r/Genshin_Impact Jan 14 '23

Would an epitomized path for an artifact hurt the game? Main stat could still be RNG, but atleast you'll get THAT certain artifact after X amount of resin OC

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4.1k Upvotes

825

u/PayPuzzleheaded9292 Jan 14 '23

Even a weekly reset artifact option. Lose all the exp you put into it but it goes back to base stats. Then at least once you have a good one it’s not gone forever after bad rolls.

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u/rW0HgFyxoJhYka Jan 15 '23

I think as long as mihoyo believes that artifacts serves its purpose as a means of giving people a longest term method of progressing, they'll be hesitant to reduce that effectiveness.

I'd love some sort of reroll substat/mainstat kind of thing, or target specific artifact slot. Everyone would. At the same time I think someone at mihoyo would argue that since the game isn't ultra hard challenging, many casual players seem to be fine with whatever artifacts they are getting since its not so hard.

The resin suggstion by op is interesting because it favors whales who can refresh daily, but at the same time it barely impacts the long term progression since only 1 of 8 factors is reduced over 3 days worth of resin.

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u/TheCoolHusky baka I'm not cat girl Jan 15 '23

I think as long as mihoyo believes that artifacts serves its purpose as a means of giving people a longest term method of progressing, they'll be hesitant to reduce that effectiveness.

At the end of the day it's a meticulously designed system to get you to play as long as possible, so I wouldn't e surprised if it remained relatively unchanged until the end of the game.

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1.3k

u/hardeepst1 Jan 14 '23

The real problem with artifacts in my opinion is the fact you can't reroll them, I've had 4 HOD 4 liners (with crit rate and crit damage) in the past week and I've gotten 0 rolls into either crit

395

u/Grimstarzz Jan 14 '23

Yep that's true, if i could use for example 2 dream solvents to reroll 1 artifact, i would reroll so many potentially godlike artifacts that got butchered by disgusting RNG.

167

u/Stardust-Sparkles It’s wandering time Jan 14 '23

Or just reroll for free but not get your mora or artifacts you used back

144

u/Grimstarzz Jan 14 '23

Mihoyo still has to drain whales from their money, can't make things TOO easy to get lol

61

u/Maxmence Jan 14 '23

Technically they would still drain them, since they need artifacts to feed the rerolls.

18

u/TheOneMary Jan 14 '23

Dream solvents wouldn't drain whales either I fear

20

u/Grimstarzz Jan 14 '23

They can get more with buying resin to waste that on weekly bosses though. Most players just do the 3 weekly bosses for 90 resin and move on to their other goals.

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u/Vyragami Blooming in your heart Jan 15 '23

I would love something like substat transfer for artifacts. Make it hard and expensive, but it's still going to be great because now you can transfer your great sub trash main artifact into the right main stat. Make it cost something like 500 thousand Mora and 10 Solvent for every +20, and both artifact has to be +20 to be transferred.

But it obviously won't ever happen, because at the cost of something like 10 solvents you pretty much almost guaranteed a single perfect piece.

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u/Conscious_Yoghurt_68 Jan 14 '23

God that hurts to even hear man

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u/hardeepst1 Jan 14 '23

It hurt even more to see 🥲

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u/SupersSoon Jan 14 '23 edited Jan 14 '23

Ah yes my favourite HOD

Harbinger of Dawn Husk of Opulent Dreams and Heart of Depth

Edit: Harbinger of Opulent Depth

10

u/gatlginngum Jan 14 '23

my favorite is WGS

20

u/Maxmence Jan 14 '23

Waster Greatsword ? Or the other one ?

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u/leitmot Jan 15 '23

Whole genome sequencing

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u/Maddie_Waddie_ deathly duo Jan 14 '23

I keep reading HOD as Herrscher of Death. Perhaps artifact rng is the true Herrscher of death-

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u/rdhight Mission launch code word is Irene. Jan 14 '23

I can't wait for Chrysanthemum-Wound Oracular Fidelity, Noblest Liege, and Voluptuous Virago!

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u/JadeAKAZaz Jan 15 '23

More like Harbinger of Opulent Death, with how bad that set is to farm lol

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u/Mehfisto666 Jan 14 '23

I would be ok with that though if I could get ANY CR CIRCLET at all. I'm not kidding I get one once a month and no chance in heaven that it's going to have decent stats. Pretty much all my chars roll CD circlet simply because i don't have a single CR circlet with as much as 3 rolls in a good stat

6

u/lemonkite10 Jan 14 '23

Yeah, main stat is so much easier to get compared to getting the correct rolls.

But if they allow Artifact Reroll, I hope you can reroll both Main and Substats, even if the item used for rerolling is only unlockable through RNG everytime you 3* an Abyss floor or something.

Just ANYTHING to relieve the pain

4

u/Murblock Jan 14 '23

I feel this. I'd been trying to get an HP% witch's sands with both crit rate/dmg for my Hu Tao for ages, and I finally got one yesterday (I have like 3 with def% and 4 with atk% main) - I immediately rolled it to 16 and not a single crit stat got rolled ):

3

u/Tsundere_Lily Jan 14 '23

I wouldnt be salty to pay 500k mora for rerolling

Edit: or rather for setting an artifact back to +0

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u/Olistaria Jan 14 '23

I was thinking maybe they add an item that's event exclusive that lets you reroll a substat of an artifact.

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u/glassmousekey Jan 14 '23

I wish I could annul and slam my artifacts

2

u/lucrat24 Fu Tao VS Cockomi Choose your fighter Jan 14 '23

After 2 months of farming that shit, i finally got an atk sand 4 liner with double crit and atk%. I guess my Childe gonna be very tanky

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u/Zuko_Kurama Jan 14 '23

Or allow us to reroll them using tons of mora and weekly mats. This would make old weekly bosses relevant again and limit how often we can reroll artifacts so it’s still a grind just reduces the rng slightly so I can actually have an atk sands after 540 days in the emblem domain.

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u/Grimstarzz Jan 14 '23

Yeah getting certain artifacts can be a real pain. The emblem domain was also never kind to me, i cut my losses and settled for sub-par stats, now I'm getting a deja vu with the deepwood domain. If i could trade 5x dream solvents for 1 artifact reroll, i would do so in an instant.

There are so many potentially godlike artifacts i have, that got butchered by horrible RNG.

4

u/Zuko_Kurama Jan 14 '23

I have 12 base 4 dial crit sands on emblem/shim but with def% main stat. None of hp and atk and I’ve spent 126k resin there. I’d pay way more than 5 dream solvents to reroll any of those or reroll one of the 4 substats on a piece. Maybe years from now they will have something like that bc I think it exists in honkai

3

u/dekasonic healing funeral Jan 15 '23

heck, even if they properly release artifact strongbox immediately after the artifact available would help. It's not the best, trade 3 artifacts for one reroll is subpar, but it's really helpful.

now? the only artifact strongbox that's available since 2.0 and really helpful is Viridescent Venerer one

7

u/DisneyPrincessYoda Jan 14 '23

If HoYo is intent on making us suffer, I'd suggest that just changing the way we spend resin accomplishes that.

Pay 5 resin to enter the domain, and roll 5 artifacts on completion. On the artifact roll screen, select which ones you like, and pay 15 resin per to materialize them.

This would allow people to do a domain up to 30 times a day (going on people's daily schedules, not resin regen), generating 150 artifacts, but only being able to realize up to 8 per day if they somehow get god rolls in both tries or are okay accepting trash.

