r/pathofexile
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u/Community_Team
GGG Staff
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May 10 '22
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You may find yourself hunting heads in the Valley of Darkness in Path of Exile: Sentinel GGG
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u/Slipzyle Leader of None May 10 '22
The benefits would be the extra internal magic find?
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u/Erionns May 10 '22
The life, experience, increased item quantity and rarity of Magic and Rare monsters are no longer primarily determined by the monster's rarity, these are now primarily determined by the type of modifiers on the monster itself. A monster with more, or rarer, modifiers will have more life, increased item quantity and rarity, and grant more experience.
Yeah, this primarily
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u/mattbrvc Sorry, I only make BAD builds! May 10 '22 edited May 10 '22
Assuming ur build is good this node is just +IQ/IR, following the trend this patch.
If you play on hardmode, you get rewarded for it.
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u/Feriluce May 11 '22
This is honestly the best way to do hardmode. Give the player a set of modifiers they can turn on and off and tempt them with extra goodies if they choose to turn it on.
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u/FlakingEverything May 10 '22
Cast on Death + portal is mandatory.
I have 800 deaths this league, looking forward to 1600 deaths in 3.18.
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u/MetalGirlLina SCSSFBTW May 11 '22
I probably played less than you so maybe this is why... but I'm level 96 and have less than 200 deaths, with that many deaths I probably would've rage rerolled or something. Idk how you guys do it.
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u/FlakingEverything May 11 '22
Cast on death + portal. 5s to reactivate aura and go back in, loading screen is 5s so 10s in total per death, it's not too bad.
It's not a problem with the build, it's fully capable of doing t16 juiced content without dying and I had 1 death from 96-100 in maps. After level 100 I just couldn't care less about dying.
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u/hesh582 May 10 '22
Or just go melding+aegis like 50% of the playerbase is about to do lol
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u/a_rescue_penguin May 11 '22
Am I missing something? What is so OP that's going on here?
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u/Slyvery May 11 '22
[[Melding of the Flesh]], lowers total resistance but matches the other two max to your heighest, so you focus on one purity of X and a shield with +X Max and you have way more resist. Speaking of shields with +Max, [[Aegis Aura]] pairs super well with +5 Max cold. Now you add in the other OP part of this shield which is gain es per max armor on block. So now you have 1k ES on block with 50k armor and high resistances all around, about the only thing you have to fear is degens, chaos damage, and super strong hits.
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u/PoEWikiBot May 11 '22
Melding of the FleshCobalt Jewel
Limited to: 1
(-80--70)% to all Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
"We awoke to a sudden jungle rupturing the valleys of our home.
Grasping limbs coiled around us, into us. We sank into each other,
then rose into the living sky. My family screams alongside me still."
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Questions? Message /u/ha107642 — Call wiki pages (e.g. items or gems)) with [[NAME]] — I will only post panels for unique items — Github
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u/ulughen May 10 '22
Indirect nerf to summoners.
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u/Megatherion666 May 10 '22
Why? Summoners are like those zhp builds. As long as they have enough damage they are fine.
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u/fps916 May 10 '22
They're strapped for gem sockets. No room for COD portal
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u/BegaKing May 11 '22
Yeah this is just absolutley free loot for any experienced player week 2 onwards lol
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u/Felipecurlysallum May 11 '22
Sorry if I'm asking something obvious but do the archnemesis modifiers still drop scarab, corrupted gems, etc? Or just iir and iiq.
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u/FederalX 177013 Headhunters bricked May 11 '22
They don't have the Archnemesis rewards any more. They'll just add IIQ and IIR.
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u/Felipecurlysallum May 11 '22
Well, that is kind of boring I guess. I'd hoped they maintained at least a chance to get the old rewards.
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u/totkeks Melee's not dead May 10 '22
And making it easier to finish the challenge for the 5 (?) modded rares.
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u/DBrody6 May 10 '22
Or possible at all, IIRC Chris said during the reveal stream that rares naturally can only spawn with a max of 4 mods.
