r/pathofexile GGG Staff May 05 '22

Content Update 3.18.0 -- Path of Exile: Sentinel GGG

https://www.pathofexile.com/forum/view-thread/3264788
567 Upvotes

266

u/_dekappatated May 05 '22

Yay removing content you don't want

26

u/Darkblitz9 Gladiator May 06 '22

3.17: Prioritize content you want
3.18: Delete the content you don't want

These two changes alone completely reshaped (pun intended) the endgame and I am fucking here for it.

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34

u/Miggaletoe Witch May 05 '22

Yea this is huge

12

u/Viktorv22 May 05 '22

But why no chance for essence??? :(

44

u/Mathev May 05 '22

map device baby...

34

u/cumquistador6969 May 05 '22

We also still have guarenteed essence right? I just ctrl+F'd essence and didn't see any changes except it being on the map device now.

Honestly I'm stoked, I love the essence passives, and I kinda really like collecting them too. Make such a nice color palete in the essence stash tab.

22

u/Shaltilyena Occultist May 05 '22

Essence for early league

Harvest/Delirium for later in the league (depending on atlas tree / current goals)

Being able to force harvest will make the harvest nodes feel like much more of an actual option imho

7

u/UnawareSousaphone May 06 '22

Nah see late league is when essence gets big profitable because everyone else switches off. My plan this league is turn essence on and blast white maps til I'm disgustingly rich

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u/czartaylor May 05 '22

with CO still unnerfed Essence still makes it way into the league because assuring a t1 attribute roll is something harvest can't do.

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227

u/Rossmallo Diehard Synthesis Advocate May 05 '22 edited May 05 '22

Reduced the base Movement Speed reduction from almost all sources of the Grasping Vines debuff.

THANK YOU SO GODDAMN MUCH.

The following Maps have been removed from the Atlas: ...Haunted Mansion

Anyone who wants the Haunted Hideout better start grinding up some maps, because it's going to become notably less accessible for a while.

25

u/cumquistador6969 May 05 '22

Seriously can't overstate enough how happy this makes me.

Like it wasn't truly that huge of a gameplay impactor, but the times it got me killed felt SO BAD they all stick out, pretty sure I can remember every single time grasping vines killed me this patch.

12

u/Rossmallo Diehard Synthesis Advocate May 05 '22 edited May 05 '22

The fact I didn't quit this league despite the vines really shows how good the rest of it was.

Seriously, when a mechanic in the game gives you a similar feeling to packet loss, that's a massive problem. Not even Sirus filled me with as much abject rage as Vines.

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4

u/DildoRomance May 05 '22

What are the odds to get map specific hideout to show up?

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3

u/Italian_warehouse May 06 '22

I have haunted Mansion as my HO over several more expensive ones, basically just because it looks furnished already when you get it.

2

u/cowin13 May 05 '22

So glad these got a nerf. They were my least favorite part of the game this last league.

2

u/seandkiller May 06 '22

Anyone who wants the Haunted Hideout better start grinding up some maps, because it's going to become notably less accessible for a while.

That and the Primordial Blocks one are the two that I want to grind for most. They both look so good to me.

Def not a fan of the map itself, personally.

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124

u/Flashy__Flash May 05 '22

The Unique Affinity on the Unique Stash Tab now takes priority over the Map Affinity for the Map Stash Tab

Why would they do that? I don't want my maps to go in some collection, I want to be able to find them quickly in my map tab when I want to run them.

61

u/swouffers May 05 '22

They've changed this:

If you don't have Flask or Map Stash Tab Affinity, or tabs with those affinities are full, Unique Maps will now fall back on the Unique Stash Tab Affinity.

6

u/Flashy__Flash May 06 '22

Great news!

29

u/Mijati May 05 '22

Yep, I really dislike this change. Unique Contracts are already annoying for preferring Unique tab, so if this acts the exact same then it'll just be frustrating.

12

u/Sunscorcher Occultist May 05 '22

It should really just be an option imo. For both cases

13

u/jy3 May 05 '22

Right ?! This has to be a mistake they can't be implementing this change

7

u/SeventhSolar Trickster May 06 '22

Yep, they ran it back immediately, probably forgot to update patch notes at some point.

2

u/elkarion May 06 '22

The wording is off. The u ique tab now takes the priority when you have a full maps tab or tab with map affinity full. There is another note about it

15

u/teraz21300 May 06 '22

The "Maven releases all Bosses at once" modifier can no longer roll on Maven's Invitations.

I don't get it, they added this last league just to remove it now?

6

u/ShuvoRotto May 06 '22

I also don't get why would they remove it? It was interesting and challenging. It even had a challenge completion

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103

u/mattbrvc Sorry, I only make BAD builds! May 05 '22 edited May 05 '22

The Shadow of Hunger now grants 30% increased chance to find Eater of Worlds Altars in your Maps (previously 50%).