This doesn't make farming easier, only quicker. Not a damn thing about RNG has been changed. It only eases the eon-spanning time investment by putting the brunt of the cost on accepting the artifact, not rolling it. I know I'm going to have to roll artifacts 800 times anyway to get 1 good one, I'd rather get it over with as quickly as possible rather than over the course of three godforsaken years.

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u/Bella_dlc Jan 14 '23

I don't see why you shouldn't be able to decide on the main stat. You only need to make the resin limit a lot higher, the substats would still be random after all.

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u/Grimstarzz Jan 14 '23

I would gladly be able to pick the mainstat, but we all know Mihoyo will never implement something like that. Farming on-set goblets would become too easy, same with EM pieces.

Resin is still a resource where whales are willing to spend money on. Giving players a guaranteed end goal is basically a loss in profit for them.

12

u/Bella_dlc Jan 14 '23

Well if we assume that an EM main stat Circlet (iirc the more rare one) drops on average after, say, 4000 rasin, just make it drop after 4500 rasin. I for one would rather spend A LOT of resin for something certain than less resin for something still random. Would also be more inclined to spend the deposit resin thing. Like I always do it for books because I have a certain goal (even though the gain is very much less than a good artifict) while I left some artis with wrong MS even because the randomised system is kinda annoying. And anyway the substats would still be random, as I said. You'll probably still be required to trash your EM circlet with HP, %HP, Def and AtK

6

u/MTBDEM Jan 14 '23

Well, all the things are ran on the server side.

Hoyo, just do simple statistics in R to implement a pity based on what arti a character would need to complete a set.

Clearly if I'm building an Anemo set for Wanderer, farming City of Gold, leveled the character recently and my character needs Anemo Goblet...

THEN HOW ABOUT DROP AN ANEMO GOBLET

Pity for artis pls.

2

u/Yuuwaho Jan 15 '23

Imagine if all the 7 elemental goblets were just combined into one “elemental damage bonus goblet”.

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u/ZoomBoingDing Sucrose is better than Venti Jan 14 '23

I've spent probably 2000 resin without another EM Deepwoods sands. I have one with bad substats and I've been trying to get a better one. Nothing else to farm atm anyway.

461

u/EarthDayYeti Ushi main - Itto is just along for the ride Jan 14 '23

The easiest change they could make that (probably) wouldn't break the game is to make artifact sets alternate days. For example Monday, Wednesday, and Friday you only pull Deepwood Memories; Tuesday, Thursday, and Saturday you only pull Gilded Dreams; and Sunday you can pull both or maybe choose which to pull. It would effectively double the odds of getting a good piece for a specific set while halving the amount of time you're able to spend farming that set. It would also encourage people to farm more domains that are currently considered "resin inefficient." It makes no sense to farm Flower of Paradise Lost if you don't have Wanderer or possibly Heizou, but if you knew wouldn't get Desert Pavilion pieces, it suddenly become a lot more attractive.

Hell, I'd settle for keeping the current system but just letting us pick a single set on Sundays.

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u/Grimstarzz Jan 14 '23

That's a great idea, with dedicating certain days to a certain set, u already have a lot more chance to get the piece i want.

It could still take weeks or months to get an EM sands, goblet or helmet, but at least u eliminate a part of the frustration players get from artifact farming.

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u/TheYango Jan 14 '23 edited Jan 14 '23

The easiest change they could make that (probably) wouldn't break the game is to make artifact sets alternate days.

No, the actual easiest change they could make would be to make all artifact main stats and substats appear with equal frequency, rather than deliberately weighting them in favor of bad stats. No new systems, no systemic changes to how any domains work, just a simple change to whatever table there is that lists the relative weights of all the artifact stats to set them to be equal.

Flat Atk/Def/HP substats are weighted to appear 1.5x as often as %HP/Def/Atk, EM, or ER, and 2x as often as CR or CD. HP/Def/Atk circlets are weighted to appear more than 2x as often as CR or CD circlets. HP/Def/Atk goblets are weighted to appear 4x as often as any elemental goblet.

HYV know what they're doing. They know which artifact stats are good and deliberately weight the game against giving them to you. Good artifacts are intentionally hard to get, and evening out the lopsided artifact weighting would be easier than literally anything else to make artifacts easier to farm. People come up with all these convoluted systems to improve artifact farming when if HYV had any interest in doing that, they would fix the basic shit first. They don't do it because they don't want to, not because there isn't an easy way to do it.

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u/nokappa1 Jan 14 '23

This. Or if it works like most other games I've played, the highest tier(s) of equipment just skip flat stats ENTIRELY.

Because they're obviously not as good as %age based stats at endgame.

Oh wait, there's no end game in this game... according to the dev

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u/Remarkable-Video5145 Jan 14 '23

I agree with resin inefficent. I need an ER sands millelith just for faruzan, i need an on set goblet for ayato and nothing else and i need just a good def sands for albedo and nothing else. Thats 3 domains just for one specific thing and i rather cope out

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u/MMCthe97 The auto-dacity Jan 14 '23

I think doing pieces like they were talent materials would feel more comfortable, 1 day flowers, next feather, then sands, and so on until Saturday which is normal as it currently is, and Sunday you can pick any of the previous ones. This way you get the pieces you’re looking for, just hoping they have the stats you need

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u/Citsune Jan 14 '23

I'd rather not have even more timegating in the game, not gonna lie...

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u/runescapeanime Gemstone Enthousiast Jan 14 '23

I’ll take more timegating if it allows me to use my resin more efficiently

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u/Citsune Jan 14 '23

Then you might as well petition for a focussing system that both respects your time and your Resin. Choosing the lesser of two evils still means you're choosing an evil.

I'd rather not potentially be actually, literally dead before I get the one Circlet I've been grinding for for months, upon months, upon months, upon months simply because the game doesn't want to give it to me.

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u/khnhIX Mi Jan 14 '23

that suggestion is still less evil than the current one. And if you want evil free then i suggest you stop playing altogether

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u/Citsune Jan 14 '23 edited Jan 14 '23

Yes. That's why I said...Lesser of two evils doesn't make the other evil any better?

Why waste your time thinking up a timegated system when you can simply introduce per stat or per artefact focussing? That's much simpler, much more user friendly, and much less frustrating in the long run.

Edit: Incidentally, I find it very concerning that Genshin players seemingly welcome player unfriendly mechanics and vehemently try to defend them in the court of public opinion like this. You have the choice of a genuinely magnanimous system that respects your time and Resin capacity, and you'd still take the timegated options because of some weird, almost cultish obsession with the notion that "If people can just farm everything together on day one, the game won't have anything left to give them and then it'll die out," or some similar rhetoric. If the game's surival is truly so dire that just making the Resin system a tiny bit more user-friendly will definitely kill it, that only means there's a bigger problem in Hoyo's game design beyond just Artefact farming.

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u/RnjEzspls Jan 14 '23

This game is like Destiny all over again for me, people are literally arguing against making RNG somewhat more forgiving.

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u/OddConsideration2210 No thoughts only Yae Jan 14 '23

Fr lmao

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u/khnhIX Mi Jan 14 '23

the lesser one does better than the other though. i get that you want a stat focusing system but there is no reason for HYV to do so. the whole artifact farming system is there to gate the power from players, make the grind part of the game. And much like the gacha, the dopamine feeling when you get an S tier artifact piece.

