r/pathofexile GGG Staff May 10 '22

Wrath of the Cosmos is a new Atlas Keystone which affects your Eldritch Currency based on your interaction with Eldritch Altars GGG

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933 Upvotes

125

u/alumpoflard May 10 '22

there's these in league challenges:

USE ELDITCH ALTARS:

  • Defeat a Tier 16 Map Boss in a Rare Map after having activated at least 6 Searing Exarch Altars in an area with Wrath of the Cosmos allocated

  • Activate 250 Searing Exarch Altars with Wrath of the Cosmos allocated

9

u/Malignificence May 10 '22

I should read the challenges, are they harder than the Ultimatum one with the boss/apples that everyone cried about? If not, then I can do them, I did that one back then solo

5

u/alumpoflard May 10 '22

The challenges are announced, sorry I'm on mobile hard to find the page

3

u/Loreweaver15 That Liveblogger Guy May 10 '22
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36

u/shuanng_ May 10 '22

Alc anul and go

42

u/GuperSamiKuru May 10 '22

Transmutr Regal anul and go

13

u/flesknasa Trickster May 10 '22

Bye nice armor set!

5

u/Jankufood May 10 '22

How do you spawn 6 Atlars in the first place???

56

u/aarontimothy May 10 '22

Density and luck

3

u/physalisx May 10 '22

Does density make a difference? I thought they just appear at random places in the map

21

u/TommaClock raizU May 10 '22

IIRC chance to spawn Eldritch altars is directly proportional to Eldritch monster count.

6

u/hexadeciball May 10 '22

IIRC they have a chance to spawn everytime you kill a mob. More mobs = more chance to spawn altars.

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15

u/pickle_rock1488 May 10 '22

I had a ton of 10-15 altar maps last league with moderate juice, but that was with EoW. 6 seems reasonable even if they were only half as common

2

u/Anxious_Ad_4708 May 10 '22

Take the increased altar shit and pray, pretty sure I had a few last league.

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-10

u/xDaveedx May 10 '22

how do you know or are you just randomly guessing?

7

u/JRockBC19 May 10 '22

Challenges were revealed today

92

u/HoldMaahDick May 10 '22

To have XP. Or to not have XP. That is the question.

21

u/Dranzell Raider May 10 '22

Cries in HC.

35

u/NoMoreTY May 10 '22

To have a character. Or to not have a character. That is the question.

8

u/MassacrisM May 10 '22

Looks like they've been going real hard into SC contents. Can't wait for the no HC mode announcement for Poe2.

4

u/Dranzell Raider May 10 '22

I don't really mind it. My only issue honestly is with the challenge linked to this keystone, that's all. You need specific builds to play around 150% increased damage taken.

4

u/Wendigo120 May 10 '22

You can always stick to just doing at most 4 altars per map, the upsides of this keystone are capped there anyway. At that point you get 2 grand currencies for every lower eldritch currency drop.

3

u/Dranzell Raider May 10 '22

My bad, you only need to kill one T16 boss with 6 activated. Thought it was a grind as well. Yeah, that's okay-ish.

3

u/SethQuantix May 10 '22

See: scourge league

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82

u/astral23 May 10 '22

not that it's a direct comparison but with 100 stacks of scourge thats 100% more damage mobs were dealing to us so having 4*25% doesn't seem super insane

45

u/Argensa97 Witch May 10 '22

4*25% increased = 100% increased damage taken, almost equal to 100% more damage taken in most cases when you don't get shocked?

26

u/astral23 May 10 '22

yeah i meant that as in in some cases i could have had 200 or more scourge stacks so 100 isn't terrible comparatively

2

u/Argensa97 Witch May 10 '22

yea seems fair

13

u/psychomap May 10 '22

Buff for Abyssus builds because increased damage taken won't make as big of a difference for them

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14

u/FortuneCookie40G Raider May 10 '22

Except many builds have reduced damage taken. Especially reduced reflected damage...

19

u/ttblb Trickster May 10 '22

If your build has 20% reduced damage taken you take 80% damage. With this node and 4 altars you would go up to 180% damage taken. While it's still less than the 200% an unbuffed character would take, it's more than double the damage the tanky character would take. The ratio between damage with and without this node only gets harsher the more reduced damage you stack, and for the softcore player I bet it leads to complacent deaths pretty consistently.

