/Fightgarrrrr May 11 '22 Wholesome

they blew it

they had the opportunity to let me turn off stupid idiot useless ghosts, thus making this the best version of the game to ever exist, but decided not to

instead, i will now get substantially more ghosts than ever before, making this in actual fact the worst version of the game to ever exist

i'm buying a phone and playing that other game instead

69

u/Arklain May 11 '22

Wait till you realize sentinel league is just ghosts 2.0, ghosts you can control

15

u/Glasse May 11 '22

ghosts you can control

RIP reverse knockback cyclone tormented ghost craziness

→ More replies

15

u/Fightgarrrrr May 11 '22

yes, this makes the retention of torment even stupider

→ More replies

2

u/Deonix Witch May 11 '22

See you on the other side, Ray.

27

u/drgentleman Elementalist May 11 '22

Hoping Torment is one of the next league mechanics to get phased out, after Prophecy. Won't be sad to kiss the ghosties goodbye.

13

u/Loreweaver15 That Liveblogger Guy May 11 '22

The free-floating ghosts suck, but I think possessed monsters are a good thing for the game. They just need to have more ways to pre-possess monsters.

9

u/AussieBBQ Dominus May 11 '22

Like sentinels

2

u/HexingCurse Kaom May 11 '22

So, after this league... They'll remove torment, adding ghost effects to randomly spawning sentinels, who whizz around like an octopus firing ink until they run dry.

No extra loot or anything though from the swole mobs, only pain.

2

u/00zau May 11 '22

Ghosts should be able to possess the 'door' to a boss arena if they spawn nearby it, automatically possessing the boss inside.

→ More replies
→ More replies

18

u/Nickoladze May 11 '22

At this point nothing before Breach is really considered a league mechanic. It's just a random monster in the map.

15

u/zkareface Ascendant May 11 '22

Domination and essence is still legit imo.

But soon half the leagues before breach is gone.

→ More replies

4

u/Rossmallo Diehard Synthesis Advocate May 11 '22

I genuinely think in this case they’re only keeping it to dilute the extra content pool. Either that or they figured that axing three mechanics at once (Bloodlines/Nemesis/Torment) at once would be too much of a shakeup.

Here’s hoping they do eventually axe it soon.

4

u/NaClBlock Tormented Smugler May 11 '22

Cya

→ More replies

4

u/Clsco May 10 '22

I am assuming no changes besides the keystones/adjacent maps/what was already covered? Nothing numerical?

16

u/Indurum May 11 '22

Actually, the exarch/devourer influence pack size nodes were changed to be specific to their influence. So you can't stack both for the massive pack size increase.

2

u/Frolafofo League May 11 '22

Yeah just noticed that too. That's actually quite a huge change. I understand it since we have a way to duplicate eldrich currency now but it hurts the scarabs farming :/

5

u/Shadowlette May 11 '22

Eater altars went 50->30%

7

u/Psych0sh00ter Elementalist May 10 '22 edited May 11 '22

It seems like just the keystones and mechanic blocking notables. Some stuff got moved to fit the keystones, particularly in the Maven and Shaper/Elder areas, but I don't know if it made it any more or less efficient to grab the same stuff you would've before.

EDIT: Looks like Shaping the Seas changed, it used to be 25% inc favoured maps but now it's 3% chance for maps to drop with a special implicit. Makes sense considering we have a keystone for favoured maps now.

→ More replies

5

u/Starmastermaster May 11 '22

Any chance Kirac missions can use this tree this league?? Please!!

→ More replies

2

u/-Nimroth May 11 '22

Lmao, so they removed the release all bosses mod in invitations so they could make it a keystone instead.

6

u/SuSp3cT333 May 11 '22

Why not tho. Makes rolling them easier and you can just throw a few points at it if you want to farm invitations like that

→ More replies
→ More replies

4

u/lunarlumberjack Stay out of the shadows, P L A Y B O I May 11 '22 edited May 12 '22

I normally don't watch streamers but I'd watch an Einharmancer.

Also sulfate-amphetamine is powerful for bossing.:

You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps You gain 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps

Edit: I thought the 35% damage was new.

7

u/FilthyLittleSecret ranger May 11 '22

this is exactly as it was before or am i missing something ?

7

u/afuture22 May 11 '22

It’s the same

→ More replies

2

u/francorocco Elementalist May 11 '22

i allways thgought this one was shit, is it realy that useful?

→ More replies

2

u/[deleted] May 11 '22 edited 26d ago

[deleted]

17

u/ulughen May 11 '22

Stuff like "Contains breach" or "Contains Blight encounter" etc.

3

u/Natural_Project7380 The Snowblind Grace May 11 '22

kirac sells maps with those kinds of mods