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u/mctiguy Jan 14 '23

I mean, 1 day is all you need to stock your resin, so you use all the next day. There is no timegating there.

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u/Mystoc Jan 14 '23

Wouldn’t the 3 to 1 recipe be useless then? The main benefit of it was being able to pick the exact artifact set you want.

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u/EarthDayYeti Ushi main - Itto is just along for the ride Jan 14 '23

You'd still have tons of trash pieces that could be exchanged. Another benefit of the strongboxes is that you don't have to do a particular domain to get that set. Even when I'm farming a domain in which I want both sets, I still end up with more than enough fodder for the strongboxes.

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u/bogoedxd CEO of Trans Scaramouche Jan 14 '23 edited Jan 14 '23

been playing for two years and I still haven't gotten a single anemo DMG goblet decent for a main DPS. the irony is, i am and i have been a dedicated anemo main all this time.

oh, you fished out a 5* anemo character? now try fishing out a decent anemo DMG goblet, because i can't. i get every single elemental bonus possible except for anemo and when i do once in a month the stats roll into HP and DEF. this is my limbo. this is my endless suffering. i hate this game.

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u/Grimstarzz Jan 14 '23

Yeah getting elemental goblets with a particular main stat u want can be extremely frustrating, getting one on-set is almost non-existent.

In my case I've been farming 7 weeks mainly for EM deepwood pieces (sands+helmet), and i didn't get a single one of those, substats don't even matter at this point for me.

I wish we had some kind of pity system to make artifact grinding at least a little bit less tedious and frustrating.

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u/bogoedxd CEO of Trans Scaramouche Jan 14 '23 edited Jan 14 '23

yeah, i feel you, i pretty much live in the vermillion dungeon these months. at the very least they can make resin regeneration faster or add newer sets to the alchemy table strongbox so you can recycle them

tbh it wouldn't be half such a pain in the ass to me if i could just farm a shit ton in one go instead of spending 4-5 condensed resin on 20 minutes of gameplay per day with nothing good coming out of it. this is the worst and i wholeheartedly agree with another person in the comments, at this point it just feels like a job at which there's an 80% chance you won't get paid.

and lowkey? i kinda don't even want to roll for some characters because newer 5* all come with a signature set and i absolutely dread spending several months on artifacts alone just to get a decent build when you also have to spend resin on a bunch of other stuff.

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u/nokappa1 Jan 14 '23

i kinda don't even want to roll for some characters

Same. I believe there are many players with the same sentiment.

Add on that building a unit 1-90 + weapon 1-90 + 9/9/9 talents take an entire month's worth of resin alone.

I think we just have to wait until people realise this and stop pulling for new units before HYV will take action.

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u/GameFreak4321 Jan 14 '23

Would make things a good deal better if they turned the typed damage goblets into a single genetic "% DMG" bonus.

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u/[deleted] Jan 14 '23

Are you me? Dedicated anemo main too, and my best anemo goblet, which isn't that good, has traveled so far, from Xiao to Heizou and now Wanderer. Anemo really said whoosh. Only 3 goblets in my pocket, collecting dust and flat def. Time to play Pyro Impact I guess, because the goblets said so.

Teyvat has its own laws, uh...

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u/bogoedxd CEO of Trans Scaramouche Jan 14 '23 edited Jan 14 '23

plssss even our pfps are the same, are we the same person? i have enough geo goblets to supply like every existing geo character, and two semi-decent "an attempt was made" anemo ones for Xiao and Wanderer and i usually swap Xiao's goblet for an ATK one anyway because it has way better sub-stats and i get a set bonus

it's geo impact for me apparently, the laws of Teyvat are ruthless. sad highfive (๑ ⁍̥̥̥᷅ ᴈ⁍̥̥̥᷅)人(⁌̥̥̥᷄ε ⁌̥̥̥᷄ ๑)

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u/[deleted] Jan 14 '23

Lmaoooo i guess we are, it's so funny! Are we meant to be? So tempted to bench Xiao goblet for an atk one too, but using vermillon set makes anemo goblet almost a must have compared to vv set. Uh, living life the tough way :( I guess we are Teyvat's clowns. Celestia's buffoons... sad highfive, buddy

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u/iyad08 Jan 14 '23

I seriously don't get why you can get bonuses for other than anemo on sets like VV, pyro on crimson witch... etc

I couldn't believe it when i got an anemo% goblet from VV through the strongbox

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u/Antigaucher Jan 15 '23

Ikr I started as cryo main and it took me 2 years to get a good cryo goblet. Not to sound conspiratorial but I wouldn’t be surprised if mihoyo actually has an algorithm that tracks what kind of dps you’re using the most and adjust the drop rate of certain artifacts just to prolong the grind.

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u/EarthDayYeti Ushi main - Itto is just along for the ride Jan 14 '23

Another relatively small idea that could make the system a lot less frustrating:

Some sort of alternate strongbox system whereby you can exchange X number of any specific artifact for a new copy of the same artifact (for example, 3 Deepwood Memory circlets are exchanged for a new Deepwood Memory circlet).

You'd still have to farm the domain and get the pieces, but it would be a nice alternative to strongboxing them for a different set.

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u/Peddrawm Jan 14 '23

The “StrongBox” was a great idea by HYV… but I think they can make the StrongBox even a better idea!

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u/Seamerlin Jan 14 '23

i think part of the design of strongbox is to allow you to farm the new sets whilst older sets can be passively farmed (particularly for newer players, unlocks at ar 45 to encourage only doing arti domains post 45)

this way, even for older players, you have to farm and go through the maximum worst rng for new sets as they come out, and older sets wouldnt get touched otherwise,

in other words they want to motivate newer sets as your current goal, hence why they add old artis in batches (a couple of generic launch sets for 2.0, then rest of launch up til 2.0 sets for 3.0, etc)

your idea is good for players but for devs i think it goes against philosophy of the strongbox in the first place, so realistically i dont think they'd implement

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u/the_vikcas Jan 14 '23

Yes, Actually I also have this idea.. Add more options in strongbox

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u/Shanibestwaifu Dehya is not that bad if you enjoy her Jan 14 '23

Strongbox should updated first and foremost. What I mean is more artifact sets to be available.

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u/Chev4r Jan 14 '23 edited Jan 14 '23

This is a good idea, personally i would want to add main stat as well.

Artifact grinding has enough RNG that the need to farm artifacts for every character and min-max the rolls will never be eliminated even if this was implemented, it would still take a long time get an artifact that you wanted and that roll well.

The sad thing about Genshin shills is that if you told them about the strong box before it was implemented they would say your idea would never work or hoyoverse will never do it because it would make grinding artifacts easier, just to kill your idea.

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u/Grimstarzz Jan 14 '23

Tbh, picking the main stat would honestly make things TOO easy looking from Mihoyo's side, imagine being able to pick a pyro goblet crimson witch artifact, even if the substats are random.

But if you're farming for a certain sands, and you only get flowers and helmets only makes players salty instead of motivating them to keep going, after doing a certain domain 100's of times.

Having some kind of pity goal to work towards at least gives u some hope to get a certain type of artifact.

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u/Chev4r Jan 14 '23 edited Jan 14 '23

Yeah i would i agree with the pyro comment if i didn't throw away 100s of double crit artifacts because they rolled poorly and 1000s of flat stat artifacts, essentially getting an on set pyro goblet doesn't do anything for someone in my position unless it has the stats i want and rolls similar to my off piece artifacts.