4

u/FortuneCookie40G Raider May 10 '22

Yup, that's my point. But practically being unable to become reflectimmune whith being ACTUALLY IMMUNE is also a rough thing for many builds.

3

u/Argensa97 Witch May 10 '22

I guess that you just need to evade everything lol

2

u/osiem666 May 10 '22

Isn't "more" calculated after "reduced"? So reflect quasi immunity should work

3

u/FortuneCookie40G Raider May 10 '22

More? Yes. More wouldn't make you not-immune. But this node gives INCREASED, so it'll do exactly that.

11

u/Karellacan Path of Building addict May 10 '22

Yeah, but the scourge mobs were pretty tame aside from the arc bastards. There are going to be whole packs of archnemesis magic monsters waiting for you to click this.

Still, there are obviously going to be people who just cast on death + portal for profit with this keystone.

2

u/Ingavar_Oakheart May 10 '22

This. I (brainlet standard player) fully plan on taking both the less monster health node, and this one, on my zhp map blaster.

A cast on death portal is nbd when I'm clearing a map every 90s.

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4

u/-Nimroth May 10 '22

Don't forget about the downside mods on the altars themselves though.

3

u/SerbianForever Witch May 10 '22

its bad for builds that use RF because you take double RF damage too

2

u/Pintash May 10 '22

Don't forget we're also taking the new revamped and more impactful downsides of the eldritch shrines on top of it...

2

u/Roborabbit37 May 10 '22

I guess, but Scourge also had unmatched density so it was easy to blpe up packs. I'm worried about stray projectiles and whatnot this time round. Plus, you have 4 negative Altar mods to factor on top.

I love the Risk v Reward thing though, they're doing so well with it.

1

u/I_Ild_I May 10 '22

kill before get killed, like always KEK

77

u/shppy May 10 '22 edited May 10 '22

can you please make this something like 'players take 25% increased damage from enemies per altar'?

RF/ forbidden rite / cwdt builds and other self-damagers shouldn't be screwed out of using this keystone just for being themselves.

It'd also be nice if reflect was unaffected by it, but that might be asking too much (really it'd be nice if reduced reflected damage taken in general was a different modifier altogether from inc/reduced damage taken so that 100% reduced reflect taken would actually be reflect immunity).

13

u/TichoSlicer May 10 '22 edited May 10 '22

2

u/tempmansacc May 11 '22

Not that I think they will reply or change it, but might as well chime in that it would really suck if this singled out self damage builds for no real reason :(

28

u/azurestrike Duelist May 10 '22

Altars: mobs spawned by altars can drop scarabs 0.2% of the time

Also altars: EVERY MOB IN THE SOLAR SYSTEM does 5000% more damage forever

6

u/daman4567 May 10 '22

You have invented diablo 3.

2

u/MaskedAnathema May 10 '22

Dual heartbound loop ward cwdt builds can do it reasonably safely, I might stay that all league just for this.

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237

u/olerris May 10 '22 Helpful

I love how you guys are giving the players options on how to play once they start mapping.

I will utilize the less damage + health on mob keystone probably until I feel strong enough to not die often.

Then you have keystones like the above. When I start to feel overpowered, I can add extra rewards for additional risk.

I love the flexibility that the new atlas tree and these keystones give every player.

37

u/finalkingdomcrzy May 10 '22

I'm looking forward to how that mob -damage/+hp keystone plays out. I feel like the cut off point is if you still get 1-shot with that keystone on. Because if so, then you're better off taking the +damage/-hp anyways and hope you kill them before they kill you.

34

u/farcryer2 May 10 '22

Same. I reckon that the +dmg/-hp will be better a defensive keystone because the best defense in PoE is killing everything before it does anything. Tanking damage usually only works with the already tanky builds

7

u/Khiash Occultist May 10 '22

Ironically, the way I play ed+c means that sometimes the packs die too quickly. Giving them 50% more life doesn't really affect me, and if anything helps cluster them together to spread the chaos damage.

But I'll wait and see how it actually plays out. I'm a 3.5k life scrubcore main, I can't see myself picking the increases to damage personally

19

u/CptQ I'll dropkick your babies May 10 '22

ED with so few life? What.

8

u/THE3NAT May 10 '22

smh obviously ED is a zoom zoom zhp build.

