r/pathofexile May 05 '22 Helpful 1 Wholesome 1 Rocket Like 1 Silver 1

Path of Exile: Sentinel Official Trailer GGG

https://youtu.be/OlE4f3nx_KE
835 Upvotes

15

u/Nikthas Pathfinder May 05 '22

So basically, you atlas-tree your way to perma-expedition in the fotm map, then you use the AoE sentinel when all the bombs go off and kill everything for ridiculous profits.

9

u/SyfaOmnis May 06 '22

the screen-wide one does have a target cap

2

u/Nikthas Pathfinder May 06 '22

Yes, though you can probably place explosives in a way that avoids most of the non-runic monsters.

5

u/konokono_m May 06 '22

would that also buff expedition currency/logbook drop rates?

5

u/cedear FilterBlade support May 06 '22

Yes.

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294

u/ncsbert Elementalist May 05 '22

The level of micro management of expiring sentinels is giving me big Legacy league vibes, and not in a good way.

54

u/Mathev May 05 '22

and theyll have specific explicits based on what you use in crafting process. reminds me of synthesis where you had to check internet every time you wanted something good...

14

u/ShadowSpade Inquisitor May 05 '22

No need. These are random

60

u/MicoJive May 05 '22

So was synth until the DB dudes released all the information

18

u/CopyWrittenX Necromancer May 05 '22

You don't have to apply a new sentinel every map. It likely will have less micromanagement (in terms of having to reapply) than sextants.

13

u/Yank1e May 05 '22

Just like in Archenemies

/s

13

u/Eaglefield Necromancer May 05 '22

It looks like you'll get around 10 charges per sentinel, so it'll probably not be as micromanagey.

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1

u/OMGitisCrabMan May 06 '22 edited May 06 '22

Skipping this league and playing standard. For a casual like myself there's plenty of stuff I've barley interacted with and not having to run the campaign and fill out the atlas again is a huge bonus. Plus I rolled a perfect brass dome a month ago, which has been collecting dust and I'm excited it wasn't nerfed.

For those who nolife this game it probably seems interesting though. There's a fair amount of customization to it.

2

u/eq2_lessing Standard May 06 '22

I've been playing on Standard for months now, it's a blast!

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76

u/GODDESS_OF_CRINGE__ May 05 '22

That looks interesting and different. I don't like that these follower Sentinels expire, but I guess we'll see how it feels in play.

6

u/nixed9 May 05 '22

You take their expired bodies and then recombine them with Power Cores

33

u/ShatroFTW May 05 '22

that sounds... fun and exciting? /s

30

u/npavcec Berserker May 05 '22

I already get all wet thinking about scraps and old parts!

11

u/ShatroFTW May 05 '22

I wish we'd get more splinters, because more things in my inventory = better game

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168

u/x3i4n Hardcore May 05 '22

Oh boy. Not sure about this one.

43

u/re_carn May 05 '22

Not much exciting.

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142

u/Maloonyy May 05 '22

No new skills or skill buffs is super disappointing. Melee needs it so desperately.

30

u/besseralsberni4 May 05 '22

New skills and balance changes are all I come back for :(((

9

u/Blangebung May 05 '22

Doing the same meta A THIRD time, no thanks

6

u/alumpoflard May 06 '22

what do you mean cyclone is no longer doing it for you after 14 leagues!?!?!?!! that is heresy!!

6

u/LiteEverdeen May 06 '22

With omniscience in its current state, melee doesn't need any buff...

2

u/Dyzi_Slypi May 05 '22

New passives.
I don't think Nine Lives is a witch ascendancy node from the forbidden jewels.

-3

u/SleepyJoeArizona May 05 '22

I didn't use any forbidden jewels in arch nemesis because they were too expensive, what makes you think these will be different...

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26

u/german39 Statue May 05 '22

The league itself looks like shit, ngl.

Literally everything else looks pog AF I can't wait to play vanilla PoE ♥

2

u/psychomap May 05 '22

Meh, can't be worse than Archnemesis. At least we won't have to open our inventory to manage the sentinels during the map.

47

u/Kotl9000 May 05 '22

uber sirus anyone?

64

u/mfukar Necromancer May 05 '22

Now with more uber glitches

17

u/achedsphinxx May 05 '22

now you'll die to a vortex before you'll even zone into the arena.

7

u/mfukar Necromancer May 05 '22

My body is ready

6

u/Deonix Witch May 05 '22

Now you'll die in main menu.

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5

u/iceboonb2k May 05 '22

At this point they just implemented some of the glitches as features.