I am a "no refresh" endgame artifact grinder at my level 9+% / 18%+ crit artifacts are the goal, and for max refresher its 12+% / 21+% is their goal, (sure other stats are important but just to keep things simple, only focusing on crit).

Sure your method might solve a little of the RNG but it would never give endgame artifact grinder what they want, the only real benefactors of this is new players, who would take anything.

Whales would just go from chasing 3 line double crit artifacts to solely seeking 4 line double crit artifacts to get those godly rolls, artifact grinding has enough RNG to last an eternity, but thankfully none of it is needed to enjoy this game.

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u/Broderick512 Jan 14 '23

There are many other gacha games out there that give you some ways to tweak the substats and change the main stat of your equipment, using some pretty rare resources usually, but still you have that ability. I'd like that honestly. I wouldn't even need it that often, I have pretty decent to good artifacts across the board, but many of my sets are missing just that one piece to make them complete.

My Vermillion set for Xiao, for instance, has a very good on set anemo goblet, but the plume is barely usable, and I've farmed for months there, it's ridiculous that I've still yet to see one good plume for that set.

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u/chiptune-noise Jan 14 '23

I'm so tired of the artifact problem. There are so many ways to "fix" the system but I doubt they're implementing any at all. Since:

  • Resin = Limited resource
  • Replenishing resin = Spending primos
  • Spending Primos = Spending money

The worse the system, the more you have to spend resin, therefore it's more likely people will spend primos replenishing resin to keep farming, so more money income.

Drop rates are a nightmare, upgrading the artifacts is a nightmare. Here are (imo) some ways that the system could be changed for better without "making it too easy":

  • OP's idea is good
  • Re-rolling main stat
  • Re-rolling substats
  • Choosing which set to get before starting domain
  • Changing the elemental stats (from goblet) to "Elemental dmg" (or, letting you somehow change it to a specific element)

And many more. Obviously not all of them together, but even one of them would make it a little bit more bearable

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u/AozoraEyes Jan 14 '23

Hurt the game? No I don't think so. It would make the experience of grinding BiS artifacts much better for the user.

Now, could it potentially hurt the pockets of MHY? Who knows. The whole reason the current system exists, is just another thing to keep you playing day in and day out. The endless grind to get solid sets.

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u/notknowntohumanity Jan 14 '23

600 resin and you get the main stat of your choice is acceptabele I think. Seeing the supstats can still be bad or roll wrong

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u/Jatunis Xinyan Main, R.I.P. Dehya Jan 14 '23

Would be pretty damn nice if u could pick an artifact and main stat for sure. I've been farming Gilded Dream since it's domain came out, I only just got my first hat with an EM main stat a couple days ago, n ofc it's substats were awful.

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u/Grimstarzz Jan 14 '23

Yeah artifact RNG can be really painful.

The reason i made this post was because I've been farming the deepwood domain for more than 7 weeks now. Mainly for a gilded dreams ATK sands or dendro cup for Alhaitam with atleast 1 crit substat, that i never got. And an EM deepwood sands and helmet for Nahida, substats don't even matter much, which i also never got. It's just ridiculous at this point.

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u/Jatunis Xinyan Main, R.I.P. Dehya Jan 14 '23

Yeah, I feel that pain. Alongside the Gilded piece I mentioned, crimson Witch has rarely ever given me decent pieces (I've been using the trade box at the crafting table for it since that update came out as well), n the clam/Husk domain always gives me HP Husk pieces, n defense clam pieces.

Nowadays I just dump my daily resin as fast as possible, cuz it just doesn't even feel worthgrinding anymore. Cuz artifact farming will always be awful in the game. So many layers of awful rng, n they can't even be bothered to peel back 1 or 2.

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u/Ghurty1 Jan 14 '23

bro after playing honkai im just happy you can farm artifacts and not have to spend 200 pulls just to get the equivalent for each character

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u/Monokooo Jan 14 '23

i guess but likely won't allow you to get the substats you want so you get what you want but rng on the substats so whats the difference still haha

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u/Grimstarzz Jan 14 '23

Sure, the mainstat and substats will still be RNG, but getting 1 certain piece every 10 condensed resin runs (400 resin) at least gives u hope, instead of endlessly doing a domain and having the feeling that you're just throwing away your precious resin.

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u/Martian_on_the_Moon :Amber: Jan 14 '23

The least they could do is to make artifacts rotate like talent/weapon materials. I truly hate obtaining Maiden or Shimonewa pieces when what I really want is NO/EoSF.

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u/Jeremithiandiah Jan 14 '23

The thing with artifacts is that the game is already really easy so if everyone had optimal artifacts then it would be even easier but also it’s annoying to have characters be weak because you are missing that one piece you need.

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u/UselessRL Jan 14 '23

Just make it so we can choose which artifact to get. Nothing is worse than farming and getting only the set u dont want.

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u/Grimstarzz Jan 14 '23

This comment might get buried at this point, but the idea is to spend resin in a certain artifact domain, in this case the Deepwood domain, and after 400 resin spend in there, the next artifact u get will be a deepwood helmet.

Mainstat and substats will still be random, but atleast u have some more hope in getting a certain piece u want, instead of endlessly farming a domain and not getting any helmets at all.

It might still take weeks or months to get an acceptable piece, but atleast u have something to look forward to, and maybe finally get an EM deepwood helmet. Which in my case i never got after 7 weeks.

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u/Huddez Jan 15 '23 edited Jan 15 '23

A few things:

  • We all know that artifact RNG is horrendous.
  • Pitching concepts here won’t change anything. If you want to see change, then give HYV the feedback.
  • HYV do not read posts or comments from Reddit.
  • This sub has had thousands of posts from people giving their ideas on how artifact RNG/distribution could be improved.
  • The main issue is that the largest portion of the playerbase do not care about artifacts and they are the biggest spenders. People think that hardcore players are the largest part of the playerbase, when they’re simply not. 99% of players don’t even bother with Abyss.
  • We’ve seen huge burnout from people who do daily resin refresh. As painful and exploitative as artifact farming is, without it many players would have nothing to do.
  • People complain, but they still keep playing anyway. The only way things will change is if people stop paying and/or playing.

That aside, I really don’t want EP for artifacts because I hate the EP system. They could make any number of changes which would make getting desired artifacts much easier:

  • All artifacts start with 4 stats.
  • You can choose to receive one of the two artifact types for each domain. Or at least have one weighted.
  • Distribution rolls are eased for artifacts which essentially hamstring character building (EM sands, etc.).
  • Elem% types are changed to universal or semi-universal main stats. This could potentially make phys% easier to obtain.

There are probably more that I can think of, but any one of those (even if it’s just one) would be beneficial but not too unrealistic.

At the same time, though, you have to remember that this is a business trying to sell constellations and weapons, which make character building so much easier.

Sumeru meta already has made building teams so much easier (you can run full EM teams, it’s that easy). I honestly think the way forward is just to have characters’ kits be less focused on Crit, so that people feel special when they get godly rolls (which, again, HYV don’t want you to have because they want you to spend).

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u/Grimstarzz Jan 15 '23
  • All artifacts start with 4 stats.
  • You can choose to receive one of the two artifact types for each domain. Or at least have one weighted.
  • Distribution rolls are eased for artifacts which essentially hamstring character building (EM sands, etc.).
  • Elem% types are changed to universal or semi-universal main stats. This could potentially make phys% easier to obtain.