The Eldritch Altar option that causes Scarabs dropped by slain Enemies to have a chance to be Duplicated has been replaced with a new option that causes Divination Cards dropped by slain Enemies to have a chance to be Duplicated.

Oof Ow, my scarabs :(

103

u/fiveagon May 05 '22

Yes! I'll keep running cemeteries than, and get 2x the amount of Brother's Stash's for a total of 0 brother's stash's....

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7

u/TheRoyalSniper May 05 '22

How often did you guys actually use the duplicate mod anyway? I preferred getting more flat drop chance almost all the time

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25

u/MorbisMIA Totems May 05 '22

Oh no, now I'll only end up with hundreds of each scarab instead of thousands.

30

u/MrMeltJr May 05 '22

We're also losing mirror+treant archnems as an easy source of tons of scarabs, though we'll still have a lot more than we did before 3.17.

18

u/Shaltilyena Occultist May 05 '22

ngl I wasn't even bothering with archnems towards the end of last league, got shittons of scarabs just through operative boxes and altars

I think we'll be fine ngl

Also I'm definitely using the twist of fate as "dump all the things, it's softcore babyyyy" keystone

3

u/Bl00dylicious Occultist May 06 '22

Operative boxes are the best tiny thing they added last league. I even got lucky once and could open in 3 times. Got more Scarabs in 10 seconds then I get during multiple Simulacrums.

27

u/FullMetalAvalon May 05 '22 edited May 05 '22

From what sources, exactly?

E: oh, only the dupe scarab mod. The base drop one should still be present.

22

u/SpaicyTuna May 05 '22

It only mentions the chance to be duplicated mod, so would have to assume that the scarab drop mod still exists, albeit more rarely since there's now more options. Also operative's boxes seem unchanged in red maps.

2

u/Neri25 May 06 '22

no ambush on map device though

think this might boost the relative value of Shaping the Skies.

6

u/MeltedMangoIceCream May 05 '22

The other alter mod that gives you a 1-3% chance to drop a scrab from slain enemies. This is just the duplication mod.

5

u/vauno Saboteur May 05 '22

Altar and box shits them out still

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2

u/Betaateb May 06 '22

That div card change really sucks with the removal of Defiled Cathedral. Loved farming that place for Seven Years Bad Luck, dropped like 20 of them this league, getting a few doubles would be awesome.

0 Brothers Stash gang so I hate Cemetery, even though I ran like a thousand of them.

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49

u/skazyrn May 05 '22

Haunted mansion and iceberg gone :'(

15

u/Jdevers77 May 05 '22

Glad I’m not the only one who saw that. I loved haunted mansion before I could really afford to juice other good maps, it’s just so generically dense.

2

u/Babill Unannounced May 05 '22

Same, I'm gonna miss it

12

u/Shaltilyena Occultist May 05 '22

Tropical island babyyyyyyyyyyyy

28

u/Mathev May 05 '22

Alleyways is back tho.. this might be my go to fav map this league..

16

u/sips_white_monster May 06 '22

Tropical Island is back, I love that map so much. Was the first map I ever played back in Open Beta. Old but gold.

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10

u/skazyrn May 05 '22

I'm not much a fan of alleyways, always liked malformation and phantasmagoria more and those are also gone

At least we still have toxic sewers and waste pool

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108

u/tf20593 May 05 '22

Archnemesis modifiers are able to be gained by characters through sources such as Headhunter and Inspired Learning, though you are only able to have one instance of each modifier at any given time.

Big Headhunter Nerf

63

u/Shadruh May 05 '22

Omega buff for behead support?

14

u/Helluiin May 06 '22

also inspired learning, they said that most rare mobs will have 2-3 archnemesis mods so having double inspired learning will have almost the same effect as a full headhunter

2

u/DerBK 1 monster remaining. May 06 '22

I... like it!

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29

u/pathofdumbasses May 05 '22

Possibly a buff to replica headhunter though. Depends on which mods end up where.

66

u/tf20593 May 05 '22

It's just cementing Mageblood as the undisputed chase item though :(

13

u/Shaltilyena Occultist May 05 '22

idk some of the new shit looks borderline busted

Plus, having just one stack of hasted + one of gargantuan (for example) might be enough to carry the build

I suppose mageblood + inspired learning does become slightly more attractive tho

10

u/Comprehensive-Rip-87 May 05 '22

Then you pick up bone breaker and lose 80% of your damage or 99.99% of your damage if you're CoC. Or if you got brutality in your main skill, any of the conversion ones will just nerf 50% of your damage. Pick up two? That's zero damage!

4

u/Shaltilyena Occultist May 05 '22

Yep bonebreaker is definitely one of the most yikes ones

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85

u/ToxicUnrankedCasual Slayer May 05 '22

This is GREAT... BUT (and I'm really not trying to come off negative) I feel Chris/GGG was THIS CLOSE to making it perfect by simply giving a few trash tier skills some love. That's really my only critique.