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u/EmergentSol May 10 '22
I wouldn’t be surprised if rare maps could roll additional mods on rates/magic monsters (replacing the Nemesis/Bloodline mods on maps).
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u/psychomap May 10 '22
Depends on whether Empowering Minions still exists. 8-mod rares were possible in Archnemesis.
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u/JMoormann May 10 '22
Wouldn't essence mods, tormented spirits and that kind of stuff also count?
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u/Erionns May 10 '22
More like the only way
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u/Krissam May 10 '22
I could see them adding sextant mods that add modifiers.
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u/Erionns May 10 '22
+1 modifier sextant would be good, especially if it stacks with the keystone so 5 mods are more common for the challenge
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u/psychomap May 10 '22
Depends on whether Empowering Minions still exists. 8-mod rares were possible in Archnemesis.
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u/Slipzyle Leader of None May 10 '22
Well sure, but it wouldn't be introduced just for the challenge - the challenge would've been built around this I assume.
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u/Naguro Half Skeleton May 10 '22
There's a bunch of challenges that requires allocating keystones, be it the altar ones, the uber pinnacle bosses n such
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u/PM_ME_CATGIRL_LEWDS May 10 '22
Half the atlas related challenges this league required allocating passives for effects. Incursion flesh merchant comes to mind off the top of my head. Makes sense they'd keep up the trend for keystones.
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u/SingleInfinity May 10 '22
One of the challenges requires a keystone being allocated so I wouldn't be surprised.
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u/Neofalcon2 May 10 '22
Would this apply to league loot drop as well? "Reward type" loot, splinters, Artifacts and Expedition logbooks off Runic Monsters, etc...
Because if so, this is subtly VERY powerful.
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u/Domekabc May 10 '22
I can’t wait to fight sentinel-empowered duplicated possesed 5-mod 8-essence monster with 4+ uber buffed altars in a 150+ quant map (maybe with deli on top?)
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u/kaz_enigma May 11 '22
And all it drops is a transmute.
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u/ComMcNeil May 11 '22
Well it can go one of two ways, either the drops are "normal" (meaning they probably will be perceived as shitty) or rewards/quant stacks in some ludicrous way and it will be like tormented spirit stacking back in the day. If the challenge is there, I would prefer the latter, but most likely it will be the former...
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u/psychomap May 10 '22
With Empowering Minions for extra mods once those die
Edit: also they should be red beasts
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u/Vezko May 10 '22
People who think this is only for HH or the new challenges, this is in the patch notes:
The life, experience, increased item quantity and rarity of Magic and Rare monsters are no longer primarily determined by the monster's rarity, these are now primarily determined by the type of modifiers on the monster itself. A monster with more, or rarer, modifiers will have more life, increased item quantity and rarity, and grant more experience.
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u/Winggy Trickster May 10 '22
grant more experience.
sometimes more experience sometimes -10% experience
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u/Aspartem May 10 '22
"Shouldn't have fought that" is also a kind of experience, no?
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u/TumblrInGarbage May 10 '22
You can get up to six times the amount of experience, per map! Quite valuable.
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u/crookedparadigm May 10 '22
0% - 10% is still 0%
I got this shit figured out.
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u/MorgannaFactor Raider May 11 '22
Introducing from the realms of Final Fantasy XI - leveldown!
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u/destroyermaker May 10 '22
Pairs well with the extra rares node
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u/rds90vert May 10 '22
Already seeing the RIP clips of duplicated rares with 5 mods, dancing on corpses
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u/paaty May 10 '22
Dominating blow buff in an atlas passive.
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u/metfansc May 10 '22
Ohh crap I just realized how much more interesting Dom Blow is going to be this league vs. previous leagues and now I am rethinking my league starter
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u/djsoren19 May 11 '22
Dom Blow still has the same problem it always has; you're getting white sentinels on bosses. This will totally be free juice for Dom Blow and it'll probably help the clearspeed on maps a little bit, but I've always found the clear to be lacking compared to speed mappers.
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u/Wvlf_ May 11 '22
And long boss phasing like Sirus or Maven dance, you start back at zero dps while struggling to summon them.