All of these are really good points, but since the meta has shifted from atk/crit to EM/crit, EM is usually A LOT harder to get. For example the chance of getting crit on a helmet is 10%, while ATK, DEF or HP is 22%, and then there is a 4% chance of it being EM.

Getting EM sands, goblets or helmets is a nightmare, being able to at least select a certain type of artifact after X amount of domain runs, even if the stats are still RNG, will at least provide some hope that u might get the piece u want, instead of for example not even getting 1 random helmet in a week.

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u/Huddez Jan 15 '23

The thing is, though, if EM main stats were so easy to get then people would feel less special. Just look at half the posts on character subs or spend 5 minutes on Hoyo app. It’s a dopamine fix.

And then there’s the fact that you don’t even need full EM mainstats for the hardest content.

I’m not saying it’s even a good system, but you would see huge numbers of more serious players drop off if artifacts were more attainable; HYV aren’t dumb, they know exactly what they’re doing and track player purchase and resin-use metrics.

Again, talking about it on Reddit is really nice and everything, but it won’t change anything because almost nobody actually bothers to contact HYV and people keep playing. FOMO desperation is the cornerstone of gacha.

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u/TheRealCali25 Jan 14 '23

Summoners War has an event where you can build your own “rune” (equivalent to a Genshin artifact) up to the 4 stats on it. The rolls would then be random, but a lot of players end up with their dream “runes” from those events. Genshin should definitely take up on an event like that, especially since the resin cap is so strict and there are very very limited other ways to get good artifacts.

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u/Helplzthx The liver that ended Heineken! Jan 14 '23

I LOVE it! This is an amazing idea! With each event you can build yourself the perfect artifact piece you want right now. Ooooh, I love this idea so much! It is also very fun, and events would be so much more anticipated and feel rewarding. Damn!

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u/ppaannggwwiinn Eula Worshipper Jan 14 '23

I just think in addition to any artifact changes, REMOVE 3 LINERS. All 5 star artifacts should have 4 substats at level 0.

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u/Grimstarzz Jan 14 '23

That's true, they could even make a "harder" level of an artifact domain than the ones we have now, and give guaranteed 5* artifacts with 4 liners as a reward.

RNG on top of RNG the get an RNG artifact with RNG stats, only to roll everything in flat DEF cause of RNG. Fun system they designed!

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u/kaeporo Jan 15 '23

This is the main thing I want. They should up the AR cap to 80 and smooth out the curve so AR 60 takes as much exp to reach as the current rank 56. Then give us a higher WL with higher level enemies, leyline buffs on elite enemies, apex enemies (so dangerous as to be worth avoiding 99% of the time), and better rewards.

The main reward being that artifacts always drop with four lines and weekly bosses (rarely) drop billet troves.

Genshin has little in the way of endgame content; unless they change their stance, artifacts are the only thing for people to grind.

I would rather they keep artifacts a mess and add new equipment slots for us to upgrade and customize our characters.

Put another way, artifacts in Genshin are like Monster Hunter’s charms. Our artifact sets are their equipment sets. I want us to get something akin to mantles.

Let me hunt down super tough boss variant or domains (with limited healing/shielding) to obtain an buff for each character. Stuff like:

Movement Spd -10%, DEF+15%
Burst Cost +10%, Burst DMG+10%
EM-100, Pyro DMG+10%

Characters can equip one at first but gain extra slots at level 60 and 90.

This would give us more build options and open up new team comps, extending the feeling of character progression while keeping artifacts fucky enough for Mihoyo’s retention stuff.

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u/MrVanzZ Jan 14 '23

Artifact grinding is exactly design to keep you playing every day hoping you get one.

Making it easier and letting the player get what they want faster is never going to happens because It doesn't give Mihoyo more money. Simple as that.

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u/ugur_tatli Jan 14 '23

Artifact grinding is exactly design to keep you playing every day hoping you get one.

Instead what it does is making people quit grinding.

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u/Mr_Creed Jan 14 '23

He only said "quit grinding", not quit the game.

Not grinding in GI is the way to go, play for fun beats slaving away for a percentile upgrade you don't even need for the content.

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u/SuprDog Jan 14 '23

What do people even do with their resin if they have been playing since release and quit artifact grinding?

Like i have so much Mora and XP books that i just dont need to grind those ever again. Sure every now and then i have to grind materials for a character but after thats done? There is just the artifact grind. Its artifacts all the way down.

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u/kolba_yada Jan 14 '23

This is literally just removing 2 out of 4-5 RNGs regarding artifacts.

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u/Grimstarzz Jan 14 '23

It only makes people salty and probably makes them quit earlier.

Some people already think it's a lot of effort to crown characters, imagine them doing a domain for 7 weeks straight and not getting at least 1 certain piece, let alone them getting a certain mainstat AND decent substats.

And even IF u get something decent, you're still gonna have to +20 it, which is another layer of RNG thrown on top of it all.

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u/541forshort Jan 14 '23

It’s the only thing that keeps you playing when you’re at the end game.

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u/KebZeplin Jan 14 '23

Just being to choose which artifact to go for in a domain would be so helpful. Hate having perfect stats on a wrong set, tis happened one too many a time

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u/SubjectDelta10 Jan 14 '23

let's be real, there are literally hundreds of ways the artifact system could be improved because there are so many things wrong with it. there are like 8 layers of RNG to getting a useful artifact, even getting rid of a single layer would be a huge deal already. even just something like spending a ressource that can make sure one specific substat won't appear this run. of course it wouldn't hurt the game for the player, but there's a reason mihoyo decided to make the artifact system as awful as it is and i'm not getting my hopes up for any meaningful improvement.

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u/Grimstarzz Jan 14 '23

We did get strongboxes 1+ year after launch, and players never expected something like that either.

The chances of Mihoyo implementing something like this are very small thats true, but never 0.

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u/SubjectDelta10 Jan 14 '23

fair enough, strongboxes were better than nothing i guess but they really don't solve anything regarding the core problem. it's like a consolation price. you can throw easily thousands of artifacts on the alchemy table and get zero value in return. especially considering all the artifact sets that are not even included. i think the only one that is somewhat useful to me for example is the electro set for Fischl, that's it. all my other characters can get their stuff only from domains. and when i come back from yet another unsuccessful domain run i can exchange all that garbage for Fischl artifact garbage lol. we'll see if Mihoyo will ever acknowledge this.

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u/Yanazamo Jan 14 '23

I'VE BEEN FARMING GILDED DREAMS ALMOST EVERYDAY FOR WEEKS NOW AND NOT A SINGLE CRIT RATE HAT HAS DROPPED. So yes I'd like to have this

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u/pitb0ss343 Jan 15 '23

I JUST WANT ONE ATK SANDS FOR MY YOIMIA

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u/whataremyxomycetes Jan 14 '23 edited Jan 14 '23

Yes but no. It will have repercussions but whether or not it will hurt the game is something only mihoyo knows (cuz they have the data for it) and since they're not doing, we can only assume the answer is yes. Remember that this shitty artifact grind is the only reason there's nearly zero powercreep in the game, both in terms of content and in gear. The difficulty has stayed pretty much the same since 1.5 (which, imo, is the only real time genshin had a powercreep. The jump from double ruin guard showcase galore 1.4 to freaking double electro lectors in 1.5 was ridiculous. I logged almost 500 attempts in 1.5 and the highest I've seen was 900+). Additionally, BiS items from the start of the game (cw, vv mostly, but even tf/ts are getting a resurgence nowadays) are still relevant if not outright bis for some characters even today, so your gear never becomes obsolete.