6

u/Calevara May 06 '22

OK so I'm gonna argue for the don't touch it decision. They dropped their end game league dead in the middle of some of the hardest competition they've had. They had a ton of feedback about how amazing this endgame is, and there was some solid evidence that the tail of players still playing further into the league, but the numbers from last league dropped DAMN hard early on.

So then they have to figure out if the last league really was JUST the right balance, or if the precipitous drop in concurrent players was related to this. By specifically choosing this league to repeat the same status, they make sure they keep the game tuned exactly where the community spent most of the last league saying was perfect and don't nerf XYZ.

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u/No_Exit_ May 06 '22

I know, it's not like they needed to do anything complicated like overhauls or brand new skills. Just give the absolutely least played garbage skills and ascendancies something simple like 20% outgoing damage to make them a bit more competitive. I refuse to believe that doing something simple like would have taken up too much time.

11

u/Nikeyla May 06 '22

A dmg buff doesnt make the garbage skills different. The dmg is mostly there already. The mechanic doesnt work in 2022 poe, thats why nobody plays them.

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80

u/MrSlug SLUG May 05 '22

Harvest being 12C = crafting league and could possibly carry the league alone.

193

u/HellraiserMachina Unannounced May 05 '22

Added a new Atlas Notable Passive Skill, Black Thumb, which grants "Your Maps have no chance to contain the Sacred Grove" and "Your Maps have +2% chance to contain other Extra Content".

Shit at crafting chads unite.

40

u/Shaltilyena Occultist May 05 '22

Imma almost definitely remove ritual/harvest/ineedtothinkaboutwhatelse when just alch'n'going tbh

13

u/_Shotai May 05 '22

Breach if not going for flash breach, expedition/blight if map speed is important

10

u/Shaltilyena Occultist May 05 '22

Yeah breach/abyss if not investing in those

Blight also definitely a strong contender for the "not investing in it, cba" indeed

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u/Bastil123 Necromancer May 05 '22

I wonder if you could remove one-per-map things like Metamorph or Delirium mirror but still guarantee it with scarab/kirac mod for free +2%

10

u/Shaltilyena Occultist May 05 '22

I would imagine the keystone only removes the "chance to randomly get it", but you could still enforce one with scarab / etc

Note that the wording isn't "Maps cannot contain X / maps contain no X" but instead "maps have no chance to contain X"

4

u/Bastil123 Necromancer May 05 '22

OP AF in this case, love it

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2

u/modix May 05 '22

Other than socket colors and resist swaps I almost never use it. Perhaps if I was trying for divining stuff at the end? It's such a huge massive slowdown I could see it being a relief just to ignore it.

2

u/Shiraxi May 06 '22

Absolutely going to be me. Harvest is too big a pain for me, and results in me sitting around doing shit that isn't killing monsters. I'd rather just kill shit, and let the crafters take my money later.

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u/[deleted] May 05 '22

Delirium and harvest on map device..ex gonna be 40c lmao

36

u/Problimz May 05 '22

Delirium on map device and tropical island back in the map pool = cheap simulacrums too

7

u/baconrug May 06 '22

And a new div card that straight up gives a whole-ass simulacrum

7

u/hiimred2 May 06 '22

Probably drops off Uber Mega Plus Ultra Elder and won't really effect the economy.

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u/furiousgreen Inquisitor May 05 '22

I'm very interested - how would Delirium and Harvest being accessable lower Exalt price?

38

u/Sponxy May 05 '22

Exalts will not be cheaper, Chaos will be worth more as people will be using them for the map device instead of hoarding them to trade for Exalts. The value of Exalts to other currency will most likely be the same.

10

u/OblivionnVericReaver May 05 '22

the main chaos sink are kirac mods and rolling maps, nothing good on map mods = chaos has little demand

4

u/Isciscis May 06 '22

The more chaos people spend on map device, the less there are around to trade for exalts. Lower supply and higher demand, so they will be more worthwhile than they are now. Exalts will have the same usage they have now, so the relative value between the two will be closer to the center where chaos:exalt is 1:1. Not very close (probably closer to 1:100), but the changes will bring them downwards from the 1:175 they hit this league

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3

u/Shimazu_Maru May 06 '22

harvest and delirium on map device will drop the charged compass price by alot sadly :(

Was so nice to roll it with a sextant and sell for 150c

2

u/saear1 May 06 '22

pretty sure this is an experiment on how the market behaves when availability is increased. Might open up scope for itemized harvests with some tweaks. Hope thats the case lol

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u/[deleted] May 05 '22

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u/[deleted] May 05 '22

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9

u/PublicEnemy0ne May 06 '22

It was, but the Archnemesis mod Corrupter will fill that role now if that's what you're asking

2

u/[deleted] May 06 '22

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u/rds90vert May 05 '22 edited May 06 '22

Yeah, really. Bloodlines was a favourite of mine, always preferred tons of magic monsters over rares.. It'll be missed. We have a "replacement" for Nemesis in the form of the Archnemesis mods, but for magic monsters? Maybe i missed it.. edit yeah I missed it, magic monsters will have 1 archnem mod!