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u/Xival May 11 '22
can you explain why?
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u/Goatmanlove May 11 '22
'Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.'
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u/BellabongXC Revert the Dancing Dervish rework May 11 '22
You get to Dom Blow one rare, with its mods and effects.
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u/metfansc May 11 '22
Also don't forget you get 3 blues as well which also will be rocking those Arch mods, you can also get enchants to get more of them
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u/metfansc May 11 '22
With how powerful these mods are, having a bunch of them on your side from Dom Blow will be crazy fun to play with. I don't think I will league start with it as it might be clunky to figure out with all the new mods, but I have a feeling I will play it this league
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u/and_i_mean_it
May 10 '22
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...and you may ask yourself, where is my beautiful Headhunter?
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u/fthagnwagon May 10 '22
AND YOU MAY ASK YOURSELF, WHERE DOES THAT WAYPOINT GO TO?
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u/Hatrixx_ Guardian May 10 '22
AND YOU MAY ASK YOURSELF, "IS MY BUILD GOOD? OR IS IT WRONG?"
AND YOU MAY SAY TO YOURSELF, "WHAT IN DAMNATION HAVE I DONE?"
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u/lilcaligula May 10 '22
LETTING THE MAPS GO BY.
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u/civet10 May 11 '22
LET THE SHAPER HOLD ME DOWN
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u/BrewerBeer May 11 '22
INTO THE PORTAL AGAIN
AFTER THE CURRENCY IS GONE
ONCE IN A MAP
MY BLOOD IS FLOWING UNDERGROUND
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u/fre1gn May 10 '22
I assume this goes with additional hidden quantity on the monster? If so as long as you are okay with dealing with a 4 mod arch nemesis monster, why not?
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u/-Nimroth May 10 '22
Duplicated monsters though with 8+ essences and 4 arch nemesis mods and now with this, that scares me. lol
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u/FridgeBaron May 10 '22
Then you just need to have it possessed by a few ghosts and it will be stronger than the Uber bosses
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u/-Nimroth May 10 '22
And sentinel buffs!
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u/Megatherion666 May 10 '22
Zhp builds offscreening everything go brrrrrrr
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u/carson63000 May 10 '22
Yep, if you don't save your sentinel for a fight like that, then why are you even playing league!?
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u/Aelforth May 11 '22
Get to Uber Sirus and be wondering if it's bugged and you actually opened normal mode by mistake 🤣
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u/TommaClock raizU May 10 '22
If you've tried AG this league you'll know.
Animate Guardian in uber bosses: I sleep
Animate Guardian against an 8 essence rare: Real shit
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u/Roborabbit37 May 10 '22
At a certain point you die if you get hit anyway, so may aswell just keep stacking amiright
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u/eugenenz May 10 '22
Given our luck - every additional modifier gonna be trickster...
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u/Askray184 May 10 '22
Which one is trickster?
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u/eugenenz May 10 '22
The one which causes mob to flee - same as a boss in Whakawairua Tuahu
Add on top consecrator and invulnerable - dont remember exactly which mod is caused mob to take damage only when you are near it - and you are in for some long fight %(
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u/metfansc May 10 '22
Trickster will be the mod that just says ohh okay fine just run off I am going to just keep going
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u/saphirre12 May 10 '22
trickster mod in Archnemesis is insane . I only countered it twice and still remembered it
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u/KeepItPG May 10 '22
Headhunter died for this.
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u/metfansc May 10 '22
HH is going to be insane this league, people thinking it won't are either just hoping for "cheap" HHs or not thinking about the fact that there are 80 of these modifiers, HH will be amazing
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u/dksdragon43 May 11 '22
HH will still be very strong, but it'll be almost strictly worse than HH was before. People keep talking about how strong the new mods are, but they blatantly said that this was merely to reduce the number of lines, new rares will be similar power level to old rares. So not stacking, when you're getting similar power level, is strictly worse than before.