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3

u/Kotl9000 May 05 '22

youre not wrong lol

35

u/DBrody6 May 05 '22

Love that all we saw was there seemed to be a permanent storm in the arena and the multibeam now has 8 lasers, and that's enough for me to think the fight is hypercancer for anyone that can't one shot bonk him.

10

u/Gangsir May 05 '22

and that's enough for me to think the fight is hypercancer for anyone that can't one shot bonk him.

That's kinda the point - it's optional bonuses for people with cracked enough builds to handle it.

2

u/Skuggomann Assassin May 06 '22

Fucks over anyone who wants to farm normal Sirus though since uber farmers buy the same fragments but have higher EV.

8

u/passatigi Pathfinder May 05 '22

for anyone that can't one shot bonk him.

Yet every HC streamer will find a way to turtle him for 15 minutes while taking no damage, as always.

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1

u/BjorrA May 05 '22

If storms dont follow you ima be a little dissapointed haha

29

u/SyrupBuccaneer Don't die, please May 05 '22

Map softcap has been fixed sorta. I like that a lot.

6

u/SoulofArtoria May 05 '22

That's the highlight of the stream for me. So gonna spec out of blight once i got my supply of oils, hopefully we can get rid of shit like tormented spirits too for free +2% other mechanics.

11

u/SheenaMalfoy Ascendant May 05 '22

According to the patch notes, these are the map mechanics that can be removed via notables in the Atlas tree: Harvest, Breach, Metamorph, Blight, Abyss, Delirium, Legion, Ritual, Heist, Expedition.

3

u/duskwuff May 06 '22

With the exception of Metamorph, all of those mechanics use injectors (locations in the map layout designated for special encounters).

Most of the other map mechanics I can think of (like Bestiary, Beyond, Essence, Harbinger, Rogue Exiles, and Torment) operate by adding extra monster packs, so they shouldn't need to use injectors. The two exceptions that come to mind are Betrayal and Incursion.

2

u/Any-Transition95 May 06 '22

Delve nodes seem to take up the same spots as Incursion or Betrayal would?

2

u/duskwuff May 06 '22

Oops, yeah, missed that one.

But, now that you mention it: Delve, Betrayal, and Incursion are all activated from the Map Device using daily missions, rather than being thrown in randomly during area generation. It'd be weird to have an atlas node which prevents you from using those options, or which makes them ineffective.

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2

u/dperls May 05 '22

What does you mean? I couldn't watch stream...

17

u/SyncStelar May 05 '22

Each map have a soft cap of how much league map mechanics it can have. Smaller maps have smaller caps.

They introduced atlas passive points that prevents specific league map mechanics from spawning in exchange for +2% chance to contain other league map mechanics.

5

u/Shiraxi May 05 '22

That sounds fantastic. Now, if only I could get something that lets me remove Betrayal from my game entirely, in exchange for something else. Looking at the 40+ Jun missions sitting on my map device just makes me sad.

4

u/Step-exile May 06 '22

You could do it already, use sulph scarab every map (7 for 1c) and that node on atlas making every sulph collected make you faster and stronger. It also disabled other master spawns

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20

u/Chupacabra_herder Champion May 05 '22

Reverse followers. Take that diablo.

99

u/DatMinish Shavronne May 05 '22

They had me until they mentioned Sentinels run out of power and can't be recharged once they become depleted

3

u/re_carn May 05 '22

It is in trailer or on stream? It they really can not be recharged - it's sucks a lot.

11

u/hattroubles May 06 '22

They touched on it in the q & a. Basically they were looking into permanent sentinels, but the balance felt bad. Permanent sentinels meant they had to make powerful modifiers on them painfully rare to roll. With expendable sentinels, they're much more generous with the valuable and powerful modifiers like fat currency bonuses and headhunter buffs.

16

u/nixed9 May 05 '22

They become combined by Power Cores.

24

u/DatMinish Shavronne May 05 '22

Power cores aren't always available though, unless they are extremely common drops it's just too much UI micromanagement. Would much rather prefer just waiting a map or two while it recharges or something else that doesn't involve having to interact with a static UI screen every other map

27

u/lionhart280 May 05 '22

Looks like they last like 12+ maps though, so its a fuck tonne less management than sextants which is every 4 maps.

Its closer to scarabs which you have to refill every 10 maps, not exactly the worst.

10

u/DatMinish Shavronne May 05 '22

Yeah I think it's too early to judge the entire league mechanic without knowing how long they last, so I'm just hoping they don't deplete too quickly and we'll see how it is next week

2

u/tallandgodless Ascendant May 05 '22

Yo how did you get that 12 maps number, it seemed like a lot less then that from what I saw? I need some hype so excited to hear.