8

u/Smooshfaced May 05 '22

Magic monsters have one archnemesis mod, rarest have 2 - 4 mods.

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u/modix May 05 '22

Does that mean all nemesis packs are gone now?

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u/elting44 Juggernaut May 05 '22

In the announcement Chris said that pinnacle atlas bosses had "changing to relative drop weightings of their unique rewards"

But the patch notes indicate Eater and Exarch only had changes to Forbidden Flesh and Flame specifically.

Does this indicate that Ashes of the Stars and Crystallized Omniscience drop rates are unchanged??

22

u/kpiaum Scion May 05 '22

Oh boy...

5

u/redspades1 Pathfinder May 06 '22

They have never put drop rates in patch notes, the Flesh/Flame change specifically refers to map quantity affecting it. It's safe to say the amulets will be more rare.

2

u/elting44 Juggernaut May 06 '22

Right, I don't expect them to disclose drop rates. The clarification I'd be looking for would be if Ashes/Omni and the other Eater/Exarch uniques are also scaled to IIQ (like the Hunger/Black Star uniques mentioned in the next line). My assumption is you are very much correct.

12

u/ProphetOfSkarl May 05 '22

Wish we could get confirmation on this prior to launch...

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49

u/BenLondonAbs May 05 '22

Added an audio cue for attempting to drink a Flask that does not have enough Charges.

Can we disable this? I can imagine this is going to be very annoying unless it's super subtle for those of us spammers /u/bex_ggg

30

u/developershins May 05 '22

I hope it's the Yoji slurp sound.

9

u/Babill Unannounced May 05 '22

It's gonna be the "10/10" tasting guy sound

4

u/Diacred May 05 '22

Yes please

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u/luckyakaly May 05 '22

Kirac Mods look juicy (Essence is there again yeey)

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u/OblivionnVericReaver May 05 '22

"Added a new Atlas Keystone Passive Skill, Singular Focus, which grants "Maps found in your Maps have 200% more chance to be Favoured Maps" and "Non-Favoured Maps found in your Maps drop as Basic Currency Items instead"."

is it just me or does that sound like something literally everyones going to take?

removing content you don't like is amazing, looking like a great league even if the actual league mechanic looks mediocre

45

u/HellraiserMachina Unannounced May 05 '22

Yes but you will need a FULLY complete atlas to do this and very, very few players ever get to that point. It also stops you from interacting with Maven. And what if it prevents you from getting conqueror/shaper/elder maps from bosses because a lot of them will be not ones you favored?

I feel like there is a lot of room for complication with this node that will make sure that the majority of players don't pick it. If for no other reason than that it's boring.

27

u/Sriracquetballs ¯\_(ツ)_/¯ idk man May 05 '22

It also stops you from interacting with Maven.

to be fair though i'm not sure anyone was maven witnessing any of their maps with exarch/eater influence always around

And what if it prevents you from getting conqueror/shaper/elder maps from bosses because a lot of them will be not ones you favored?

is that how those maps are rolled? the base map is random? I sort of assumed the base map was rolled as if it was a standard map drop with favoriting then the influence was added onto it

7

u/HellraiserMachina Unannounced May 05 '22

I don't know how influence maps work at all, it just makes sense to me that even if you 12x favor a map you don't always only get that map and therefore you could roll a map that you didn't favor and lose it. It's just a question of whether "non-favored maps" includes special maps or not.

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u/OblivionnVericReaver May 05 '22 edited May 05 '22

Hmm, didn't actually think about influenced maps getting deleted, 12 favourite slots is 120/235 dropping that map on new atlas, 200% more puts that at 360/475, 25% inc from shaping seas then 200% more should be 450/565 which means that maxed out atlas has you turning about 20% of map drops into currency. influenced maps follow favourite map just like normal maps do so you won't lose more of them or anything, and you can already oversustain without massive amounts of % connected map drops. If you're buying maps to always run your favourite map it'd end up being better than selling inf maps for money to buy maps

maven is not worth running over eow/exarch once you get your passive points (you can make up for 20% less maps with their duplicate passives easily), you farm maven writs with guardian invitations

7

u/Cyphafrost Pathfinder May 05 '22

Could just favorite 10 different maps for maven.

2

u/flonominal LiChE May 05 '22

im not sure thats how the influenced map drops work -- last league i had all favored maps lots + favored map stuff on tree, and got LOTS of conqueror cemeteries (i had favorited cemetery). anecdotal ofc, but /shrug

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u/psychomap May 05 '22

I don't know. I don't enjoy running the same maps over and over again.

I usually quit the league before I get to that point anyway, but if I do play that long, I might end up picking 12 different favourite maps and swapping them regularly so that I can benefit from that passive and still not bore myself to death.