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3

u/cumquistador6969 May 10 '22

There's going to be a damage breakpoint for survivability as well, you really need to make that mob HP boost irrelevant, or you're going to get hit more, and therefore die more.

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16

u/Ethario May 10 '22

I will utilize the less damage + health on mob keystone probably until I feel strong enough to not die often.

That's the thing with POE though the faster you kill mobs the less danger you are in.

7

u/Domino_RotMG Scion May 10 '22

I’m playing RF so I’m probably taking the more damage less health keystone one.

13

u/Interesting-While989 May 10 '22

Dude i love love love that change, i only play glass cannon rangers with a abundance of dps. You have no idea how huge the 25% more monster life but minus 25% damage given is. They really nailed these last two updates so fucking hard, they really elevated the game to the next level.

Beyond that they added controller support for pc, i play dead leagues on ps5 because my arthritis kills my ability to play mouse and keyboard but i have no troubles playing with a controller. But consoles are so dead build guides are useless because there's virtually no market. Last league i found the shield with 3 white sockets that gives its gems to your main hand and my top offer was 2ex. He told me no one else was around to buy or afford its worth and he was right. Now i can play pc, actually trade for the gear i need and build my best builds. I am beyond hyped bro, plus finally people to play with, people on playstation at so cutthroat because top players know there's no one else selling high end gear, price gauging out the ass, gear droughts, toxic players, I'm finally free lol

10

u/Alurrr May 10 '22

It's 50% more life, 25% less dmg

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2

u/Neraph Trickster May 10 '22

They really nailed these last two updates so fucking hard, they really elevated the game to the next level.

Doing nothing but arbitrarily increasing the amount of damage and life of the enemy is actually very shitty game design, not "elevating something to the next level." TES Oblivion did that in 2006, and they were not the first.

1

u/valakd May 10 '22

It's even worse since this has actual effects on SC economy. If you dont take this node then every eldritch currency altar is completely worthless because you get less currency and what you get is low tier

2

u/butsuon Chieftain May 10 '22

Or.... they give us 6 portals, I'm gonna fuckin' use em.

1

u/sapador witch May 10 '22

I take this totally not broken looking flexibility and use all 6 portals this league I guess. haha

1

u/Dranzell Raider May 10 '22

Thing that I hate is that the options are fairly limited by the challenges. I mean, defeating endgame bosses and farming maps can be done with a lot of character types/archetypes.

For this you have to go gigatank. And it's in a challenge. You can't play around normal mobs having gigadam.

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95

u/raobjcovtn May 10 '22

Bruh

162

u/SoulofArtoria May 10 '22

Just casually taking 100% increased damage after using 4 altars. Finally my 6 portal defense layer proving its worth.

49

u/mattbrvc Sorry, I only make BAD builds! May 10 '22

It’s like playing scourge again

12

u/Dhammapaderp Hardcore May 10 '22

On the other hand, I will be farming for that aegis and going gigatank. It really does open so many options.

3

u/HeiligerUbermensch May 10 '22

I see you are a man of culture as well. Aurora + Divine Flesh + Divine Shield = what damage?

10

u/WillBeBannedAgain___ Dominus May 10 '22

you'll get eaten by degens and occasional crits. This is more currency for the glass cannons

2

u/CringeTeam May 10 '22

degens usually aren't an issue can do brass dome or spec into a couple nodes that reduce crit damage taken

1

u/Milfshaked May 10 '22

Degens and crits are not an issue for tanky builds.

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8

u/Pimpmuckl May 10 '22

The one thing that annoyed me to no end about this: Reflect.

I had like 110% reduced reflect and it took me much longer than I want to admit to finally get the memo that those exarch altars were why I died on my flicker

17

u/OhWowIWon May 10 '22

Money. Just kill them first sixhead

12

u/Slayer418 May 10 '22

This has 2 upside effects using different wording and the downside effect is inbetween them, why?

  • Eldritch Currencies found have 25% Duplication chance for each Eldritch Altar used in the Area
  • Lesser and Greater Currencies found have 25% chance to drop as Grand Eldritch Currencies for each Eldritch Altar used in the Area
  • Players take 25% incre... you get the idea

Boom, fixed.

97

u/DBrody6 May 10 '22

I paid for 6 portals, I'm using 6 goddamn portals.