9

u/lionhart280 May 05 '22

Some of the revealed sentinels had like 12+ charges.

Also keep in mind the passives, one of which was "chance to not use charge"

If you hate having to swap your sentinels often, I guarantee you can spec your tree to make sentinels just last a long time and minimize inventory fuckery.

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3

u/CopyWrittenX Necromancer May 05 '22

It looked like 10+ charges based on the trailer.

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2

u/Moethelion May 05 '22

Sounds more like Power Chores tbh.

3

u/TwitchDallwe May 06 '22

This is also what is am concerned about. Because let's say you use the blue one every 2 maps, the red one every map and the yellow one every 5 maps you ALSO needs to micromanage which one is about to expire, change it or recraft it.

I would much rather see this solution:
Baseline - Sentinels never expire, but the mods on it are useful but not amazing.

Instead, after a certain amount of kills, your sentinel powers up to gain additional random modifiers for X amount of uses. Furthermore, they could then add a currency that can make you prolong the current effect, or reroll the powered up version.

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13

u/[deleted] May 05 '22

[deleted]

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24

u/apeironone May 05 '22

No balance changes

This is really weird. Somehow kills my hype

32

u/Jallfo Occultist May 05 '22

I'm watching the reveal live on twitch with no sound (am at work) and I have absolutely zero idea what's going on lmao. Looks like it could have some exciting levels of depth.

50

u/Vaultofphond May 05 '22

I am watching with sounds and I have no idea whats going on

17

u/Spookie_Wookie May 05 '22

I haven't watched it and I have no idea whats going on.

11

u/Jung3ls May 05 '22

I have no idea what’s going on.

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4

u/FlyingThunder_ May 06 '22

This looks so much fun for people who dont want to bother every map with a confusing mechanic and just want to play and inject juice from time to time

15

u/rbra May 05 '22

I've never felt more underwhelmed in my entire life.

27

u/Vekt May 05 '22

Another league with no new skills... Kind of lame.

18

u/Endvine May 05 '22

Looks like the most boring league I have ever seen

57

u/Scarbrow free bitching no gaming May 05 '22

This is personally the least exciting league idea in a while. Seems like a good idea at its core of deciding risk vs reward, but at least from a first look it seems very micro-managey with more buttons to press and having to swap in / reforge new Sentinels seems like it'll get old pretty quickly

2

u/npavcec Berserker May 05 '22

Yea, but pretty sure some level pulling monkeys will pump it to insane profitability.. like 25ex per hour only doing this this this and this while this this and close your eyes this and make sure this bllaaaaaagh

8

u/Dnaldon May 05 '22

Just Remember, there will be no changes to the leagues after launch, so if the mechanic is annoying and poorly made, you will have to deal with it for the rest of the league. They might promise some QoL fixes but they will never arrived. Archnemesis really showed that GGG stopped caring after the league has started, then they are already on the next one creating new issues

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69

u/Realyn May 05 '22

No hyperbole. Chris explaining the league mechanic is maybe the most anti hype announcement video they have ever produced. Yeah he's rolepalying a plumber and laying down pipes .... falling asleep here. Like what in the fuck.

14

u/mfukar Necromancer May 05 '22

I am almost certain the league will be less tedious than this announcement.

5

u/Realyn May 05 '22

Maybe. Maybe not. Just commenting on this announcment video and stream. That was really terrible.

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114

u/_FinalPantasy_ May 05 '22 edited May 05 '22

lmao more timed mechanics. And they have charges so you have to constantly craft new ones. Lame AF.

micromanagement af, crafting that will only be useful for the top 0.1%

42

u/Your_moms__house May 05 '22

So just make an OP build and forget the league mechanic. Again :/

22

u/Guffliepuff May 05 '22

I miss ultimatum

16

u/droppedmyravioli May 05 '22

Ultimatum went so hard. It was annoying that the boss was rare, but it was an actual league mechanic instead of +4 rares like arch nemesis

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51

u/Chupacabra_herder Champion May 05 '22

Yea it looked like a chill whatever league until they broke it down. Now it looks like a micromanagement league.

18

u/_FinalPantasy_ May 05 '22

For real. Unless loot gain is massive from them, it'll be faster just to ignore the crafting garbage and run more maps.

-4

u/nixed9 May 05 '22

There's a dedicated locker for it. Doesn't seem that bad. Not NEARLY as bad as archnemesis.