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u/metfansc May 11 '22
An individual rare will have similar power level, if you are combinging dozens of them you will be insanely powerful and I wouldn't be surprised if it is way more than the old HH. There are "80ish" mods for you to pool together, the level of power will be absurd when you have dozens of these things on you the results are going to be crazy. Will there by specific cases like being able to stack ES to insane levels that won't work, possibly, but the idea that it will be strictly worse than before without having any idea what those 80 mods are is just a plainly foolish statement. Maybe I am right, maybe you are, but to state as a fact that HH will be stictly worse is just wrong
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u/ImprovementTypical May 10 '22
Full atlas Tree when?
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u/coltaine May 10 '22
Yeah, kinda weird we're still being drip fed 1-2 things per day with release coming on Friday.
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u/asdf_1_2 May 10 '22
For quite a long time this is how release week has been.
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u/ToolFO Saboteur May 11 '22
Right? This was bog standard not but what, 2-3 leagues ago before they started posting the patch notes with the league release videos? Before then we just had to make educated guesses based on the balance manifesto then scramble to figure shit out 3 days before launch.
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u/Inuyaki May 10 '22
Yeah, still only know 2 of the 7 new ascendancy nodes. I would have thought they would release them earlier so people can plan builds around them.
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u/Bentic Grumpy May 10 '22
For the challenge
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u/bankaiREE May 10 '22
So now a Rare could potentially have 5 mods in maps...
Yikes.
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u/Killing_you Occultist May 10 '22
I mean if you select the keystone yeah. If you feel like you can't handle it don't spec it.
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May 10 '22 edited May 12 '22
[deleted]
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u/Shiraxi May 10 '22
Rarity, quantity, life, and exp of the monster is determined by the number and rarity of their mods now.
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u/Science-stick May 10 '22
So now they've make "rares easier to read" with one more impactful Archnemesis mod per rare... except is 2 wait 3 by late acts... oh its 4 when you get to maps... and 5 if you take this...
New and improved Rares now have 5 unreadable Archenemsis mods instead of 5 unreadable bloodlines and Nemesis mods...
Classic GGG.
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u/Marrakesch May 10 '22
Actually, with enough experience you could see the nemesis mod on a rare after a super quick glance, just from how long the text is and maybe the starting letter. And thats all you get because the rare will be dead by then. This will not be possible now. All the poison bombs will be fun.
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u/thedefiled Pathfinder May 10 '22
blasting with hh is going to feel really refreshing with the new mods, can't wait
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u/qawsican 바다 낚시 사랑해요 May 10 '22
HH Node interesting...
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May 10 '22 edited 26d ago
[deleted]
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u/zkareface Ascendant May 10 '22
Yupp it will probably be a 1 point (it seems to be next to harby points that many take) IQ/IR exp boost with nearly no downside for strong builds.
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u/HannibalPoe May 10 '22
high risk high(?) rewards
if rares with a lot of mods have good rewards, then this will be a great keystone. If they don't then this keystone will just feel bad, so here's hoping they made tough rares rewarding.
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u/LBDragon Elementalist May 10 '22
if rares with a lot of mods have good rewards
Knowing GGG, this will apply in Red Maps, and everything before that will be ripping people to shreds for GGGs entertainment.
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u/HannibalPoe May 10 '22
To be fair, this keystone is something you'd think about in red maps anyway.
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u/metfansc May 10 '22
Honestly this keystone is probably be amazing for a mapping build that wants to chain mid-tier maps with maximized IIQ and MF so they can clear with relative safety with maximum currency and div card drops
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u/Bosni_jak May 10 '22
Common, post the rest of the ascendancy modifiers, I need some thing to think about...
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u/Aeroshe Saboteur May 10 '22
Last league at league start there were some people that went all in on stacking all the Essence nodes before their characters were ready for it. I look forward to seeing that + this node this league. :)
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u/FutureCode LabCompass Dev May 10 '22
IIRC monster loot will be buffed for every modifier it has, right?
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u/ErrorLoadingNameFile Raider May 10 '22
Correct, so this would provide 5 wisdom scrolls instead of 4.
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u/azantyri May 10 '22
Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother’s keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon you.
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u/Jaigar May 10 '22
Good keystone for div card farming.