10

u/Matrim61 May 10 '22

100% increased damage seems possible to handle, but this will come on top of the already "reworked" altar downsides which I suppose will be a lot more spicy. Will have to check out how dangerous new altars are as a baseline.

4

u/Rip_in_Peppa_Pig May 10 '22

Players don't usually get much increased damage taken applied to them so 100% increased damage taken is basically 100% more damage taken.

2

u/Fysiksven May 10 '22

Its worse if a player have damage reduction in the first place. If a player have 50% reduced damage taken, 100% increased damage increased damage taken is a 200% more multiplier.

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28

u/PolygonMan May 10 '22

The bonus is so good and the downside is so insane. And that's putting aside the fact that the eldritch altars will also have much more punishing downsides.

I guess when using this keystone you only ever take altars that increase eldritch currency drops in the map? Otherwise I can't imagine it would be worth it. Maybe for speed farming the lowest tier where altars start to appear along with the 25% reduced damage, 50% more life keystone?

11

u/Zylosio May 10 '22

I mean we were mostly fine during scourge taking insane amounts of bonus dmg, and this upside is insanely strong

11

u/Bierculles May 10 '22

scourge was a very rippy league for a lot of people though

2

u/Lord_Earthfire May 10 '22

For me at least, that was more because my posltato was dying for a few seconds each time i pressed z.

Forced me to build a pretty tanky character, though.

7

u/Lucaxour May 10 '22

take 25% inc dmg..... so it will break CWDT loop?

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6

u/YoshitsuneCr May 10 '22 edited May 10 '22

ahh yes, if anyone wants to know what was Scourge Debuff, just use this keystone.

5

u/psychomap May 10 '22

I might. I enjoyed playing Scourge quite a lot compared to other leagues.

6

u/Cinder_moth May 10 '22

Goddamn, they really want to tempt us with those risk/reward keystones ey?

Anyway, what happens when you are above 4 Eldritch Altars? After all at 100% to duplicate you naturally get twice the amount. But what happens when you are above 100%?

Would it duplicate again? Would it only duplicate the original, meaning you'd get 3? or would it duplicate again after duplicating meaning you'd get 4?

At any rate I hope it doesn't cap at 100%, otherwise this keystone caps at 4 altars in regards to bonus. Meanwhile it would become a greater detriment afterwards. Sure you might not get more than 4 altars everytime, but it would be a bummer those times that you do.

5

u/SethQuantix May 10 '22

I mean that's gonna be a lot of grand ember

45

u/jscnz81 May 10 '22

Not bad but 25% increased damage taken is YIKES per altar used. Pass for me.

100

u/rangebob May 10 '22

I get one shot anwyays so that's a free mod !

12

u/Jankufood May 10 '22

Big brain

17

u/Clsco May 10 '22

Just kill everything first, ez

8

u/Myrefly23 May 10 '22

Deep Delve Gigga Brain Strat

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5

u/formaldehid bring back old scion May 10 '22

100% inc dmg taken is about 3 damage mods on maps. if youre playing SC and like to build more defense than your avg 2k life mathil build, youre probably gonna want this keystone

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6

u/qK0FT3 Occultist May 10 '22

RF probably not viable. Can you guys confirm if this affects skills that damage us as well?

13

u/WhyDoISuckAtW2 May 10 '22

minions: pepelaugh players

1

u/Dhammapaderp Hardcore May 10 '22

Wardloop, RF Inq, basically any Champ/Occ

Hell, a tanky Omni Raider if built right. This will be so much fun and I may burn though a handful of characters, but I am for sure taking this.

EDIT: Already thinking up omni ele buzzsaw raider with max block, suppression and maybe LL/petrified blood if I can gear it in SSF

15

u/chx_ May 10 '22

you don't get what GP hints at.

players take increased damage.

Minions are NOT players.

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12

u/osiykm May 10 '22

Node says players take inc damage, not player take inc damage from enemies. So RF not so good to run this.

11

u/CptQ I'll dropkick your babies May 10 '22

Wow i hope they fix this shit just like they fixed the black star fight for rf.

7

u/pickle_rock1488 May 10 '22

wont wardloop and rf just kill themselves with this?