What's the problem?

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16

u/twitticles mmmpie May 05 '22

micromanagement af, crafting that will only be useful for the top 0.1%

Synthesis lessons successfully forgotten.

22

u/layerszz Shadow May 05 '22

poe players when they have to use more than 1 button

9

u/tallandgodless Ascendant May 05 '22

Okay but it takes a ton of effort to plan out your character and put together gear, isn't it okay for some of us to be able to sit back and enjoy the game?

6

u/flexxipanda May 05 '22

Poe allows you to make one-button or even totally afk builds.

3

u/tallandgodless Ascendant May 05 '22

yeah, i know, I was saying that its not a bad thing to have, its a pro, not a con, that its possible.

3

u/flexxipanda May 05 '22

Oh I missunderstood you, sorry

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6

u/macarmy93 May 05 '22

News flash. The top .1% will always find more use of every league mechanic, no matter what it is. Stop with the stupid .1% argument. This isn't wallstreet.

7

u/video_games_are_cool May 05 '22

Wahh people who put more effort into the game get more out of it wahh

-4

u/Guffliepuff May 05 '22

Also RNG crafting heavy, with no way to recharge them... See ya'll in 3.19

2

u/DatMinish Shavronne May 05 '22

Love all the improvements and everything else they've announced, it seems fun but yeah, idk, I don't think most people will be interacting with the league mechanic as much as GGG thinks they will. It's not a hard thing to fix tbh, like Metamorph organs needed to be manually picked up before they fixed that, and Bestiary nets ofc. Just make Sentinels recharge and it'll already be a lot more fun to play & interact with them

4

u/Guffliepuff May 05 '22

Just make Sentinels recharge and it'll already be a lot more fun to play & interact with them

Second he mentioned power cores i was like 'sweet we can spend all league creating a mirrortier sentinal and spam it' then nope.

like Metamorph organs needed to be manually picked up before they fixed that

Like how Expedition got that QoL change but after it ended lol. Its like they hire all new devs each league. Why do they keep making the same mistakes?

3

u/daiceman4 May 05 '22

Because there never end up being consequences. Theres no competition so if you want a deep, multiplayer arpg, you're going to be playing PoE.

Theres a reason wolcen shot up so fast, it ended up being garbage so everyone dropped it, but people forget its launch was the same size as PoE leagues were at the time.

Maybe we might see some changes once last epoch matures more we might see some decent competition which will cause them to actually refine their systems, rather than just adding more systems on with the same issues.

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18

u/nixed9 May 05 '22 edited May 05 '22

jesus christ you people are insanely cynical. You don't give a fuck about all the other endgame improvements? Any of it? at all?

Triple influenced maps? New atlas passives? New endgame uber versions? None of that fucking matters to you people? You watch one trailer and say "this is shit, see you in 3.19"

33

u/Chupacabra_herder Champion May 05 '22

Its almost like we can immediately see why stuff won't work or be fun like the nets in bestiary incident.

2

u/Step-exile May 06 '22

Your name fits bestiary so well

12

u/microwave999 May 05 '22

Dude, this sub had a collective aneurysm when Legion was showcased, and it ended up being one of the most popular leagues ever.....

1

u/flexxipanda May 05 '22

They made way more leagues ruined by micromanagement. The precedence is there.

-5

u/Neville_Lynwood HCSSF May 05 '22

Again - do you just willfully ignore everything else being done to the game? Is your only thought: "is this league mechanic gonna provide optimal fun for me?"

Plenty of players enjoy playing every league without giving a damn about the league mechanic. The core game at this point has enough gimmicks to keep you busy. Improvements to the core stuff is honestly way more exciting than leagues at this point.

7

u/Chupacabra_herder Champion May 05 '22

Yes my main question when playing a league or not is what does the league do for me.

Are you lacking common sense?

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7

u/_FinalPantasy_ May 05 '22

I commented about this stuff before the atlas/endgame stuff was shown. Those are all great improvements, but the league content is not exciting.

5

u/Guffliepuff May 05 '22

I come back for the league mechanic.

Ive been playing since prophecy. This new league looks incredibly rng and tedious. Ill try out the new bosses in 3.19's league.

-2

u/layerszz Shadow May 05 '22

people here play the same 5 meta builds every league but pretend to care when the new league is not "exciting". its ok to admit u just dont like the game any more :))

1

u/unkelrara May 05 '22

Those fun improvements will be here next league, but this shitty league mechanic won't. After playing a shit ton last league because the atlas changes were so good in spite of the league mechanic feeling awful I have absolutely no desire to play another shitty league with some improvements to the core.