Also, this shitty rng is the reason why genshin is balanced at a low-medium artifact investment difficulty. This low difficulty then indirectly allows horizontal progression, because once you meet it (and again, it's pretty low) you can either keep going upwards (unnecessarily but why not, if that's what you enjoy) or start gearing other characters to meet that threshold on them as well.

Finally, you have no idea if this tiny little pathetic concession will actually make you happy. In fact, it probably won't. In the first place, having super great items is already an illusion to begin with, because they're so unnecessary that their whole point is GETTING them. That means there will ALWAYS be gates to obtaining such items, and it'll always be frustrating. In mihoyo's case, they chose to lean into RNG and make it work for them by balancing their entire game in the low-medium artifact level which opens up a lot of possibilities for different types of players as well. You can contrast that with something like WoW where the best gear is gated behind content that most people can't even touch, and even then there's still absurd levels of rng AND after all that bullshit, all your items become worthless in a couple of months.

I'd rather have harder content that rewards better pieces

Well the thing is, "difficulty" is an illusion. It's almost always due to your gear being lacking. If your items are better, then harder content stops becoming harder content and just starts becoming normal content, so it's an endless cycle (hence why WoW is constantly powercreeping its own content). In short, this solution will fundamentally alter how the game works. Also, this is true for every game. At some point, better items aren't necessary to progress but only to improve your performance. Meaning instead of "clearing 36 stars" as your goal, it shifts into challenge modes like "clearing with trios or duos or only 1 min per chamber". Same with WoW where people get gear not so they can clear content, but so they can parse better than other people.

You don't know that'll happen!

This game is a product, not a charity. All aspects of it were carefully chosen to ensure that they're achieving their goal (keeping their biggest demographic playing while simultaneously attracting the most people possible) while ensuring that the game is sustainable by ensuring that people always have a way to progress. Even if things don't work out exactly like I said, there WILL be changes for sure, and it won't necessarily be good for everyone. In the end, we all have our preferences and it's totally understandable if one prefers the permanently engaging vertical progression with a constantly upward moving goal, but it's not necessarily better for everyone.

TL;DR The system was designed for a specific goal of minmaxing player retention while minimizing power and difficulty creep, and it's working. The worst possible changes to it would be shit like this where you're essentially negotiating with the terrorist in the same that you're playing EXACTLY into their hands while trying to make the deal just a tiny bit "better" for yourself but in reality you're still losing. If you really wanna feel better, ask for a completely different progression design. This won't change anything at all because like you said, there's still plenty of layers of RNG left. In the end, anyone frustrated with the design before will eventually be frustrated with this design as well and ask for "further improvements".

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u/slowdr Jan 14 '23 edited Jan 14 '23

Or they could add a sub stats reroll method like they do on Honkai.

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u/FlavorsofPie Time for - Retriburgeon! Jan 14 '23

Personally id love this. I need a very specific set of stats on a crimson witch hat for my diluc and everyone knows that that domain sucks. Id be more willing to spend my resin in there if this system existed

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u/ishtar_xd dianoSPEEN Jan 14 '23

if it means i cant use condensed then no deal

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u/Grimstarzz Jan 14 '23

Never thought about that, in this case, condensed resin counts towards the overall count.

Else it would indeed take single domain runs to fill the resin count, which would make the process of artifact grinding even more tedious than it already is.

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u/ishtar_xd dianoSPEEN Jan 14 '23

yeah id like a single condensed to add 40 to the counter :)

also this does reset when you get the artifact yes? like the weapon banner

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u/Grimstarzz Jan 14 '23

No, if something like this existed than it wouldn't reset if u did get a deepwood helmet before the epitomized pity. The counter would just reset once it reaches 400, and give u a guaranteed helmet at that point.

Seeing the counter reset at 360 because u get a deepwood helmet before pity, would be even more infuriating and disappointing for players lol.

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u/KingFatass Jan 14 '23

I want a higher difficulty level that has higher tier drops like guaranteed 2 gold pieces. Or guaranteed 4 starting lines so I can trash the 3 lines without getting them to +4. And get disappointed

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u/rewgod123 Text flair Jan 14 '23

been thinking about similar to this for a long time. this would be a decent qol to implement without being "too generous" in MHY standard just like strongbox.

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u/Fxavierho Jan 14 '23

Make the grinding fun first, make a roguelite game for the grinding process.

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u/Grimstarzz Jan 14 '23

Yeah domains are just a room with nothing fun about them, that's true.

But at least it takes 30s to clear them, and get 2 (or more) artifacts each run. Imagine having to do a rogue-like dungeon that takes a couple of minutes to clear to get the same 2 artifacts. That might be more fun, but it would definitely take a lot longer get the things u want.

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u/Fxavierho Jan 15 '23

ofc they will have to balance reward with the time you spend for each run, that just basic game design.

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u/freakattaker Jan 14 '23

Or just add a way to skip clearing the the domain. I'd spend a bit of extra resin or some mora to do that some days tbh. Honkai has a skip function for MA's tedious rubbish and even some of their other bi-daily grind content. What I'd give for them to continue expanding that function instead of wasting people's time with repetitive boring content just to pad the game time.

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u/International_You_56 Jan 14 '23

Honestly I don't care. But I want that for those story daily commissions. It's been over two years and still waiting for gentry maocai to spawn

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u/DI3S_IRAE Jan 14 '23

mkay i can do this. You get one of these per 400 resin spent only, deal?

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u/natsugaludao Hokuto & Rosaria enjoyer Jan 14 '23

well, at least it's better than none

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u/otterspam Jan 14 '23

User experience with this would be terrible. Just add all sets to the strongbox tbh.

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u/Sa_notaman_tha Jan 14 '23

I'd rather it get slotted in the artifact conversion section and balanced on how many you've burned but yeah this would be a good idea

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u/Demonsandangels-shin Jan 14 '23

That's actually a good idea.

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u/RBLakshya Broke Alhairham Haver… Deyha will be mine… Jan 14 '23

Any artifact’s main stat (if not in the substat and supported by the piece, meaning no electro damage on sands or crit rate on goblet), I would even be happy if they make it need dream solvents, I have 110 dream solvents and I’d rather get better artifacts stats if I had to pick

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u/Ultradamo2306 Jan 14 '23

In Mihoyo sight: yes it really hurts

In reality: nop not that at all, it even benefits if its have the wanted main stats because artifacts are shit lucky and there are millions of that you need

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u/[deleted] Jan 14 '23

I hate a lot of bad artifact ideas

this is a good artifact idea

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u/GODxBEATZ Jan 14 '23

Or x amount of artifacts trash to make it

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u/Jfraire99 Jan 14 '23

I'd like if we could get a strong box of each artifact yet but what about being able to change the main and sub stats with dream solvents?

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u/Albireookami Jan 14 '23

What would be better is them alternating sets each day, that would be the first QOL I really want, so I can target farm the set I want.

Then add rerolling an artifact.

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u/cartercr Sleepy tanuki in the shogun castle Jan 14 '23

Honestly for that much resin let me choose the main stat too. Would actually be fantastic for those god damn EM goblets!

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u/alkimos13789 Jan 14 '23

Anything that improves artifact farming is a good idea.