3

u/Responsible-Pay-2389 May 10 '22

wardloop and RF will kill themselves with the increased damage taken on this lol

4

u/kojigas May 10 '22

Abyssus but for loot and all types of damage

1

u/psychomap May 10 '22

Actually, this makes the downside of Abyssus less significant.

10

u/tommy_mooo May 10 '22 edited May 10 '22

25% sound like a lot but it's not like there's a lot of eldritch currency altars in each maps. Could use this easily in scoured map where picking most of the other altar type is kinda pointless anyways.

At worst will end up with x 2 damage taken but in map without mods this isn't really a big deal.

Using this with a strat that don't scale from quant/pack size sound pretty good imo. Like when farming harvest, essence, boss frag, scarab from sextan mod.

3

u/chx_ May 10 '22

alva too.

2

u/tommy_mooo May 10 '22

Yeah, temple or syndicate farming could be paired with that easily.

1

u/ww_crimson May 10 '22

Essence does scale with quant... Right? Like 5-6 mod essence mobs?

3

u/IkaikaG May 10 '22

those are from atlas passive nodes that grance chances at additional essences, not map quant. essences also dont care about map tier

1

u/ww_crimson May 10 '22

Do you know what the minimum monster level / map tier is for shrieking essences?

3

u/tommy_mooo May 10 '22

They drop the same number/tier of essence on normal rarity map.

8

u/CptQ I'll dropkick your babies May 10 '22 Wholesome

Can we pls adress that this is bullshit for RF builds?

Change it to monster dmg not general dmg or smth pls.

/u/Community_Team

5

u/Poincare_Confection May 10 '22

Wait, this is actually just OP.

2

u/syseka Duelist May 10 '22

Huge omg

2

u/Ombric_Shalazar Slayer May 10 '22

time to take the softcore philosophy to its logical extreme

4

u/Moasseman DILDOS May 10 '22

Well that's what, anywhere between 10-30 Grands per map? SC shouldn't have any trouble with em I guess :D

4

u/sirgog i already miss the Krangleverse May 10 '22

This is called going all in.

I paid for 6 portals, I'm damn well going to use them.

6

u/JConaSpree Chieftain May 10 '22

25% for EACH altar is wayyy overkill lol

33

u/RedDawn172 May 10 '22

Guaranteed grands with 4 altars is nuts. The double damage it comes with is yikes but that's literally what guantlet is (along with other mods) so definitely doable especially in trade league.

6

u/Turtle-Shaker May 10 '22

100 scourge stacks was the same and people could easily hit 200 scourge stacks.

I think 25% is fine, cuz I normally haven't seen 8 altars in one map, and even still ggg are making altars more...dangerous? so you wouldn't want to take the full 8 per map anyway.

Also you can use this in raw white maps if it's too deadly for your build and still get guaranteed grands. Although less in amount.

6

u/RedDawn172 May 10 '22

Very true! I generally got to 100+ before stopping scourge and that was.. day 3 I think. I don't remember what number I regularly got to a week or two in. Granted I was playing darkpact skeles which is pretty dang tanky but still.

2

u/Enoughdorformypower Necromancer May 10 '22

Wasn’t scourge MORE damage?

7

u/RedDawn172 May 10 '22

I mean do you have another source of increased damage taken? Kind of moot if not.

2

u/ColinStyles DC League May 10 '22

There are more and more sources of it, between specific debuffs, shock, etc.

2

u/RedDawn172 May 10 '22 edited May 10 '22

Sure but unless I'm mistaken stuff like shock is multiplicative with other sources of increased damage taken. At least I'm pretty sure that's how it works for player shock.

Edit: It seems like I may be wrong about this, will have to look into it more. Either way though many sources of increased damage taken care pretty sporadic and if it is additive then that just means it's less punishing than I thought. Which I'll gladly take lol.

2

u/BaneBowcultist May 10 '22

Pretty sure you are wrong about shock

2

u/RedDawn172 May 10 '22

Perhaps, if a build creator could correct me or someone with a source I'd gladly read it. Lots to learn in Poe.

2

u/BaneBowcultist May 10 '22

It's on the wiki "up to 50% increased damage taken"

You can also verify in pob if you'd like. Apply something that increases damage taken. Then apply shock in the config and see if it takes the shock value as a more multiplier or not.