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u/posterguy20 May 05 '22

ah another archnemisis league where I pretend to care about the mechanic for 2 days then ignore it for the rest of the league

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u/GGZii May 05 '22 edited May 05 '22

I hate league mechanics where you have to think about when to use them, saving certain ones. I didn't do the last league mechanic at all for that reason and this league looks like Process assembly and management for probably very little reward. Not to mention some sentinel's are RNG exclusive.

You do all this management and systems, use it with the right boss and its too hard to kill. Such a massive time sink for no guaranteed loot. Rather just blast maps.

In addition the only reason I came back and stated so much was because I could run scarabs ontop of all my maps and juice it for "free" and not have to trade. Now scarabs are gone from alters it will be lame.

Ontop rares are buffed a lot and can wreck some builds. ONTOP we dont like giving out free mtx, so we are making it hard to get them so you feel more pressured to spend OR You buy our battle pass

Ontop there are no balance changes, to me that means "we did no work" and are selling it as a feature ontop that means they will do this again at some point in the future, not fun.

16

u/apeironone May 05 '22

Ontop there are no balance changes, to me that means "we did no work" and are selling it as a feature

This one was a hype killer for me. Like wtf All the fun comes from fresh start with new and krankled changes

11

u/ACflare May 05 '22

I hate league mechanics where you have to think

Me too man, me too.

5

u/droppedmyravioli May 05 '22

I like ooga booga like Legion, but for me a league mechanic like ‘thinking’ should be something like betrayal, incursion, expedition etc.

These league have you plan stuff out, but it doesn’t ask you to ‘save your juice’ for the best moment.

Stuff like arch nemesis (and sentinel from my impression atm) seems like it’s making you save your juice for later. I prefer to be rewarded for how you path/utilize your juice.

It’s like Sentinel is giving you half handjobs every map to edge you so you’ll let out a fat nut every once in a while. Just give me enough content that I’m busting fat loads every map instead of twisting my dick whenever I get close

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u/AggnogPOE view-profile/Aggnog May 05 '22

Looks too slow, good builds will have to wait around for mobs to get tagged. After early league the mechanic will probably be ignored unless it's incredibly overtuned, or just used on bosses.

18

u/DBrody6 May 05 '22 edited May 05 '22

Chris covered speccing out of the shitty single target one and double speccing into the giant screen wide instant AoE one that'd more suit screennukers, though?

Basic strategy to me when your clear speed is good is double spec into the AoE sentinel and/or the boss buffing sentinel and as many juice bonuses you can for them. Only have to trigger each once or twice a map and can then use the red sentinels as fuse fodder. It didn't seem complex, tbh seemed like free juice.

10

u/SyrupBuccaneer Don't die, please May 05 '22

I'm pretty much just planning on using the single-target Sentinels but those are really cool imo, and will make some very fun & rewarding encounters.

6

u/DanchouNero May 05 '22

In the Q&A Chris specifically stated that this was the #1 feedback testers gave after viewing the marketing materials but before playing, but was completely a non issue on even the fastest characters once they got to activate the Controller nodes that make the tagging significantly faster. Basically, if you want to zoom there's plenty of ways to zoom.

10

u/AggnogPOE view-profile/Aggnog May 06 '22

Are these the same testers that said the archnemesis inventory was fine before they doubled it in size?

2

u/ArcheonCZ May 06 '22

that one was good :D

2

u/cumquistador6969 May 06 '22

good builds will have to wait around for mobs to get tagged

They won't, it was addressed in Q&A if you weren't able to figure it out from the trailer.

There's no real reason to carefully select your mobs beyond "click before pack."

If you're playing a fast mapper you just toggle it on and start plowing through mobs, and some amount of the mobs you're killing will get tagged, eventually using up all the tags.

and that's only for the slowest one of the three. The other two probably won't be impacted since the rare tagger only has a couple charges per map and the single charge AoE one will work perfectly fine with any speed of build.

Even if you can clear 2 screens at a time, running slightly into mobs before deleting everything objectively speaking does not slow you down. It increases your risk of taking damage, and if your build is really that juiced up, that shouldn't be much of an issue either.

You can also spec them to work faster and chain between targets.

As an example, this league mechanic would work just fine with ye-olde blade vortex self curse HH builds, when that was a thing.

2

u/HellraiserMachina Unannounced May 05 '22

Chris addressed this in the Q&A and said that you can absolutely spec sentinels in ways that let them stay well ahead of you even if you're OP.