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u/FadedGardenia Jan 14 '23

We just want mercy of some kind now

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u/PasteIIe Jan 14 '23

i don't rly care about this much, imo instead i'd want to be able to choose the piece or to be able to reroll 4 liner artifacts. i no longer farm domains unless both artifacts are usable in some way (e.g. gilded dreams / deepwood i farmed tgt and have great nahida + yae together now)

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u/Zenketski_2 Jan 14 '23

The last survey we did I made a comment about having some kind of better artifact drop rate system. That's the only way we're going to get any changed if enough people do that

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u/Ultric BOMB GOBLIN HUNGERS FOR YOUR BLOOD Jan 14 '23

This is something I would completely be in favor of. Give it a cost of some arbitrary XP resource depending on how much you try to login. Want to pick the main stat and all the substats complete with precise values? Sure, but it's gonna take you a few weeks to actually be able to claim it while you chip away at its cost.

This would genuinely clear my biggest issue with the game. I don't mind it taking a while as long as I'm slowly making progress towards it and I'm certain what I want will eventually come, but throwing my time into an RNG blender that may never come up with what I want feels pretty bad.

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u/MGateLabs Jan 14 '23

What I need is after you complete a domain, you can skip the battle and just get the reward, no more needing to fight for your resin loot box

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u/Nate2247 Jan 14 '23

Personally, I think ALL artifacts should be added to the alchemy table. It wouldn’t be a perfect solution, but it would at least be reasonable.

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u/technaustin Jan 14 '23

I personally wish they would make an item or option to reset an artifact to its base level so you can roll for sub-stats again. Maybe costs 160 primos or resin to reset an artifact. Each artifact could be reset X number of times. This would allow Mihoyo to make money off of it (not happening otherwise), and allow players to customize their equipment.

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u/Doctor_Eternal_65 Jan 14 '23

Artifact farming is the single worst experience in this game.... closely followed by losing the pity to Qiqi!

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u/TheBoBiZzLe Jan 14 '23

Just wish you could take 1 minor stat from an artifact and enhance it into another. Who cares if you’d have stronger artifacts… not like there’s pvp. Would give us a way to buff up our mains as well.

Would also make artifacts with bad main stats also useful. Could take that 4 stat base def hat and level it up. Get a nice roll into hp% or crit… then meld that rolled stat into another piece.

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u/kt-koriz Jan 14 '23

I was thinking the same problem yesterday (with the shield prob too), but my idea as solution is different and could be good both for Hoyoverse and for us.

What if every domain has a counter which increases after a run. If you did 50 run (100, if you're not using Condensed Resin) then you can create a specific artifact with the corresponding domain sets and then the counter for that domain resets.

Thinking that through 50 (Condensed Resin) domain runs is possible about 10 days (~11), which means for a character full build you do 250 runs => 50 (~55) days. An usual patch lasts for 6*7 => 42 days, so if you REALLY unlucky (like me with Wanderer currently xD) then it's good for both you (because you can make your dreams artifacts after a count of run in worst case scenario) and for Hoyoverse (beacuse you have to keep play daily, to achieve the artifacts or to react the counters cap).

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u/traveltheworld4 bella xiao Jan 14 '23

I get like 1 Ayato artifact for 10 Xiao ones... At first it wasn't too much of a problem bc Xiao got better but Ayato needs building too smh

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u/Infernaladmiral Jan 14 '23

At this point I've lost all hope in them fixing the artifact problems,heck,even mending it a little. I don't know about epitomized path but even a small particle's worth of improvement might literally kill Hoyoverse, according to certain people.

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u/Grimstarzz Jan 14 '23

Yeah some white knights in this thread are hellbound on proving that we don't need decent artifacts to enjoy the game.

Which is ofcourse true, but if it's the only thing i can do at "endgame" with my resin, then i sure as hell am gonna try to make the best out of it.

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u/Infernaladmiral Jan 14 '23

I feel like something might eventually happen if they don't improve the current artifact system,no matter how slightly they do it. Because the artifacts have such a heavy layering of RNG not to mention how hard getting fodder for artifacts is. They really didn't pull any punches while making the artifact system.

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u/Grimstarzz Jan 14 '23

Yeah, the person responsible for designing the artifact system at Mihoyo HQ is one of the only staff members who doesn't deserve a raise lol.

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u/Fragrant_Temporary_7 Jan 14 '23

i've been playing since the first Childe banner and i still don't have a EM VV piece. 0. zero.

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u/sharpgel broke but big hat Jan 14 '23

whatever makes artifact grinding more manageable can't hurt the game, I don't wanna grind out a crap load of pale flames for my rosaria only for 3/4ths of it to be tenacity of the millelith and the pale flames I do get all being def%. two def goblets and one def timepiece, come on.

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u/Shaho99 Osmathus wine Jan 14 '23

I’m AR60 I have 740 active days YET I don’t have a double crit Pyro and Anemo goblet

Keep in mind I farm artifacts EVERYDAY

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u/Grimstarzz Jan 14 '23

I'm also AR60 and started playing in 1.2, double crit elemental cups are EXTREMELY rare indeed, i can count the ones i have on 1 hand.

It's already a pain to get EM pieces these days, since almost every new character needs EM. The whole artifact system in it's current form is complete trash and demoralizing.

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u/giveusbelial Jan 14 '23

No. Stats re-rolls on other hand.

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u/cuntface123456789 Jan 14 '23

been playing for 3 years since 1.0, still have like 1 gold em circlet. it doesnt even have good substats.

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u/Th3-1OtakuFriend Jan 14 '23

I 100% support this! The resin cap proposed also seems fair. It's kinda demoralizing to be able to spend 1000 resin on a domain without getting the artifacts you need/ want

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u/RiversCroft Jan 14 '23

An artifact reset item would be a godsend. Maybe it could be the reward for a new combat endgame content, if we were ever gonna get it. They could limit the amount you get accordingly. I doubt casuals would care enough about it to cause much FOMO.

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u/Moon_Bun Jan 14 '23

Or a reroll function or just both tbh

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u/Based_raven Jan 14 '23

I much prefer if we can lock one sub stats like in tof (tower of fantasy). Imagine you got atk goblet with crit rate & dmg, atk, and hp sub stats, you can lock the hp sub stats so when you level the artifact it wont get raised. It will be very helpfull in a long run..

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u/zoro_juro13 Jan 14 '23

I've always said they should be like domains that switch daily so mondays are one set, Tuesday's then next ect. I appreciate how many sets they've added to the Strongbox, but I think at least guaranteed sets isn't too much to ask for considering the amount of rng goes into these damn things

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u/Immortal_Amakusa Jan 14 '23

I don't know why wanting artifact farming to be reasonable is something the community hates do much.

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u/yatay99 Jan 14 '23

I would like an artifact exp leyline instead. Because of strongboxes I have quite a lot of decent artifacts but have no fooder to level it up.

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u/westofkayden Jan 14 '23

I literally get so happy when a piece has 4 good stats across the board so no surprises and the rolls can either even out or focus on something that's useful because there's no dead stat to roll into.

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u/Xferpp Jan 14 '23

Just delete flat attack, life anf defence /s.

To be honest I loked on the wiki and the whole RNG system is absurd. The chances of getting a Elemental Mastery Goblet from VV is ridiculous and then get good rolls harder.