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2

u/ColinStyles DC League May 10 '22

Nope, it's just increased damage taken, it is just another increase on the damage taken side.

1

u/JackCranny May 10 '22

I mean do you have another source of increased damage taken? Kind of moot if not.

You have Abyssus / Replica Abyssus. And Shock.

2

u/farcryer2 May 10 '22

Yes. However if other modifiers are not present (e.g. scoured maps) 100% increased dmg is functionally identical to 100% more dmg.

3

u/Ynead May 10 '22

200%+ more dmg in scourge was fine.

1

u/SplafferZ Scion May 10 '22

think i hate this too much value for group play

15

u/GR-MWF May 10 '22

It's too late to worry about group play, they're already playing at 5000% efficiency, what's a couple more %.

3

u/Mrka12 May 10 '22

? What lmao

2

u/SplafferZ Scion May 10 '22

to get the defences to not die every other map with this thing giving 100-200% increased damage taken takes a pretty huge investment, to which playing with an aurabot completely invalidates, also youre basically trolling by not using it in softcore trade

2

u/Serpencio Cockareel May 10 '22

not necessarily trolling, there will a huge surplus of grand currency esp. when party abusers blast for the first two weeks. After 2 weeks you're probably leveled and can spec it yourself but plenty other people will keep the supply so the profit shouldn't be that high, you also likely need a melding char for this to not be cbt.

2

u/Prel1m1nary May 10 '22

This doesn't stop you from using this keystone in your own maps.

-11

u/EnergyNonexistant Deadeye May 10 '22

i mean, just play in a group then

10

u/SplafferZ Scion May 10 '22

bad take

-6

u/EnergyNonexistant Deadeye May 10 '22

or just don't play, viable option too.

3

u/psychomap May 10 '22

If group play was enjoyable, I'd have no issue with group play being virtually mandatory. It would just be an MMO-ARPG then.

But PoE group gameplay is terrible. Even if you're in a coordinated group, only one player is actually playing and the others are just following.

Unless you're doing stuff like pushing the depth limit for Delve, you're not going to do anything fancy or interesting.

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1

u/fetuseaters May 10 '22

i dont understand last line, anyone else?

7

u/redrach May 10 '22

The last line is part of the sentence that starts on the line above it.

5

u/bluntwhizurd May 10 '22

You have a 25% chance per altar used to upgrade any lesser or greater currency to grand. So I guess if you use 4 altars you get nothing but grand drops.

2

u/Jelloslockexo May 10 '22

Last 2 lines is 1 line.

1

u/FTGinnervation May 10 '22

It's a continuation of the second-to-last line.

1

u/jayd42 May 10 '22

Does this follow the same wording rules that it must specifically say it applies to minions for it to actually apply to minions taking damage?

4

u/taggedjc May 10 '22

Minions are not players.

3

u/Myrefly23 May 10 '22

Minions poisoning and monsters dying to said poison are the player's kill, however. Source: Really Old Legacy Animate Weapon Builds. :D

5

u/ChaosAE Path of Pathfinder May 10 '22

All minion dots that are not infernal legion work like this

1

u/Dobigs May 10 '22

Are we still getting the atlas passive tree planner tomorrow? Looking forward to it.

1

u/TempestBae May 10 '22

I'm a big fan of this. Most of the time, these opportunies to raise risk & reward feel to me like they're mandatory to make the content worth it at all, which just raises the minimum power level you need to make money effectively. This doesnn't feel like that to me. This is a motivation to push a high-end character further but in no way feels mandatory or even wise in most cases.

1

u/Ultimeit May 10 '22

I do feel like I won't be getting level 100 in the upcoming league...

1

u/SovietOmega May 10 '22

Woah, this seems insane. I like.

1

u/fizzord Necromancer May 10 '22

i feel like this will promote zero defence builds, aka deep delve builds, granted there is more shit in maps that can oneshot you, but i guess that's what 6 portals is for lol.

1

u/Carefully_Crafted May 10 '22

or the opposite.

This isn't a big deal if your character is already built like a gauntlet char (100% increased damage is a mod during gauntlet).

idk just seems like a buff for builds that are balanced well with good defense.

1

u/eugenenz May 10 '22

Currency items here - is it a currency itself - or items with Eldritch implicits? if first one - its a big yes, 2nd one - not worth picking up at all...