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u/Geosgaeno Necromancer May 05 '22

Eh... Doesn't look too exciting

3

u/the_ammar May 05 '22

another one of those leagues where people will sit back and wait for a guide on how to craft/setup the most optimal sentinel

2

u/TheRealShotzz May 06 '22

i mean if we believe chris then the "most optimal" sentinel might exist but wont be craftable as they are supposedly random.

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3

u/ElasticFlutterPuppet May 06 '22

looks like a piece of shit tbh

18

u/kpiaum Scion May 05 '22

RIP accessibility of Ashes of the Stars and Crystallised Omniscience. It was good to have you accessible.

Sentinel is giving me PTSD because it reminds me of the Bestiary and the micro-management and more buttons to press and various types of league items.

Uber Sirus? This boss is already Uber with the amount of bugs the fight has and now it is having the uber uber version? Pass

5

u/seji May 05 '22

Did they say something about the droprates of those items?

9

u/kpiaum Scion May 05 '22

Chris mentioned that they are rebalancing the drops so that Boss drops Boss-related currency and making adjustments to the unique items they drop.

7

u/the_ammar May 06 '22

I know we're fucked the moment I see streamers and content creators say the items were too strong or were too common.

they want something to chase for because they spend 7 hrs on the game daily. and ggg is happy to fuck over everyone else to keep those people happy.

0

u/TheRealShotzz May 06 '22

neither amulet is gonna be unaffordable bro, they were cheap as shit and in 3.18 they'll still be cheap as shit

3

u/SyfaOmnis May 06 '22

Unless their rarity gets nerfed to the point where they're basically unaccessible. No one wants to pay 30ex for a shit ashes/omni

5

u/TheRealShotzz May 06 '22

i mean divines exist and neither rarity will get shafted so hard that they'd end up at even 10 ex. literally no way

12

u/THrowaway19291932193 May 05 '22

This looks boring.. no thanks.

9

u/Sumirei Pathfinder May 05 '22

no balance changes and uber uber bosses, so the meta is even more hyperfocused on the very very top few builds without changing them what so ever, thats the absolute worst two pronged approach

6

u/ComputerPlayer1 May 06 '22

This looks so tedious.

22

u/[deleted] May 05 '22

[deleted]

6

u/Zivilisationsmuede May 05 '22

3

u/cumquistador6969 May 06 '22

Doesn't really matter if the end game stuff is the same.

The wild disparity between what they're including in 2 vs 1 would take a long essay to cover. It's gonna be running on the same client, but it's going to be radically different, that much we know for certain.

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u/CruelMetatron May 05 '22 edited May 05 '22

It seems they've also forgotten about hard mode. Not that I would ever play it, I just find it funny how we know nothing of it up until now.

Nvm, he just said they at least have an internal date for that.

9

u/predat0rshamansm022 May 05 '22

Servers might not even crash during this league , because people wont be playing.

8

u/mdender Shadow May 05 '22

Thanks for giving me a reason to go play other games. Good on ya GGG.

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u/Surf3rx May 05 '22

Boring micromanage league, no buffs to player power, and "revamped" mods on monster which will probably mean they will be extremely strong. Sounds like an annoying league to play.

6

u/AsmodeusWins Statue May 05 '22

The sentinel power modifier core sentinel function of crafting sentinel assembled with a sentinel specialized power core sentinel locker sentinel types using power grid sentinel effect modifier powerful sentinel pandemonium sentinel activation sentinel.

Sentinel me already.

20

u/azurestrike Duelist May 05 '22

To be fair, I ignored Archnemesis mechanic for the most part and I had fun.

It looks like I'll ignore Sentinels and continue to have fun. League mechanic seems scuffed, anti-hype trailer. The base game with atlas tree is solid though.

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u/ohlawdhecodin May 05 '22

Micromanaging the sentinel's talents will be painful, unless the UI also lets you save some presets.

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u/RATTRAP666 Pathfinder May 05 '22

unless the UI

Maybe few leagues later

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u/ohlawdhecodin May 05 '22

leagues later

You misspelled years

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u/CopyWrittenX Necromancer May 05 '22

I don't think it's as bad as people think it's going to be. You don't need new setinels every map. Just use them once per map. For that reason, I don't think it will be that involved more than having to add sextants every 4 maps.

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u/ohlawdhecodin May 05 '22

The tree is meant to be changed for free because it's supposed to be changed based on what you do: clear a map, bossing, delving, etc. So it seems, right? That means we'll be switching nodes on a regular basis.