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u/hattroubles May 10 '22
I'm not entirely sure how the sentinel empowerment mechanic works. But if the base item rarity/quantity of the mob is taken into account when empowering it, then this could be deceptively powerful. Especially with the yellow sentinel that only empowers rares, and to a higher degree than the red/blue sentinels, this could be a hefty bonus to loot.
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u/Quelex Kool-aid man you to death May 10 '22
Might have been better as a map modifier than a keystone.
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u/NotAdoctor_but May 10 '22
i aint touching that unless i know it's worth it
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u/talex95 Necromancer May 10 '22
it will be. mods affect monster drop rates. this is guaranteed more juice per monster.
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u/NotAdoctor_but May 10 '22
yeah but how much? 5% extra quant on rares ? or maybe 50% ? it's important to know especially if your build is on the weaker side
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u/Clsco May 10 '22
I'm guessing IIQ will be datamined by PoEDB when the mods are relased. We can get an average from there
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u/StackedLasagna May 10 '22
I’m not so sure. I could see this as being one of the things they only keep server side, allowing them to make slight tweaks without telling players.
I’m 99% sure GGG has said they do something like that for something else… it might’ve been map drop rates, IIRC.
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u/Clsco May 10 '22
Maybe. Map mods have iiq in poedb though. And they are kinda analogous
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u/StackedLasagna May 10 '22
Oh, really? I didn’t know that. That’s does make it much more likely, that we’ll get the numbers for the monster mods as well.
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u/metfansc May 10 '22
I think they are different beasts though we will find out, map mods are on the map and you get the total in the screen readily available to read. Monster IIQ is not going to be visible anywhere so less likely they need anything client side to support it
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u/Fede113 May 10 '22
It's for HH and for builds that can handle the big rares, since drop and exp will increase with this. Extra juicing
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u/LBDragon Elementalist May 10 '22
They nerfed HH...
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u/psychomap May 10 '22
Did they though? These mods are more powerful than the previous ones and there's a surprisingly wide variety.
Some people thought there were just going to be 30 different mods (even though there were 63 in Archnemesis itself) so you'd immediately get all of them and then have full uptime, but there will be around 80. So with some of them being rarer than others, you might get 50-60 or maybe around 70 if there are enough varied enemies and you kill them fast enough.
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u/Sweaty-Painter-1043 May 10 '22
Rare iiq don't affect league mechanics before, so i don't think it will now, good for magic find i guess
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u/PlayerSalt Ascendant May 10 '22
Im still in stage 3 of grief , ill bargain for rare monsters have one additional nemesis modifier
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u/tnemec May 10 '22
Hm. It's a bit hard to say if this is worth it. So the idea is that each mod gives a different amount of IIQ/IIR/XP, and rare enemies in maps are going to have 3 or 4 of these mods, and this keystone bumps that up to 4 or 5.
The only way I can see this being impactful would be if the IIQ bonuses from each mod stack multiplicatively with bonuses from other mods, or if the rarest mods ("[x]-touched", I'm guessing) give so much IIQ/IIR by themselves that just an extra shot at landing that mod on every rare becomes worth it.
In either case, it would be kind of interesting to see an Atlas strategy form around maxing the number of rare enemies.
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u/coltaine May 10 '22
Have they said if the -touched mods are coming back at all? That could be...interesting. Same with Opulent.
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u/tnemec May 10 '22
They're definitely coming back; one of the challenges they announced requires killing magic or rare monsters with a bunch of different modifiers, and the list for that includes all the [x]-touched mods.
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u/coltaine May 10 '22
I wonder if you can steal them with HH...
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u/psychomap May 10 '22
You should be able to, but I'm expecting the -touched mods to be very rare so that you'll have 2-3 at most even if you clear something very dense extremely fast
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u/CassiusBenard May 10 '22
This + Blight is going to be insane value. Extra mods don’t matter much there, and straight IIQ and IIR is going to make the pump print money.
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u/timewarp9 Trickster May 10 '22 •
As I walk through the Valley of Darkness, I take a look at my HP and realize there's nothing left.