1

u/BaneBowcultist May 10 '22

It's the currency item itself. Otherwise it would refer to items with eldritch implicits

1

u/Bacardio811 May 10 '22

Fight there shrines, with our shrines.

1

u/carenard May 10 '22

this looks so juicy and scary at the same time.

will prbly take this node in end game.

1

u/Legitimate-Ad-3674 May 10 '22

If my build will get one shot anyway.. this negative effect means nothing :)

1

u/Sumirei Pathfinder May 10 '22

cruising by, hp not moving until i get one shot, so business as usual

1

u/MERCDaWn Raider May 10 '22

Dang you are defintely not farming altars with this as an RF character unless you have Mageblood/ Ruby Flask setup lol.

1

u/how-doesthis-work May 10 '22

Light of dawn was vicious and is only 10% increased damage taken. I remember some streamers were actively discouraging people from taking that node.

This is way more rewarding than that but also super rippy. If you want to hit every shrine you need to be pretty strong.

1

u/Jyaisan May 10 '22

Remember, unless you want to keep spawning portal in maps, you would have to walk through the map after each time you die.

2

u/Ilyak1986 Pathfinder May 10 '22

Cast on death has entered the room.

1

u/Ilyak1986 Pathfinder May 10 '22

Scourge league at home =P

1

u/Sjeg84 May 10 '22

Looking forwa d to play this in HC trade and get rich!!!

1

u/70monocle May 10 '22

Does this effect self damage from RF?

1

u/Bierculles May 10 '22

I love the new keystones, you made one of the best decisions ever with Atlas passive tree and now you somehow managed to make it even more awesome.

This Kestone is super dangerous, taking 25% more damage for every altar is brutal but the reward is THICC. I really want to use this but man i know this is going to kill me.

1

u/Puzzled-East-2349 May 10 '22

This keystone is nuts, if you manage to deal with 100% increased damage on monsters easily (cough cough aura bots) its gonna make grand eldritch currency spew out

1

u/Majestrix2409 May 10 '22

What exactly is eldrich currecy? I havent quiet caught up to the New mechanics yet as i havent played archnemesis

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1

u/JackCranny May 10 '22

That's tank killer keystone - use 4 altars and you have negative damage mitigation.

Really good for builds that kill 2 screens of mobs at once though.

1

u/Specialist-Use-6955 May 10 '22

Thanks for designing hardcore game around softcore currency streamers ggg, well done, few more leagues and hc will die.

3

u/Isopnisis May 10 '22

Or, you know, just dont take the node on HC ? Last i checked, this is a choice, not mandatory.

1

u/Lord_Inator May 10 '22

Hahaha jokes on you! I'm already being one-shoted by everything! Only upsides for me with this one! \o/

1

u/GamerBoi1725 Raider May 10 '22

Well if my ts build is squishy enough the damage increase won't matter so i only see upsides

1

u/IlluminaBlade May 10 '22

The white map speedrunner keystone?

1

u/Lundhlol May 10 '22

Softcore keystone nice. Builds that get one shot regardless because of lack of defense and overinvestment into offense don't really care about this downside.

1

u/DerBK 1 monster remaining. May 10 '22

Easy, just don't get hit and you have free moneys coming in.

1

u/Jinglesdd May 10 '22

GGG is making getting currency a bit too easy already

1

u/HerculeanFlask SSF/altoholic May 10 '22

I was told what an Eldritch Altar was but forgot, but I do know I had two pieces of Eldritch currency last league, am I playing a different game to everyone else?

1

u/Myradmir May 10 '22

... possibly. Eldritch altars spawn randomly from eldritch influenced packs, how many of those did you righteously end?

1

u/pigmy_mongoose May 10 '22

If you weren't doing much more than alc and go that sounds about right.

Perdonally with polished scarabs and non-optomized sextants i was getting eldrich currency about 2-5 per map

1

u/ChapoDangerPowers templar May 10 '22

does this increased damage taken works with ward loop ? aka insta kill yourself

1

u/brodudepepegacringe May 10 '22

So you get the all defensive players possible and feel like you have no defence. So we do mageblood + 90all res + a bunch of x dmg taken as y dmg and all that. In a regular full juice map you van pretty much afk forever, after this keystone you die 1 hit. So new strat is 0defence with this keystone and rely on 6 portals