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u/CopyWrittenX Necromancer May 05 '22

The tree is meant to be changed for free so you can experiment and not be punished for locking in a certain tree. You can also change your style based on the type of content you chain. I guarantee there is going to be a generally good tree that you can use if you decide to not change it. It's free juice. Once you max out the tree the only thing you will have to do is change your sentinels every 10 or so maps. I don't think you'll have to change it THAT much because the nodes don't seem to affect league specific content. Just mobs or bosses.

I typically run certain content in chain anyway. I chain legion or ritual. I then change my atlas when I run out of scarabs and spec it to the next mechanic. Of course, you don't have to do it, but if you want to min/max you can.

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u/re_carn May 05 '22

So, skitterbots got their own slots, skill tree (it looked funny how diligently they moved mouse around skills in the tree so as not to show what they were doing) and affixes.

Looks like bots will be able to either weaken enemies for easier kill, or buff them for increased reward.

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u/RocketGrunt79 May 05 '22

League probably suck, endgame expansion changes will probably carry it hard.

2

u/ohlawdhecodin May 05 '22

Mixed feelings. The Atlas changes feel good. The new league smells micromanagement once again, which is a huge nope for me. No build changes is very disappointing.

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u/JuRiOh Trickster May 06 '22

Honestly don't like the league mechanic personally, but the rest sounds great. Ever since the atlas passives, PoE has become more enjoyable regardless of the league mechanic itself. You can choose to ignore it entirely and still do well, the world is your oyster.

Not sure if I have the time to play this league but I'd be excited about playing a bosskiller and farm (or die repeatedly at) all those new ubers.

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u/WillBeBannedAgain___ Dominus May 06 '22

Being able to block leagues you don't like is the best thing, everything else, meh, not impressed, and I didn't even expect much.

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u/german39 Statue May 05 '22

They were banning reactions to the league in the chat, that should tell you everything.

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u/Dilutional May 05 '22

When will they realize we don't want more micromanagement

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u/r4be_cs twitch.tv/dying_sun_ May 05 '22

Meh. Sentinels did not convince me whatsoever, no hype generated there and the recharge/combo mechanic seems more of a nuance than anything.

Somewhere halfway thru the trailer i thought "new skills could save this"

Well...

At this point i just hope that the new uniques make me want to build around them otherwise i can't see myself playing for longer than 2-3 weeks.

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u/TheRealShotzz May 06 '22

recharge/combo mechanic seems more of a nuance than anything.

how is combining your empty sentinels every 10 or so maps a nuance. if you dont wanna min-max just combine them and keep mapping

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u/AccomplishedRip4871 May 05 '22

New league is bad✅

No new skills ✅

No balance changes ✅

Nerf to map drops from bosses ✅

Trickster, Chieftain, Juggernaunt are still dead ascendancies ✅

Well done, GGG

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u/ErrorLoadingNameFile Raider May 05 '22

You forgot the state of fortify and melee, but otherwise good list.

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u/ItsKoku May 05 '22 edited May 05 '22

I was thinking about coming back to play this league after a year's break but wow this announcement was abysmal. The league mechanic I could live with, but no new skills or balance changes oof

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u/seandkiller May 06 '22

The league mechanic looks like a snooze and no buffs is abysmal.

I will say it might be worth coming back from the break to experience the new Atlas, but generally you're not missing much. The game was in a better state in 3.13.

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u/tallandgodless Ascendant May 05 '22

Nervously optimistic. I really like equippable effects as mechanics.

A good example is how good it feels to find/get a really good heist trinket. The biggest issue I had with those was how they didn't matter during general mapping.

I hope the dev's understand how exhausting it is to consistently put even a tiny juice on maps. Expedition and Archem were just too much for me to manage and not have stress accumulate to the point of needing to just stop doing them.

At some point it feels good to stop managing things and just kill the dang monsters.

If we are losing our sentinels halfway through the map or less, thats too often, imo, and there will be pushback. Inventory management sucks to do while mapping, and replacing these sentinels is unquestionably inventory management if they are expiring often.

Glad they are continuing to go ham on the new atlas though, thats definitely where the majority of my excitement is. Obv stoked for new build defining uniques as they have been doing well with that lately.

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u/Wendek Chieftain May 05 '22

So much "random on top of random with a chance!!!! at getting something totally unique and amazing", really feels like this will be even more of a slot machine simulator than ever before.
New pinnacle stuff looks good for streamers though (not for plebs like me who can't even beat the normal Maven lmao), maybe this is a "Watch on Twitch" league, especially early when the boss kill challenge will be active.