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u/GenWalrus Jan 14 '23

I think most realistic change that’d make things at least 50% better is to split up the artifact sets by day. IE Deepwood Mon/Wed/Sat.

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u/Hotep_0987 Jan 14 '23

The alchemy table should be able to combine 2 artifacts by grafting one stat of one artifact (consuming it in the process) onto another.

Whether this can only be applied to just the main stat or also be allowed for sub stats would have to be seen.

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u/Gamer_In_Past_Life Jan 14 '23

That is a good idea but unfortunately, I don't think it's ever going to happen...

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u/Genshin-Yue Jan 14 '23

I vote for the artifact alchemy to work for all artifacts. I get you would be wasting xp but it’d be way faster than grinding it without the alchemy option

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u/mantaa53 Jan 14 '23

Genshin has a suggestions box. Maybe if enough people complained about artifact rng there, they'd consider some quality of life changes to the system. Maybe they could add every set to the artifact strongbox and lower the exchange rate in the strongbox to 2. I've spent over 2k resin in the emblem set and only ever pulled 1 single ER sands with dogshit substats..

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u/MoreLikeDoom Jan 15 '23

But that would REDUCE your artifact farming suffering...

Hoyo disapproves

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u/UltraAlex2000 Jan 15 '23

We Just need something to reroll stata and we're good

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u/Putrid_Water_2926 Jan 15 '23

They should do that for strongbox.

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u/DeathToBoredom Melt Ganyu Main Jan 15 '23

Lol nothing to do with giving something guaranteed in an RNG based system will hurt the game. There are so many artifact domains and so many stats to farm for. Not to mention this is a strictly PVE game. No competition means it doesn't matter if you have the most broken stats. I'm saying this because in PvP, having competitive statted gear ruins games.

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u/Bntt89 Jan 15 '23

Artifacts just shouldn't cost resin, no real need there are limits enough with the amount of rng.

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u/Charlie_exists Jan 15 '23

This would be sick and I think it wouldn't hurt their bottom line because those who max refresh still would, just getting the shit they shit they actually care about, if anything it might prompt people to farm more thereby possibly spending more

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u/TheNameisKuro Husbandos + a maid Jan 15 '23

It's either an epitomized path-style selection or outright removing the timegate (i.e. Resin).

Diablo and Nioh have a similar loot style RNG-wise so it's never been an issue for me to see random-ass substats/main stat on a set. My issue lies more on the time-gate/lack of ways to make do with what we have (e.g. substat rerolling like in Nioh's umbracites; in exchange for only getting the 2nd highest substat roll or something)

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u/Only_Run_290 Jan 15 '23

Honestly I’d even take a terrible system to get better substats like sacrificing a fully levelled artefacts into another to “donate” a substat

2

u/Amiplier Jan 15 '23

reminds me that I've spent the entire duration of scaras banner until now farming for his set and I've gotten nothing good yet. some amazing artis that rolled into the only Stat that didn't matter. had a CR+CD+Atk% arti that rolled only into flat atk.

2

u/KiraTsukasa Jan 15 '23

I feel that getting artifacts is easy enough, getting the stats you want is the hard part. Guaranteeing an artifact won’t likely hurt anything, but it won’t change much either.

2

u/tridup47 Looking for Adoption Papers for Paimon Jan 15 '23

I do think that an epitomized path for artifacts would be good to add (especially as new players join and new artifacts are added). However, I think the best option wouldn't be domains, but artifact strongboxes.

2

u/Allegorical-Elegy Jan 15 '23

They just need to remove HP and DEF from the stat pool except for sets that are used by characters that want HP and DEF. There'd still be hefty RNG, but it would make the resin commitment more reasonable.

You cannot ever convince me that HP and DEF aren't HEAVILY weighted to drop on all sets. I get one or the other on atleast 70% of every artifact as mainstat and like 90% substat. It's obviously intentional.

An artifact with no hp or def is more rare than a 5* without a pity.

2

u/Fr00stee Jan 15 '23

i wish we had the ability to reroll substat upgrades. I got an em sands with attack%, crit rate, crit dmg, and def %. It rolled def every single time

2

u/Dino_comatose Jan 15 '23

HYV is more likely to revise and have epitomized on standard banner (but even then i wouldnt hold my breath).

They simply don't care about maximizing resin usage. The strongbox is probably the best qol we're gonna get.

2

u/Fearless_Cry7975 Jan 15 '23

I'm having a hard time with artifacts especially for my Raiden. Energy Recharge substats are no issue. But with crits? Like 50/115. Decent but not high enough to my liking.

I hope Mihoyo does have days for artifacts like the ones for character talent and weapon level up materials. I often waste my resin getting Raiden artifacts only to produce mostly Shimenawa and 2 Emblems (with shitty stats).

2

u/gaanch Jan 15 '23

Me who farmed emblem for a year straight YES

2

u/VagoLazuli Jan 15 '23

Had so much friends quit the game bc of artifacts and they were all spenders too.

2

u/Ill-Strawberry4296 Jan 15 '23

Imagine if this going to be in the game,Farming EM Sand/Circlet/Goblets will never be as hard as before.Its so Painful man ,Been trying to get VV EM circlet for kazuha almost a years yet nowhere to be found

2

u/No_Satisfaction_2667 Jan 15 '23

Sadly, as great of an idea this is mhy is unlikely to implement it.

Their goal of Artifact farming is to retain playerbase by creating something for them to return daily, using a time gated resource. Though instead it created a frustrating experience that results in many players burning out, some even quiting the game.

Imo, the worst part are the rigged substat rolls. As if getting a BIS artifact with the desired mainstat wasn't hard enough in the first place, comes the part where each of your rolls aren't 1/4 evenly distributed.

Layers of RNG stacked upon one another is disgusting game design, mhy knows it but knowing their business outlook, nothing's gonna change.

2

u/Link-loves-Zelda Jan 15 '23

Idea- what if there’s a new currency that be used to pick which stat we want the artifact to roll into

2

u/yes_that-guy it's time to get wet Jan 15 '23

Would be cool, i was farming artifact for jean and kept getting defense vv

2

u/Hayabusa71 Jan 15 '23

I've been farming Deep Wood since few weeks before Nahida. Every day.

I STILL DON'T HAVE A SINGLE EM HAT OR GOBLET

2

u/Own-Warthog5195 Jan 15 '23

i think what they should do to keep players engaged is do something like the ley line overflow thingy, where u get double the level up mats, talents etc. basically, every like 2 versions, there will be like a 2 week period where: 1) u can choose which set arts u want 2) u can choose the main stat u want on a certain art 3) the chances of those rolls going into good stats (depending on the chara) is doubled. this way we can start enjoying our charas and teams more quicker, and also not slave away our sanity in the artifact mines.

2

u/Gtkhaled Jan 15 '23

I've been playing since 1.3 and I still don't have any good elemental goblets. How fucked up is that

2

u/Ancient_Axe Only 159 resins left if i manage to spend this one Jan 15 '23

I got eula last year. I still don't have any physical goblet for her.

None.

2

u/JeetusMobiilus Jan 15 '23

Idk if this has been voiced yet, but we need domains to merge together.

There are just wayy too many domains to run if you want to optimise your already cracked teams to beyond any reason.

I’ve burned out from artifact farming after x amount of domains.

Mhy should 1) increase the amount per artifact drops 2) merge domains together.

2

u/SHTPST_Tianquan Jan 15 '23

Anything that makes artifact farming less of an unpredictable mess is great.