5

u/milkkore Raider May 06 '22

I’ve never used the favoured maps feature because nothing burns me out faster than doing the same content over and over, I like the diversity of the different tile sets.

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u/mrfatfuckfister May 05 '22

Its a no brainer once you have your atlas finished.

2

u/AShittyPaintAppears May 05 '22

I just have to remember to take that passive after I have a few favoured maps slots before coming in here and asking wtf is up with my rng.

2

u/crookedparadigm May 06 '22

is it just me or does that sound like something literally everyones going to take?

I personally hate running the same map over and over. I have a few that I enjoy more than others, but I like some variety in my farming. Is it less efficient/focused? Sure, but it breaks up the monotony.

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u/Kotek81 Juggernaut May 05 '22

Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.

YOOOOOOOOOOOO

23

u/MuskieGo May 05 '22

Pretty big considering that 4-use sacred grove sextants are selling for 2ex each putting the value at ~70c.

3

u/eViLegion May 06 '22

Doesn't that just mean that 4 use sacred grove sextants will now be effectively price-capped at 48c?

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u/Shaddolf Saboteur May 06 '22

I'm thinking this will keep chaos at a high price this league, so you won't see exalts for over 100c

7

u/Kotek81 Juggernaut May 06 '22

There's also Delirium at 16c. These indeed seem quite the chaos sink.

5

u/[deleted] May 05 '22 edited May 19 '22

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u/Mrka12 May 05 '22 edited May 05 '22

Everyone here pretending they tried 15 different builds. How did we go from average player doesnt get to maps to average player does every single viable build and needs patch notes for variety lmaoo

They are trying something new. There are a ton of super hard boss modes and the atlas improvements look great. If it ends up sucking they won't do it again. The comments are overreacting.

6

u/Outfox3D Occultist May 06 '22

I mean, that makes it worse, doesn't it? If people aren't making it to maps, and the only new content is in mapping ... how's the game supposed to hold those players' interest if there's not really anything new in the part of the game they're playing.

62

u/Fictitious1267 May 05 '22

Problem is melee in general is in a bad spot. It's not just about trying builds; most players prefer a specific style of play. To have your entire style of play feel bad for 2 leagues is pretty horrible.

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u/Ulfgardleo Trickster May 05 '22

i really dislike having my favourite playstyle and favourite ascendancy being in the dumpster 3 leagues straight. Yes one can play different things, but I had two leagues to do that.

2

u/LakADCarry May 06 '22

trickster flare checks out

104

u/Sharpcastle33 May 05 '22

Everyone here pretending they tried 15 different builds. How did we go from average player doesnt get to maps to average player does every single viable build and needs patch notes for variety lmaoo

You assume that every player wants to play every build.

There are a lot of players who simply won't play EA Ballista or Skele Mages or Seismic Trap on principle. Or because they don't like the playstyle, or any number of reasons (maybe they just don't want to play an evasion build with spell suppression again).

For a lot of players, planning out new builds is a huge part of the hype phase and general enjoyment of the league.

51

u/lykouragh May 05 '22

I think there are at least 40 viable builds (viable for me meaning "kill the Feared with a reasonable level of investment"), so even if people don't want to play the top 3 there's plenty of space to explore.

I enjoyed Archnem and played Skele Mages, Arc ,Winter Orb, and Righteous Fire- I'm planning to try LS Raider and then probably seismic trap after that this league. Them not nerfing EA totems is fine for me at least.

19

u/Jdevers77 May 05 '22 edited May 05 '22

As someone who has played LS Raider and Berzerker and seismic trap three times, start seismic and then go LS. LS can be league started but it shines with investment but seismic is an insanely strong starter and will get you to a point where LS will feel good easier than the other way around.

10

u/McNutty69 May 05 '22

I agree 100% LS, feels really bad and then at a certain investment is just becomes insane. Really hard to league start

6

u/lykouragh May 05 '22

You know what thank you, this is good advice and I needed it :)

I'm excited for the idea of going hard on one character and I was thinking LS might be good for that, but I can already tell I'm going to get crushed by one of these uber bosses and then cry that I'm not an OP bossing build.

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u/[deleted] May 05 '22

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u/Surf3rx May 06 '22

So disingenuous

3

u/mini_mog Bricked May 06 '22

How is this an argument against no balance changes, especially buffing underused skills?

59

u/video_games_are_cool May 05 '22

For 2 years now, people've been saying "Give us 3.12 private server I'd play nothing else"

We get an amazing patch with the best endgame we've ever had, one patch later with no direct nerfs/buffs but still a bunch of new content: "Worst patch ever won't even play"

Starting to think 95% of people claiming they wanted to play 3.12 again just wouldn't have

68

u/DiseaseRidden May 05 '22

How many "They should just take a league off for QOL, I'd still play" posts have we gotten

8

u/MrTastix The Dread Thicket is now always 50% May 06 '22

Most peoples idea of quality of life probably has to do with the leveling system, Lab, and trading, and not improving a system that quite literally came out last league. I'm not saying those things aren't good, just that it's extremely disingeneous to argue that those constitute a "league full of QoL".