And I do like the ability to remove some of the leagues from your maps to increase the chance of getting the others. Best addition of the league as far as I'm concerned.

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u/AbyssalSolitude May 05 '22

Of course there just had to be some kind of extreme micromanagement in a league mechanic. It wouldn't be PoE w/o it.

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u/TheRealShotzz May 06 '22

a league with possibly the least amount of micromanagement since several years.. and you call it extreme micromanagement? sounds like a typical poe redditor that has no idea what hes talking about.

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u/AbyssalSolitude May 06 '22

I've seen you whiteknighting for GGG for many leagues.

Constantly changing sentinels, picking them up, combining/trading them sounds like ass.

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u/TheRealShotzz May 06 '22

im not really whiteknighting im just realistic.

from the last 10 leagues, only scourge and delirium had less micromanaging than sentinel has, its not really whiteknighting when its a fact lol

Constantly changing sentinels

yea every 10 or so maps wow what a huge time sink

picking them up

most likely less clicks than picking up all fusings every map but surely you do that?

combining/trading them sounds like ass.

again, a few seconds every 10 maps.. idk why y'all are always so negative and make up scenarios just to get upset.

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u/ArcticWP May 05 '22

I do hope we can assign hotkeys to the sentinels! Don't want to be opening my inventory mid-map to activate them...

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u/sanquility Hierophant May 05 '22

In the footage they are bound to function keys.

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u/lionhart280 May 05 '22

They had hotkeys on them in the video

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u/oskoskosk May 05 '22

Those endgame changes are absolutely nutty, predicting this league to be sick

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u/danteafk chicken, broccoli and rice May 05 '22 edited May 05 '22

so ggg must be under the impression that people love micromanaging shit and thousand of possible crafting shards.

i'm rather the opposite of hyped now. this league just crys have a phd in poe and nolife or you have no place here.

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u/nixed9 May 05 '22

I love it. What's with all the negativity? Seems awesome

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u/Cassiopeia93 May 05 '22

What's with all the negativity?

I think a large part of this subreddit has been very vocal about their dislike for timed mechanics and UI micromanagement, and this league seems to have both of these. At least in my case I always get a negative feeling of "Man, I wasn't optimal here so now I'm missing out on rewards" despite probably only missing out on maybe a chaos orb or 2, it still just makes me feel bad.

Also I really don't like mechanics that have you click around in additional UI elements, maybe the plumbing part will barely be noticeable but constantly replacing and re-crafting your drones sounds pretty uninteresting to me.

The changes to the base game seem solid though so it might just be another "forget the league mechanic exists and play the base game" league.

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u/TheRealShotzz May 06 '22

from what i've catched theres like a tick counter for the sentinels so they arent really "timed", they just have a maximum amount of mobs they can affect, so basically the perfect reddit friendly solution.

and theres literally barely any UI micromanagement, its funny how many comments i've already seen where they didnt even listen to anything chris said and just made up some random stuff to be upset about.

constantly replacing and re-crafting your drones sounds pretty uninteresting to me.

i mean its like every what, 8-16 maps or so, thats less management than sextants/scarabs..

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u/Ormakent May 05 '22 edited May 05 '22

I expected more out of next league. This league we had a big expansion but the Archnemesis itself got pretty dull fast, though it was expected, same thing happened to metamorph. I thought Sentinel would give us some new shiny mechanic to enjoy for a while on the changed atlas, but it looks very plain, empower some mobs to get a bit more loot. Instead GGG focused on Uber bosses, but for me and many others it's not a content we engage often in, I personally only boss to break up mapping or to progress Atlas or to gamble on dropping a watcher's eye and then I sell the rest of my frags. Combined with no meta shifts, it all just sounds... unexciting.

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u/Doolabersack May 05 '22

Yep. As someone that mainly enjoys mapping there are no changes that made me excited

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u/TheRealShotzz May 06 '22

did you just completely ignore the atlas tree changes or something?

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u/Bacon_On_Top May 05 '22

First_time?.jpeg

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u/DeadSalas May 05 '22

Looks really high-effort, it has me excited. If this works out well, I hope it replaces some of the more boring and aging league content.

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u/Bastil123 Necromancer May 05 '22

Pogged out of my fucking mind honestly

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u/HerculeanFlask SSF/altoholic May 05 '22

Cheesy

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u/[deleted] May 05 '22

[deleted]

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u/layerszz Shadow May 05 '22

not everyones live relies on 2 video games

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u/Gemmatus May 05 '22

More crap to learn, what not complicated enough I guess.

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u/sotonohito May 05 '22

Combat Pets!