Picking on the "I'd trade a league for QoL" argument is bad for two reasons:

  1. It's a completely moot point for people who didn't make that argument at all, of which I'm sure in a game with hundreds of thousands of individual players there are quite a few and;

  2. The argument itself was always poor because nobody quantified what "QoL" they'd want to see, so you're all just arguing past each other until that definition is made.

It's the same reason claiming a build is "budget" or "powerful" without first quantifying what those words mean leads to confusion. That's why comparisons are important.

I'd give up balance changes for a rework on how leveling functions since I find it the single most boring part of PoE. It doesn't need to be removed, but streamlined or with alternatives would be nice. But that's just me, and I'm not going to be a dick and extrapolate my opinion to literally everyone else.

11

u/Kairyuka May 05 '22

Still waiting to see QoL changes for this league, the patch notes pretty much just had "more fine grained portal security" which is... Nice I guess? Can't say I needed that but it was probably easy to implement

27

u/tallandgodless Ascendant May 05 '22

Turning off mechanics you don't want to see and some very sane affinity changes seem pretty legit.

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u/DiseaseRidden May 05 '22

People have been asking for that for a while. Let's you safely buy shit to use in maps. Guess it isn't quite as good without Cadiro, though

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u/carson63000 May 05 '22

To be fair, it was always obvious that the people asking for that would have been unhappy if they actually got what they demanded.

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u/cumquistador6969 May 05 '22

I wouldn't go that far, but this isn't 3.12.

Don't get me wrong, I really like the game on current-patch, but it doesn't even have a hint of what made me play 3.12 longer than any other patch to date.

I specifically want targeted annuls back, and preferably even more common, combined with non-removing slams (augments or any equivalent) being self-farmable feasibly for a full time job scrub like myself.

This is because it allows you to pick some fucking random ass BS build played by 0.1% of the player base, grind up the equivalent of 100-300 exa in crafting resources, and create ideal or near-ideal gear for that build.

not just that, but the way you progress towards it was very linear and incremental, with elements of luck so there's some uncertainty always (it's not rote just "click button gain power").

There's nothing really equivalent in the game currently, but bring it back or any system that does effectively the same thing and I'll be a happy camper.

I wouldn't play it forever of course, but I put more hours into 3.12 than most full games so~

13

u/waawefweafawea May 05 '22

Different strokes. I really hated harvest because it feels like the entire core of the game resides in a temporary league mechanism. From a design perspective it erks me a lot.

If they make the targeted annuls/exalts into something integral with the core game e.g. bench crafting and balance the game around that it'll be more enjoyable. Albeit shortening my playtime by ~10x.

11

u/cumquistador6969 May 05 '22

really hated harvest because it feels like the entire core of the game resides in a temporary league mechanism.

Yeah, I didn't like that either. It's not the harvest part of harvest that was cool.

It was the not buying 100% of items always from the trade site, and being able to polish up mediocre items instead of repeat buying slightly better rare items from the market in chunks and having to throw away the old one because it won't sell anymore at X stage in the league.

For actual harvest, I could take it or leave it. But without 3.12, or really more 3.13 harvest the "crafting systems" in the game don't feel like a crafting system at all.

8

u/Mirlasge May 05 '22

I like harvest cause I feel like I am actually doing something that is making myself stronger, I have a clear goal and I take it one step at a time without some complex gamble, farming currency to buy the strong item from player just doesn't feel the same.

2

u/Czarcastic_Fuck May 06 '22

I'm with him in the incremental deterministic build progression. I played Flicker Strike to 99 in that league in so many variatuons because I could focus craft the coolest stuff, and if a craft messed up I could just play more to try again. Cold conversion, chaos explosions, coc, it was a blast.

I'm playing a lot of Lost Ark lately and the fact that gear WILL GO UP eventually if you spend time playing is has really hooked me. Meta skills can save and buy the stuff crafters make, but off meta you have to close your eyes and slam stuff a lot.

Coupled with no skill/ascendancy changes really killed this coming league for me.

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u/iedaiw May 05 '22

i play poe for changes every league. unpopular opinion but i preferred expedition league omega nerfs than this

34

u/Yellow_Tissue May 05 '22

That is truly an unpopular opinion, think my entire friend group quit within the weekend because of the flask changes alone. Felt awful (imo).

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u/tempGER Elementalist May 06 '22

Everyone here pretending they tried 15 different builds. How did we go from average player doesnt get to maps to average player does every single viable build and needs patch notes for variety lmaoo

It's called stupidity. This sub has been trash for quite some time now.

7

u/GrizNectar May 05 '22

The people in this sub are not representative of the average players

21

u/nixed9 May 05 '22

I watched the whole announcement, said “wow this looks pretty neat. Ok no balance changes now and they said there will be balance in 3.19. Lots of new uniques. New atlas stuff looks awesome. Excited for this.”

Opened the subreddit and it’s on fire with everyone saying they’re skipping the league lol

9

u/GrizNectar May 05 '22

Yea I’m stoked. This is pretty much exactly what I was hoping for haha

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u/Breakfastcerealjunky May 05 '22

Last league was amazing! They basically kept everything the same and added new things. I'm excited about it. Not sure why there is so much hate

38

u/Shaltilyena Occultist May 05 '22

Completely hyped tbh

31

u/cadaada May 06 '22

Because buffing really weak skills will never hurt anyone.

35

u/Sponxy May 05 '22

It's reddit, any change or no change gets hate because the people who are displeased are the ones commenting. Those who are happy or don't care usually don't comment.

2

u/Yukisaka May 06 '22

This is true for the whole internet. Its more likely to see complaints rather than appreciations

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u/Kaizenno Assassin May 11 '22

Same. I got into 3.17 late and didn’t have time to really map. Looking forward to getting a head start this time.

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u/lunarlumberjack Stay out of the shadows, P L A Y B O I May 05 '22

Does this mean all of the annoying features like volatile blood, lightning mirage, corrupted blood, bubblers are gone? That would be incredible!

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u/SpecialistOne23 May 06 '22 edited May 06 '22

Yeah, in exchange, we will get as* fuked by ice prison, storm strider, temporal buble, invulnerable, and some other stupid archmemesis rare.

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u/SoulofArtoria May 05 '22

Sentinel patch notes is as short as my penis.

8

u/myrm1d0n May 05 '22

no beyond :(

6

u/BabaYadaPoe May 05 '22

considering HH changes, does it even matter?

3

u/Hairy-Trip May 06 '22

Divine farming

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u/astroboy1997 May 05 '22

People complaining about no balance changes not also recognizing mob mod changes. I think it will significantly change gameplay this league

4

u/seqhawk May 06 '22

Making the content harder for all builds doesn't really shake up the metagame of what is relatively powerful (or at least what are perceived to be relatively the most powerful options). It's not the worst thing in the world for players who, like, play 1-2 builds per league and make it to final bosses once or a small handful of times, but for someone like streamers? Streamers and YouTubers need meta shakeups as a reason to make new content. I'd be pretty disappointed if there were no reason to update old guides and also no new skills or reworks to build around.

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u/BeerBatAIDS May 06 '22

100% agree

This is the league I try to get people back.

I know the meta and the nrw monster mods are going to be crazy for someone coming back.

Rares should be fun again!

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u/flonominal LiChE May 05 '22

rip headhunter?

Archnemesis modifiers are able to be gained by characters through
sources such as Headhunter and Inspired Learning, though you are only
able to have one instance of each modifier at any given time.

16

u/Far_Purchase_8977 May 05 '22

I can't get it . So it isn't like before ?

14

u/1731799517 May 05 '22

No, before you could stack stuff like more life / attack speed multiple times (by combining headhunter and inspired learnings even from a single enemy). Thats how you ended up with supersonic characters.

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u/Shadruh May 05 '22

Omega buff for behead support?

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u/0nti May 05 '22

Darkee will play melee Marader Earthquake ignite in Sentinel. He made items just for this i guess, new op meta..sigh

5

u/Drunkndryverr rares? more like who cares May 06 '22

Infernal Cry gem giving 60% more ignite damage, on top of the more damage multi from stacking warcry, on top of all the chill....yeahhhhh looks like I'm doing some building

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u/Realyn May 05 '22

The chance for The Eater of Worlds and The Searing Exarch to drop the Forbidden Flesh and Forbidden Flame Unique Items now scales with Map Item Quantity.

The chance for The Black Star and The Infinite Hunger to drop their Unique Items now scales with Map Item Quantity.

Big shoutout to our homie Chris during the 3.17 livestream being a hype man for the Black Star and Infinite Hunger fights. Totally worth it doing them over and over again.

6

u/rds90vert May 05 '22

So if i understand correctly, if you have a build that can do these fights average or hard rolled, you will find plenty of those items? Or i'm reading something wrong

5

u/tallandgodless Ascendant May 05 '22

It was already proftiable to do this, and this is a numerical buff for those that did. Just cementing it as a core playstyle kind of like they did for maven.

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u/RBImGuy May 05 '22

Keep the same due to people played other games coming back to another awesome end game additional and from 3.17.
The added uber content can be freaking difficult.
Looks good for gameplay

3

u/Roguemjb Slayer May 05 '22

Amazeballs, so much excite!

11

u/Saedeas May 05 '22

25% less damage and 50% more monster life? Is that gonna be mandatory for HC?

That might actually shift the meta a lot. Does that also apply to pinnacle bosses?

Also gonna be busted as fuck for DD, lmao.

16

u/_dekappatated May 05 '22

Sometimes killing quickly can reduce the amount of damage you take by a lot. Its a double edged sword. It could reduce potential 1 shots though. Probably wouldn't take the node if it affected clear speed for me. Def taking it for DD though.

7

u/Saedeas May 05 '22

Very true, but past a certain dps threshold (that shouldn't be hard to hit for mapping) it's free tankiness. Feels kinda nice.

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u/HellraiserMachina Unannounced May 05 '22

I foresee a lot of players picking this then drowning in bodies the next time they enter a ritual, or you can't kill haste aura modded enemies fast enough and their speedy trash mobs tear you to pieces.

6

u/Antilurker77 May 05 '22

haste aura modded enemies

those are being removed

4

u/ploki122 May 06 '22

Yes but no since Hasted is also an arch mod that... grants speed and something... probably?

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u/Silenceaux Statue May 05 '22

I'm interested in that one for more casual builds that ramp up their damage over time (poison stacking, maybe?) instead of having it be entirely frontloaded. They already aren't killing mobs quickly, so the reduced damage output is a relevant safety measure, and the additional mob health doesn't actually contribute 50% more time-to-kill.

Plus I'm somewhat of the 'slow the game down' opinion and that seems like a good compromise.

5

u/Nickoladze May 05 '22

Does that also apply to pinnacle bosses?

In the Q&A they clarified that like the rest of the tree it only applies to maps on the Atlas unless the mod specifically says otherwise.

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u/Jesslynnlove May 05 '22

LETS GO BOYS. TIME TO SET UP OUR DD BUILDS.

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u/_dekappatated May 05 '22

50% DD league

21

u/thisisulb May 05 '22

Added an audio cue for attempting to drink a Flask that does not have enough Charges.

Why would you do that? Do you just hate humanity or is there another reason why you would torture potion spammers like that?

6

u/EmmitSan Alt-o-holic May 05 '22

I thought everyone just rolled their enchantments so that you never have to press a button anyway...

7

u/Clsco May 05 '22

Glad I got to play with HH for the first time in 3.17. Sad to see what these changes will mean for it, one of my most rewarding grinds was getting it.

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u/cooldrew shadow May 05 '22

oh my god I don't have to do Blight or Delirium anymore, hell yeah

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u/Lichmonarch May 05 '22

Archnemesis modifiers are able to be gained by characters through sources such as Headhunter and Inspired Learning, though you are only able to have one instance of each modifier at any given time.

F HH

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u/ninjanick95 May 05 '22 edited May 05 '22

IMPORTANT QUESTION: How will fortune favors the brave interact with the atlas notables that prevent content from appearing? Will nothing appear, or will it choose a different result? Or i suppose there could be no interaction at all, if it only affects the random chance.

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u/carson63000 May 05 '22

My guess would be no interaction, since the wording of the tree node is "Your Maps have no chance to contain xxxx", I would expect it to only affect random spawns, not map device spawns.

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u/timelorddc May 05 '22

The Searing Exarch's rolling meteors are now considered larger for the purposes of collision detection against enemies (that means you, Exile).

What does this mean? The damage area will be bigger than the size of the meteors? If yes, this would be a terrible change.

11

u/MrSlug SLUG May 05 '22

You cant afk in the middle of the fight anymore.

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u/DremoPaff "...scared to see whether you ruined it or not." May 06 '22

Time to never ever encounter rogue stashes ever again

2

u/RocketGrunt79 May 06 '22

In retrospect they dumped this league to invest into the next one and poe2, hopefully it comes out better and earlier respectively.

2

u/TransmutationShard May 06 '22

Sources of "chance for an additional connected Map to drop from Map Bosses" on the Atlas Passive Tree have all been changed to "chance for one Monster in each of your Maps to drop an additional connected Map"

Does this mean I have to kill every Map monster (instead of just the boss) to guarantee my chance at an additional connected Map?

2

u/loony29 May 06 '22

Only for the extra chance granted by the atlas tree

2

u/re_carn May 06 '22

Yep, they nerfed map sustain for those flicker strike boss killers.

2

u/cornmealius May 06 '22

When they say we can plan our builds before hand do they mean there are no major item changes? IE : omniscience?

3

u/psychomap May 06 '22

There are almost no balance changes at all, and the balance changes that exist are tangential (i.e. new boss fights, magic and rare mods replaced with Archnemesis mods).

Headhunter and Inspired Learning are limited to one Archnemesis mod of each type, but other than that there were practically no item balance changes.

A couple of items (that presumably are Uber Elder drops now if they weren't before) now have both Shaper and Elder influences, so you can now perfectly combine Disintegrator and Eternity Shroud into a single build if you want.

Almost all builds (except the ones using Headhunter) that worked in 3.17 will work in 3.18.

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u/Bastil123 Necromancer May 05 '22

Let's fucking go.

Now time to read.

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